I see Templars using Solar Disturbance most of the time. Because the stun is very usefull, as Monster won't attempt to leave the area anyway.
I would say for PvE, Solar Disturbance for sure. 5 Seconds stun is a lot.
And for Pvp Solar Prison, because they can't break free from snares. I imagine this to be a bit better in pvp. Especially because the snares is active even without the synergy and sadly, most players don't care for activating synergies in random pvp. So better don't expect someone to use it.
Both morphs stun, when an ally activates the synergy. But the stun of solar disturbance lasts a bit longer and deals more damage (I think)
Arbitrator wrote: »I see Templars using Solar Disturbance most of the time. Because the stun is very usefull, as Monster won't attempt to leave the area anyway.
I would say for PvE, Solar Disturbance for sure. 5 Seconds stun is a lot.
And for Pvp Solar Prison, because they can't break free from snares. I imagine this to be a bit better in pvp. Especially because the snares is active even without the synergy and sadly, most players don't care for activating synergies in random pvp. So better don't expect someone to use it.
Both morphs stun, when an ally activates the synergy. But the stun of solar disturbance lasts a bit longer and deals more damage (I think)
What he said, but vice versa.
Solar Prison has the better synergy and no snare.
Solar Disturbance has the regular synergy and a snare.