I'm curious as to the formula by which damage is calculated. I have a sorcerer friend with around 46k magicka, and maybe 1200 spell damage, yet he hits insanely hard and pulls amazing sustained/burst dps, and to top it off - his damage shields (combined) equal ore than my entire health pool (as a Nord DK).
He says the formula for damage and the shields he uses value magicka more than spell damage, which makes me wonder why magicka gets to double dip like that (adding to both the amount of spells one can cast cast, as well as the damage the spells do). I also wonder if stamina works the same way, being valued more than weapon power.
If that's the case, why even bother having spell/weapon damage as a separate stat? Increasing magicka and stamina don't increase the damage stat, just the damage on the tooltip. Wouldn't it make more sense to just have magicka and stamina translate into some percentage of the spell/weapon damage stat, and then have the damage stat equate into actual damage instead of whatever equation is being used now?
Stamina also does the same more stam = more damage. It's only that weapon damage is more easy to stack than stam. Magicka is a lot more easy to stack than spell power though due to numerous percent based stat increases especially on sorcs.I'm curious as to the formula by which damage is calculated. I have a sorcerer friend with around 46k magicka, and maybe 1200 spell damage, yet he hits insanely hard and pulls amazing sustained/burst dps, and to top it off - his damage shields (combined) equal ore than my entire health pool (as a Nord DK).
He says the formula for damage and the shields he uses value magicka more than spell damage, which makes me wonder why magicka gets to double dip like that (adding to both the amount of spells one can cast cast, as well as the damage the spells do). I also wonder if stamina works the same way, being valued more than weapon power.
If that's the case, why even bother having spell/weapon damage as a separate stat? Increasing magicka and stamina don't increase the damage stat, just the damage on the tooltip. Wouldn't it make more sense to just have magicka and stamina translate into some percentage of the spell/weapon damage stat, and then have the damage stat equate into actual damage instead of whatever equation is being used now?
I'm curious as to the formula by which damage is calculated. I have a sorcerer friend with around 46k magicka, and maybe 1200 spell damage, yet he hits insanely hard and pulls amazing sustained/burst dps, and to top it off - his damage shields (combined) equal ore than my entire health pool (as a Nord DK).
He says the formula for damage and the shields he uses value magicka more than spell damage, which makes me wonder why magicka gets to double dip like that (adding to both the amount of spells one can cast cast, as well as the damage the spells do). I also wonder if stamina works the same way, being valued more than weapon power.
If that's the case, why even bother having spell/weapon damage as a separate stat? Increasing magicka and stamina don't increase the damage stat, just the damage on the tooltip. Wouldn't it make more sense to just have magicka and stamina translate into some percentage of the spell/weapon damage stat, and then have the damage stat equate into actual damage instead of whatever equation is being used now?
I'd like to know how your friend has 46k magicka. Best I can do on my v14 is about 25k (with food, enchants, various gear sets)
I'd like to know how your friend has 46k magicka. Best I can do on my v14 is about 25k (with food, enchants, various gear sets)
I'm curious as to the formula by which damage is calculated. I have a sorcerer friend with around 46k magicka, and maybe 1200 spell damage, yet he hits insanely hard and pulls amazing sustained/burst dps, and to top it off - his damage shields (combined) equal ore than my entire health pool (as a Nord DK).
He says the formula for damage and the shields he uses value magicka more than spell damage, which makes me wonder why magicka gets to double dip like that (adding to both the amount of spells one can cast cast, as well as the damage the spells do). I also wonder if stamina works the same way, being valued more than weapon power.
If that's the case, why even bother having spell/weapon damage as a separate stat? Increasing magicka and stamina don't increase the damage stat, just the damage on the tooltip. Wouldn't it make more sense to just have magicka and stamina translate into some percentage of the spell/weapon damage stat, and then have the damage stat equate into actual damage instead of whatever equation is being used now?
mistermutiny89 wrote: »@Grimnaur looks like fun! Haha
With such a magicka pool your friend does a lot of damage and can have extremely powerful damage shields thus granting both a great offensive and a great defensive capability. This is a stupid game mechanic.I'm curious as to the formula by which damage is calculated. I have a sorcerer friend with around 46k magicka, and maybe 1200 spell damage, yet he hits insanely hard and pulls amazing sustained/burst dps, and to top it off - his damage shields (combined) equal ore than my entire health pool (as a Nord DK).
He says the formula for damage and the shields he uses value magicka more than spell damage, which makes me wonder why magicka gets to double dip like that (adding to both the amount of spells one can cast cast, as well as the damage the spells do). I also wonder if stamina works the same way, being valued more than weapon power.
If that's the case, why even bother having spell/weapon damage as a separate stat? Increasing magicka and stamina don't increase the damage stat, just the damage on the tooltip. Wouldn't it make more sense to just have magicka and stamina translate into some percentage of the spell/weapon damage stat, and then have the damage stat equate into actual damage instead of whatever equation is being used now?
Hahahahahahaha
@Sokre93 , right? Like how you can stack more stamina to activate more stamina based skills and also increase the damage of stamina based attacks?Am I the only one who thinks it's weird that by increasing your rescource, you can not only cast more spells but also bypass the damage stat, to straight increase abilities damage.
Merlin13KAGL wrote: »Huh. It's almost like they're mirror images of each other (well, except for the part where WD can usually be 33% - 50% higher than spell damage with relative ease.)
Paulington wrote: »I'm skeptical about 46,000 magicka. As a Sorc I usually run 38k magicka but can break 41k using Mage Mundus + Master Staff. To put another 5k on top of that when I'm already legendary geared with legendary enchants running the best Sorc DPS setup in the game.
The only way your friend is hitting 46k magicka is if he is running Necropotence with pets out and even then he may just break 46k but at what cost? If this really was that good at DPS more people would run it. The current meta game doesn't really reward stacking that much magicka at the expense of spell damage and other stats, especially with the amount of toggles he would require.
I'd like to see a screenshot of his character sheet, buffs included, and a Bloodspawn DPS meter. I doubt a build like that breaks 16k whereas a "normally" geared Sorc (Valkyn/MK/Torug's/Adroitness) can easily break 20-22k.
https://www.youtube.com/watch?v=PA3YXlvluy8When i tried this yes i did have 49K magicka and hit like a monster with unlimited fuel for my spells but I also only had 11K health (buffed).. and was a glorified one trick pony..
pet
inner light
bound aegis
power surge or entropy
Attack spell
WIth this combonation you will most likely use dual dagger for extra spell damage on both your bars. And only have two attack spell in total, which will be crystal blast and Lightning. Plus ultimate ofcourse, Power overload with 29k light attacks was AMAzing though.
I personally went back to the spell damage route because i don't like the one trick pony route.
EDIT* oh the stamina formula works exactly the same way, except it's WAY easier to get weapon damage than it is Spell damage.