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Small-team Arena PVP?

BNannerz
BNannerz
Hello all! I thought I would bring up a new topic that I feel would bring a really interesting form of PvP that would help people be able to get into Cyrodiil. There should be a small-scale 3v3 arena PVP. That way players can get their feel for fighting against other players without the extremely long respawn distances in Cyrodiil. This would also give a good outlet for a PvP leaderboard that is based on individual skill as opposed to teamwork. I am not trying to undermine the teamwork skill required in large scape PvP. That level of organization is very good, but individual PvP battles have another set of skills to master as well. With a 3v3 arena, or other group sizes, would be able to give PvP skill and gear to those who are aren't yet prepared for Cyrodiil or those who want to be the best arena player in ESO.

Tell me what you guys think and give some different ideas. Perhaps 2v2v2 to make the battle between all 3 alliances? Discuss.
PSN: IAmThe_Truuuth
Primary Guild: Legends of the Loft
Alliance: Aldmeri Dominion
  • Solanum
    Solanum
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    I would really love arena's in this game!

    Especially a 2vs2 or 3vs3 would really allow for cooperation and skill to show over a simple who organizes the biggest zerg!

    Making it a 2vs2vs2 would make a nice addition but it would lack the skill factor in my opinion. Once two teams go for one that one team can be better then either of them and would still lose the match.
  • RazzPitazz
    RazzPitazz
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    Sorry, this is not new. Do a search for Arena and you will find hundreds of threads on this. The short form; people want it, they have a working version for conventions to show off PvP, they have zero intention of implementing it I'm the live version.
    It's been argued, cried for, and pleaded.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Egg_Death
    Egg_Death
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    First off, this is an old idea. The problem with any mechanism like that is that it's going to take people from Cyrodiil. You'd have to make it a limited thing, perhaps it is like a training pits type deal that you have to pay gold for. No gear drops, and no alliance points, and heck, make experience negligible while you're at it. If you're in it for the ***-measuring contest then you get your reward in the end, just as in Call of Duty or other intrinsically PvP games.

    I could see something like the gladiator arena from Oblivion, but perhaps make that an Imperial City underground organization where all three factions meet in peace for some entertainment. But add things that fit the environment, like staged events, wild beasts, traps, etc. Have events where two players have to team up to beat a horde of NPC gladiators, only to turn on each other for final victory. Perhaps do fake historical battle reenactments where you play a side in a battle of ancient lore. You win points/xp not by being the quickest to kill, but by being the most entertaining.

    PvP for the sake of "I'm better" is neither innovative nor fun. It is no more fair/competitive than a 1v1 match between a tank and a medic in Battlefield. Certain classes/builds in this game are very team-focused, as are certain skills. Not everyone is on a level playing field, so the purpose of this seems empty to me. You'll just get die-hard players running very similar builds in the same class while ignoring 90% of the abilities because they serve no purpose in such a limited setting.

    A gladiator arena with accompanying storyline and entertainment-focus (as opposed to competition-focus) would be both innovative and fun.
  • Sausage
    Sausage
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    IC includes non-instanced PVP and PVE arena. Its not exactly what people are looking for but could be good or then its just marketting gimmick.
    Edited by Sausage on July 16, 2015 4:33PM
  • Lord Xanhorn
    Lord Xanhorn
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    This is why I dont PVP in this game. Big zergs type PVP has a place but the larger the group, the less effective your contribution is. There is no options for PVP outside of the big group portion of Cyrodiil. If they had small group PVP options, I would be more interested in trying and getting good at it.
    I'm kind of a small deal!
  • Slonekb05
    Slonekb05
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    If they were smart two things would be added. Controlled pvp 1v1 -4v4 and campaigns that are just base pvp.
  • Lord Xanhorn
    Lord Xanhorn
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    PVP in this game reminds me of the scene in Joe Dirt. Instead of talking about fireworks, he could be talking about PVP options.

    Players: Are you going to tell me you dont have any small scale PVP, BGs, Arenas, Duels or instanced PVP?
    Zos: No cause Zerg PVP is only one I like.

    https://www.youtube.com/watch?v=WH2uifOWP-k
    Edited by Lord Xanhorn on July 16, 2015 4:50PM
    I'm kind of a small deal!
  • Egg_Death
    Egg_Death
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    Solanum wrote: »
    I would really love arena's in this game!

    Especially a 2vs2 or 3vs3 would really allow for cooperation and skill to show over a simple who organizes the biggest zerg!

    Making it a 2vs2vs2 would make a nice addition but it would lack the skill factor in my opinion. Once two teams go for one that one team can be better then either of them and would still lose the match.

    Define skill for me, please.

    Does it not require skill to coordinate with one enemy to overcome your common threat? I can just as easily say that if you are better you should be able to take on two sets of enemies, and otherwise you lack skill. This is exactly why 3-faction combat is an excellent system, because one overly-powerful enemy will have to deal with combined attacks from the two weaker ones. Skill is not this thing that is limited to perfectly fair environments in a boring homogenous arena where everyone has the same weapon and armor and skills and does the same damage.

    If I'm ahead by one life while playing Smash Bros and my friends decide to team up to bring me down, that is strategy. That is skill. Yes, 1v1, 2v2, and other matches are also tests of skill, but I have yet to hear anyone who wants them who realizes that these are not the be-all end-all of who the "best players" are. I have no problem with them keeping this game about the Elder Scrolls experience, and less about clean-room PvP.
  • pWn3d_1337
    Cyrodiil is garbabe in it's current form. Many people will agree, of couse some won't because not everybody has the same opinion. But let's say 50% of the playerbase likes cyro, the other half doesn't. Why not give the half that would prefer Battlegrounds and Arenas what they want? I'm pretty sure the reason is Zenimax doesn't want to admit their 3 alliance open pvp war system which the whole game is built around is actually crap. Actually ESO doesn't even have real PvP, it's AvA, some kind of PvP with a lot of PvE elements in it.
  • Egg_Death
    Egg_Death
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    pWn3d_1337 wrote: »
    Cyrodiil is garbabe in it's current form. Many people will agree, of couse some won't because not everybody has the same opinion. But let's say 50% of the playerbase likes cyro, the other half doesn't. Why not give the half that would prefer Battlegrounds and Arenas what they want? I'm pretty sure the reason is Zenimax doesn't want to admit their 3 alliance open pvp war system which the whole game is built around is actually crap. Actually ESO doesn't even have real PvP, it's AvA, some kind of PvP with a lot of PvE elements in it.

    I say this is less about "PvP" and more about "seeing who has a bigger...sword". From what I see on here even "zerging" is beatable if you have a skilled group and/or an emperor with you. The three faction system works very well, as evidenced by games like Planetside. It's not like 1v1 or small encounters aren't involved in PvP as it is, they are just not guaranteed. A clean-room PvP arena that is perfectly fair and homogenous only measures a limited subset of true skill: (the set of all skills used in combat) - (skills for asymmetrical warfare) - (actual planning and tactical skills, beyond ability shuffling and min/maxing) - (skills for dealing with attack/defense of an objective) - (skills for dealing with ambushes) - (skills for large-scale coordination).

    I understand the thrill of direct competition with peers, but I don't think that this is the kind of game where that makes any sense. As much as you can "play how you want", I can't see anyone that doesn't tailor an alt for 1v1 doing anything other than immediately dying in most match-ups. I suppose you could do ranking and skill-based match-ups, but what use are most of my abilities as a sorc healer or tank when the other guy has all single-target dps leveld from birth?

    I could get behind 4v4 or larger groups, but anything less than what allows everyone to cover certain roles and you will get very uninteresting rock-paper-scissors combat and identical builds/classes. There might even be a "gun" so that everyone only runs the same build and class and gear.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    New topic ? The begging for a PvP arena has been around all the way since beta it's not new it's old and some reason ZoS doesn't wanna put one in more specific @ZOS_BrianWheeler doesn't want one in for some odd reason. Every single other MMORPG has a pvp arena and there regular pvp does fine some game PvP arena is there only PvP. So again @ZOS_BrianWheeler why no PvP arena cause the horker dung your trying to feed us with imperial city and small scale pvp isn't gonna scratch the itch as you're claiming.

    http://forums.elderscrollsonline.com/en/discussion/165653/request-for-a-arena/p1 So far the best idea for arena that would fit perfectly into ESO.
  • BNannerz
    BNannerz
    Egg_Death wrote: »
    PvP for the sake of "I'm better" is neither innovative nor fun. It is no more fair/competitive than a 1v1 match between a tank and a medic in Battlefield. Certain classes/builds in this game are very team-focused, as are certain skills. Not everyone is on a level playing field, so the purpose of this seems empty to me. You'll just get die-hard players running very similar builds in the same class while ignoring 90% of the abilities because they serve no purpose in such a limited setting.

    If your opponents are based off a win/loss ratio that is within a % of your win/loss ratio, while being able to only have the same teammates would be extremely fun. One of my favorite parts of other MMO games was to do arena PvP and try to be the better tactician in 2v2 battles. Whether you have DPS/DPS, DPS/Heal, Tank/DPS, or Tank/Heal it would bring about a fun competitive element to this game that you do not find in Cyrodiil or anywhere else really.

    I would kill to find a doubles partner and totally construct our skills and passives to make a symbiotic partnership of enemy annihilation in order to contend against other real life players.
    PSN: IAmThe_Truuuth
    Primary Guild: Legends of the Loft
    Alliance: Aldmeri Dominion
  • Fasold666
    Fasold666
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    There are plenty of this threads already but...YES YES YES!
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