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2v2, 3v3, 5v5, 10v10, 15v15 PvP?

snuspresten
snuspresten
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Loving the large scale battles in Cyrodiil as they are epic. The issue is they are just that, large scale. It doesn't give you room to flex your skills and fight fair. Further more, it takes too long between a death before you are back in the action. A lot of players want a more steadily paced PvP match. Much like in other MMOs.

It is something that is wished for. I know it probably won't happen any time soon, as it would draw people away from larger scale PvP, but it would be something that a lot of PvPers would enjoy.

  • TechnicalGeezer
    I thought about this.
    It would be nice, however there could be some serious balancing issues with this champion system in place. Two healing/DPS Templars with 1000 champion points = Demolish.

    (Not at all saying that Templar is the best class, just using it as an example).
    Edited by TechnicalGeezer on July 16, 2015 7:19AM
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • Mos-De-Atmo
    Mos-De-Atmo
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    Whilst 2v2 or 3v3 isn't coming at the moment the Imperial City looks promising. There might be a bit more small scale things going on in there.
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  • snuspresten
    snuspresten
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    I thought about this.
    It would be nice, however there could be some serious balancing issues with this champion system in place. Two healing/DPS Templars with 1000 champion points = Demolish.

    (Not at all saying that Templar is the best class, just using it as an example).

    They could simply boost or completely remove CP with a buff when inside that area/zone. Also, by having brackets for level ranges it would eliminate any gap between powers/skills/gear.

    By making everyone more even it would make up for a more balanced experience and it would then boil down to class balance and skill. The issue here is that there is such a big class imbalance in this game, and I doubt they are going to do all this to satisfy a small amount of players as most are fairly casual. There is no leaderboard or any way of tracking whose the best PvPers. Making it less ideal for us more hardcore PvPers. Which is a sad affair with such a fun combat system.
    Edited by snuspresten on July 16, 2015 7:39AM
  • TechnicalGeezer
    I thought about this.
    It would be nice, however there could be some serious balancing issues with this champion system in place. Two healing/DPS Templars with 1000 champion points = Demolish.

    (Not at all saying that Templar is the best class, just using it as an example).

    They could simply boost or completely remove CP with a buff when inside that area/zone. Also, by having brackets for level ranges it would eliminate any gap between powers/skills/gear.

    Never thought of that...

    That would make things much better.
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • snuspresten
    snuspresten
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    I edited my post, but didn't get to post it before after you read it :D try refreshing!
  • GeekReaper
    GeekReaper
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    I like the idea of removing the CP via BUFF. 2v2, 3v3 and 5v5 would be one of the greatest things in this game. Test your might against others, so what if there are 2 healer/dps templars, that is a valid strategy :)
    Somewhere someone is practicing, if you are not and you should meet, you will lose.
  • TechnicalGeezer
    GeekReaper wrote: »
    I like the idea of removing the CP via BUFF. 2v2, 3v3 and 5v5 would be one of the greatest things in this game. Test your might against others, so what if there are 2 healer/dps templars, that is a valid strategy :)

    I meant if they had 1000 champion points each and the other two players against them didn't have as much. It'd be a one-sided match.

    @snuspresten cleared that up though by getting rid of CP entirely.
    Edited by TechnicalGeezer on July 16, 2015 8:06AM
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • GeekReaper
    GeekReaper
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    Ahh yea, removing the CP would be key there lol
    Somewhere someone is practicing, if you are not and you should meet, you will lose.
  • snuspresten
    snuspresten
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    GeekReaper wrote: »
    I like the idea of removing the CP via BUFF. 2v2, 3v3 and 5v5 would be one of the greatest things in this game. Test your might against others, so what if there are 2 healer/dps templars, that is a valid strategy :)

    Yep. And having an Arena where you have leaderboards and ranking. Giving prizes at end of a season etc. So many things they can do to make it work and it would bring pvp to the next level imo. Large scale works for big guilds, but it sucks for small teams or solo play. Because you feel so alone in the massive map... and your partaking in the battles seem insignificant. Much like corporate businesses and employee number 417 on the third floor.
  • TechnicalGeezer
    GeekReaper wrote: »
    I like the idea of removing the CP via BUFF. 2v2, 3v3 and 5v5 would be one of the greatest things in this game. Test your might against others, so what if there are 2 healer/dps templars, that is a valid strategy :)

    Yep. And having an Arena where you have leaderboards and ranking. Giving prizes at end of a season etc. So many things they can do to make it work and it would bring pvp to the next level imo. Large scale works for big guilds, but it sucks for small teams or solo play. Because you feel so alone in the massive map... and your partaking in the battles seem insignificant. Much like corporate businesses and employee number 417 on the third floor.

    That last sentence made me laugh, lol.
    Edited by TechnicalGeezer on July 16, 2015 10:36AM
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • Merlin13KAGL
    Merlin13KAGL
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    Loving the large scale battles in Cyrodiil as they are epic. The issue is they are just that, large scale. It doesn't give you room to flex your skills and fight fair. Further more, it takes too long between a death before you are back in the action. A lot of players want a more steadily paced PvP match. Much like in other MMOs.

    It is something that is wished for. I know it probably won't happen any time soon, as it would draw people away from larger scale PvP, but it would be something that a lot of PvPers would enjoy.
    Define "fair fight" in Cyrodiil, please? XvX? There are always going to be imbalances, whether CP's, gear, number of assailants, "skilled/creative play" (The exploit kind. Not intended to lessen or disrespect the actual skilled players out there.)

    Battle leveling will help, but it will not be a cure all. With IC's introduction and the new gear/scenario, it's likely to get worse, not better.

    Regarding death, the idea is for your remaining group members to rez, though I know this is often difficult with the zerg / gank meta in full swing.
    GeekReaper wrote: »
    I like the idea of removing the CP via BUFF. 2v2, 3v3 and 5v5 would be one of the greatest things in this game. Test your might against others, so what if there are 2 healer/dps templars, that is a valid strategy :)

    Yep. And having an Arena where you have leaderboards and ranking. Giving prizes at end of a season etc. So many things they can do to make it work and it would bring pvp to the next level imo. Large scale works for big guilds, but it sucks for small teams or solo play. Because you feel so alone in the massive map... and your partaking in the battles seem insignificant. Much like corporate businesses and employee number 417 on the third floor.
    I suspect the PvP 4 man dungeon is intended to remedy this. I would equally be surprised if they do not have a leaderboard/weekly/ranking system accordingly.

    For what it's worth, player kill AP's are already set up to benefit smaller groups (# of kills/# of group members). However, this is often offset by the fact that larger groups are going to accrue more kills and smaller groups are going to have a harder time defending against the larger groups by default.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Skwor
    Skwor
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    Seriously the balance diferance between classes is so great dedicated small scall pvp does not make sense at this time.
    Edited by Skwor on July 16, 2015 12:20PM
  • snuspresten
    snuspresten
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    Skwor wrote: »
    Seriously the balance diferance between classes is so great dedicated small scall pvp does not make sense at this time.

    Haha ok. Let us never push for anything in the game and let the devs grind it to the ground.
  • BuggeX
    BuggeX
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    Does someone rly want to fight 3v3 if the others are 3 Dunmer BatDKs? Rly? i dont think so.....
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • snuspresten
    snuspresten
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    BuggeX wrote: »
    Does someone rly want to fight 3v3 if the others are 3 Dunmer BatDKs? Rly? i dont think so.....

    Then there is clearly some work to be had, but does that mean they shouldn't even approach it? I mean that mentality will keep this game as is, and do you want DKs as OP as they are? Really? It is pretty terribly balanced when one class can fight 1v5 and come out on top.
  • snuspresten
    snuspresten
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    BuggeX wrote: »
    Does someone rly want to fight 3v3 if the others are 3 Dunmer BatDKs? Rly? i dont think so.....

    Then there is clearly some work to be had, but does that mean they shouldn't even approach it? I mean that mentality will keep this game as is, and do you want DKs as OP as they are? Really? It is pretty terribly balanced when one class can fight 1v5 and come out on top. Considering they won't change it I guess the only option is to join the bandwagon and roll the most OP class for solo play.

    Are people really so weak willed that they won't stand, speak up and try to cause change?
    Edited by snuspresten on July 16, 2015 1:25PM
  • Dionysusjones
    Dionysusjones
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    No
  • snuspresten
    snuspresten
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    No

    Good!
  • Teiji
    Teiji
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    I think this would be cool, but I imagine an area, possibly in a Daedric plane like Boethiah's - this could even be a factionless zone, something I doubt will ever happen in this game but for the purpose of pvp like this, it would make sense.

    So there would be an arena, possible a small area within the zone where players would be flagged for pvp within the area, however friendly-fire would be turned off for their group. But it would be down to the community to utilise the zone the same way duelling guilds functions in Cyrodiil.

    It's not really an idea filled with much development, as technically it would be the same as Gurubashi Arena in functionality. But in practice, it would be the same as duelling in Cyrodiil, except Zeni would actually indirectly encourage it through a small area which enables anyone to PVP anyone providing they're not in the same group.

    Event coordinators and arena commentators would be the players, so Zeni could say that it's an area for role-players and PvP. But I doubt something like this would ever happen, maybe something similar, way, way down the line.

    Loads of ways to do this with Housing actually, we could PvP in our Housing / Guild instances in an arena which would be great for RP too.
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  • prophexor
    prophexor
    Soul Shriven
    Yes!

    I'm all in for small scale pvp!
    Actually I bought the game hoping they would do this in the future. Also, make some capture the flag and control zone maps. Cant wait for this day.
    I'll pay extra for that DLC.
  • snuspresten
    snuspresten
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    prophexor wrote: »
    Yes!

    I'm all in for small scale pvp!
    Actually I bought the game hoping they would do this in the future. Also, make some capture the flag and control zone maps. Cant wait for this day.
    I'll pay extra for that DLC.

    I'm a bit sad to say this, but it should have been in at launch or added early on. I'll pay for it, if they do it right and balance the classes. As of right now the classes are super unbalanced so I'm not sure how much it will redeem the game. But, I am open to change and will go into it with an open mind hoping it will work!
  • snuspresten
    snuspresten
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    Teiji wrote: »
    I think this would be cool, but I imagine an area, possibly in a Daedric plane like Boethiah's - this could even be a factionless zone, something I doubt will ever happen in this game but for the purpose of pvp like this, it would make sense.

    So there would be an arena, possible a small area within the zone where players would be flagged for pvp within the area, however friendly-fire would be turned off for their group. But it would be down to the community to utilise the zone the same way duelling guilds functions in Cyrodiil.

    It's not really an idea filled with much development, as technically it would be the same as Gurubashi Arena in functionality. But in practice, it would be the same as duelling in Cyrodiil, except Zeni would actually indirectly encourage it through a small area which enables anyone to PVP anyone providing they're not in the same group.

    Event coordinators and arena commentators would be the players, so Zeni could say that it's an area for role-players and PvP. But I doubt something like this would ever happen, maybe something similar, way, way down the line.

    Loads of ways to do this with Housing actually, we could PvP in our Housing / Guild instances in an arena which would be great for RP too.

    This! Good idea :)
  • Potenza
    Potenza
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    No, then no one will be in Cyrodil. Theres not enough as it is.
  • snuspresten
    snuspresten
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    No, then no one will be in Cyrodil. Theres not enough as it is.

    Easy. Condense the amount of campaigns and give them something that only can be obtained in Cyrodiil to keep them playing there
  • Slylok
    Slylok
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    I probably would have rather had an Arena system from the start over Faction v Faction V Faction.. The Arena(s) would have been located in and outside of the Imperial City for anyone to take part in and depending on the size of the encounter ( 1v1 , 2v2 , 3v3, 4v4 etc ) the battle would take place in an appropriate sized arena.
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  • templesus
    templesus
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    BuggeX wrote: »
    Does someone rly want to fight 3v3 if the others are 3 Dunmer BatDKs? Rly? i dont think so.....

    I do, harness magicka will devour those flame lashes.
  • Docmandu
    Docmandu
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    Cyrodiil is big enough and since you can cross realm chat, nothing is stopping your from organizing your 2v2, 3v3, 15v15 somewhere in a remote location... both EU and US have guilds doing just that..

    Anyway it takes more skill being able to asses a random encounter with possible adds than a predefined fight where you can load your quickbar with the ideal abilities for the fight. And if you want to stroke your e-peen, you can always twitch stream.. don't forget to throw in the occasional exploit, to get more viewers..
  • Hiero_Glyph
    Hiero_Glyph
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    I could see adding a small arena in Cyrodiil where you can queue up as a group and face a team from an opposing faction. A challenge system could be used for private matches between groups regardless of faction. What would be great is if the arena reconfigured its layout every 10 days so different strategies would need to be used. Depending on the number of permutations it might take a very long time before layouts are repeated.

    Eventually this could evolve into leagues, with each team having a home layout configuration selected from an approved list. Just like Guild tabards, each team has a colored emblem that designates sides, such as red versus blue. Anyway, the arena idea is not a new one but it has a ton of potential in ESO.
    Edited by Hiero_Glyph on July 16, 2015 10:04PM
  • jkemmery
    jkemmery
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    I thought about this.
    It would be nice, however there could be some serious balancing issues with this champion system in place. Two healing/DPS Templars with 1000 champion points = Demolish.

    (Not at all saying that Templar is the best class, just using it as an example).

    But it is a pretty good class, despite all the complaint threads on this forum
  • Slonekb05
    Slonekb05
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    Want to balance pvp? quite simple... make it base pvp. All players scale to lv 50- Gear/CP/LV make 0 difference. Only the skills you have on your ability bar and your actually quote unquote "gaming skills" matter. The only counter argument to this is "what about player progression?" to that i say that's what PVE is for. Only high ranks who like to gank lower lv's for false sense of superiority will disagree. Not everything is complicated
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