Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
What he said.Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
earth_angel wrote: »Nice video.
I will have to check your other videos to see if you have videos in a caves or on bridge. I met you in one cave with my templar and you found a way to go on a rock that seemed far too high to me.
I also wonder what your build is. Hitting for 13K with surprise attacks out of stealth is crazy strong.
Except for Dawnbreaker, right?Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
Lava_Croft wrote: »Except for Dawnbreaker, right?Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
Just pointing out that you are contradicting yourself. Apparently @DDuke's instant killing is bad while Dawnbreaker's (bugged) instant killing is good.Lava_Croft wrote: »Except for Dawnbreaker, right?Nice intro, good quality and good gankplaystyle without bow
BUT
I hate everything about this playstyle. Its not a shooter with insta gibbing. Its a mmo and ppl need the chance to react to everything. Dead in <1sec should not be in any mmo. You should not rewarded with extra dmg and a stun out of stealth. And flying blade need a more visible animation!
Get back in your "everything what kills me is a exploit thread" . thanks
pjwb16_ESO wrote: »Agreed, they should nerf Dawnbreaker to a point where it doesnt insta killa a Vampirre without Nirn (for 50k spell resi) cause next update nirn will be useless and then you dont have any chance to fight back (basically same reasons for snipe) - instagibbing just shouldnt be possible against good players
might be enough to just make the first DoT tick not coming instantly with the insta damage
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
At least its a build that has a point when it comes to stamina diversity. (No rally or 2H clone)
But the cuts only show situations in a perfect world. The reality is that this is not a ressource friendly build and that the survival efficiency is questionable.
You can play it the "classic Assasin style" - stealth, kill fast, gtfo asap. Since there is a severe lack of heals and dodge is no solution in the future, it will be one of the builds that relies on cloak for a reason.
However thanks for sharing.
At least its a build that has a point when it comes to stamina diversity. (No rally or 2H clone)
But the cuts only show situations in a perfect world. The reality is that this is not a ressource friendly build and that the survival efficiency is questionable.
You can play it the "classic Assasin style" - stealth, kill fast, gtfo asap. Since there is a severe lack of heals and dodge is no solution in the future, it will be one of the builds that relies on cloak for a reason.
However thanks for sharing.
Thanks for the feedback
This is why I will release a dueling video next (no ETA however).
You'd be surprised (I sure was, when I took it to a duel spot) how well my build can sustain, atleast in 1v1.
The sustain basicly comes from higher efficiency of Vigor & Barrier (around 50% stronger than they'd be with stamina regen heavy builds) and heavy attacks. You don't need to block or dodge, since your Vigor & Barrier are able to mitigate 90% of the damage (with 3 Nirnhoned pieces).
Imperial, champion points and buff food.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
But ZOS sitting here like, "I'm not so sure Cloak and NB are powerful enough."
This is the best escape in the game as well as the best offensive ability after the update removes Detect Pots ability to counter it.
What is Cloak?