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Thoughts on Petrify

21jws10
21jws10
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Looks pretty cool to me, any good in PVP? 17 second stun sounds like a lot of breathing room. (I'm a DK tank)
PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Akavir_Sentinel
    Akavir_Sentinel
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    It only works that way in PvE. In PvP, players can break out of it instantly.
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  • leepalmer95
    leepalmer95
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    It's useful to drain stamina off people.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Draxys
    Draxys
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    pasted from another thread:

    Petrify is ok. It's a poor man's (DK's) version of fear, only not nearly as good. Works well if you know how to time it with burst damage. Useful for shutting down sorc atros.
    2013

    rip decibel
  • Lynx7386
    Lynx7386
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    Petrify, Agony, and Rune Prison all suffer the same issues: They're long duration hard CC spells in a game that either doesnt allow them to work properly or never gives you cause to use them.

    In Group PvE, CC spells like these simply arent necessary. Any enemy that you'd actually need to use the spell on will be inherently immune to it, and any other enemy is weak enough to be AoE'd down by the group.

    In PvP, players can instantly break out of these CC spells and gain CC immunity to everything else at the same time.


    All 3 should be completely replaced with actual useful abilities, IMO.
    PS4 / NA
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    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
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  • 21jws10
    21jws10
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    Ooh, the morph fossilize decreases the enemy's health, magicka and stamina regen by 50%, sounds useful.
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Leandor
    Leandor
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    Fossilize is one of the greatest tools in a DKs arsenal, speaking from PvP point of view. It's what kills me, more so than whip.
  • Bashev
    Bashev
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    21jws10 wrote: »
    Ooh, the morph fossilize decreases the enemy's health, magicka and stamina regen by 50%, sounds useful.
    Not anymore. Now the target is rooted for 2.5 seconds after the stun.
    Because I can!
  • 21jws10
    21jws10
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    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • 21jws10
    21jws10
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    What are the good CC's for PVP on a dragonknight? atm, I'm using obsidian shard, which is just a 3 sec knockdown.
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Bashev
    Bashev
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    21jws10 wrote: »
    What are the good CC's for PVP on a dragonknight? atm, I'm using obsidian shard, which is just a 3 sec knockdown.
    The best CC is petrified. It bypass block and it stun the target if it doesn't have CC immunity. On top of that after the break the target is rooted. It is excellent stamina drain.
    Because I can!
  • Ahzek
    Ahzek
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    @Draxys actually i would say petrify is stronger than fear when fighting a single target.
    It is ranged so it has more versatility in what it can do in a multitude of situations (petrify meteor for example).
    Instead of a slow it has a immobilize after wearing off.

    Immobilizes are a really powerfull tool to control a fight since certain spells require your charackter to face in the direction of the target. An immobilize prevents players from turning their character manually AND slows down the speed at wich certain abilites turn the chacter as well. For example a frag procc can not instantly be fired on a target standing behind you while you cant move. Instead your character attempts to turn towards the target and then fires the frag. even If the target now moves as well your character will only turn as far as it needed to face the target initially. However since he doesnt face his target anymore he doesnt fire the frag and instead has to begin turning again, wich he only does if you tell him to do so by casting the frag again. ( note this only works for certain spells, fury for example fires regardless of where you are facing and other spells turn you around instantly).

    In combination with other spells such as talons (if magicka) immobilizes are a key component to dominate small scale fights as a DK (other classes can use them as well ofc. but talons and fossolize are simply the most effective options).

    @Lynx7386 most of these skills actually have their uses in PvP. Defensive rune is a splendid gank protection tool and also has its uses in small scale fights as a final line of defense.
    Petrify is incredibly usefull since it does not share the cast time woes of the other disorients and can be used efficiently in burst combos and as a tool to control the fight as mentioned above (even by stam dks btw).
    Agony however is and probably will always be useless. Especially after erics comment that they "buffed it by increasing the ramping up damage" makes me wonder if he even knows how this skill is used in actual combat (spoiler: not at all).
    Jo'Khaljor
  • 21jws10
    21jws10
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    Petrify is also cheaper than what I'm currently using (Obsidian Shard) :o
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Draxys
    Draxys
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    21jws10 wrote: »
    Petrify is also cheaper than what I'm currently using (Obsidian Shard) :o

    Yea I would drop shard for petrify regardless of your build...
    Ahzek wrote: »
    @Draxys actually i would say petrify is stronger than fear when fighting a single target.
    It is ranged so it has more versatility in what it can do in a multitude of situations (petrify meteor for example).
    Instead of a slow it has a immobilize after wearing off.

    Immobilizes are a really powerfull tool to control a fight since certain spells require your charackter to face in the direction of the target. An immobilize prevents players from turning their character manually AND slows down the speed at wich certain abilites turn the chacter as well. For example a frag procc can not instantly be fired on a target standing behind you while you cant move. Instead your character attempts to turn towards the target and then fires the frag. even If the target now moves as well your character will only turn as far as it needed to face the target initially. However since he doesnt face his target anymore he doesnt fire the frag and instead has to begin turning again, wich he only does if you tell him to do so by casting the frag again. ( note this only works for certain spells, fury for example fires regardless of where you are facing and other spells turn you around instantly).

    In combination with other spells such as talons (if magicka) immobilizes are a key component to dominate small scale fights as a DK (other classes can use them as well ofc. but talons and fossolize are simply the most effective options).

    @Lynx7386 most of these skills actually have their uses in PvP. Defensive rune is a splendid gank protection tool and also has its uses in small scale fights as a final line of defense.
    Petrify is incredibly usefull since it does not share the cast time woes of the other disorients and can be used efficiently in burst combos and as a tool to control the fight as mentioned above (even by stam dks btw).
    Agony however is and probably will always be useless. Especially after erics comment that they "buffed it by increasing the ramping up damage" makes me wonder if he even knows how this skill is used in actual combat (spoiler: not at all).

    We'll just have to a agree to disagree I guess. Yea it has an immobilize but fear goes through all CC immunity unless the target has the few seconds worth of immunity after breaking a CC. Plus, petrify stun breaks upon taking any significant amount of damage, which allows the target to block. Stam NBs can kill most people in between the time they are feared and when they can actually block after breaking the fear.
    2013

    rip decibel
  • Morvul
    Morvul
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    Lynx7386 wrote: »
    Petrify, Agony, and Rune Prison all suffer the same issues: They're long duration hard CC spells in a game that either doesnt allow them to work properly or never gives you cause to use them.

    In Group PvE, CC spells like these simply arent necessary. Any enemy that you'd actually need to use the spell on will be inherently immune to it, and any other enemy is weak enough to be AoE'd down by the group.

    In PvP, players can instantly break out of these CC spells and gain CC immunity to everything else at the same time.


    All 3 should be completely replaced with actual useful abilities, IMO.

    well, petrify (being the only instant cast of the 3) is actually a great skill in PvP.
    PvP usage of agony and rune prison is hampered by their cast time. The defensive runeprision morph can certainly be usefull for a sorc as an ambush-deterrent - but wheter or not that is actually worth a slot is debateable.

    all 3 skills have no place at all in PvE though
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