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https://forums.elderscrollsonline.com/en/discussion/668861

Multiple characters with the same craft...is this a dumb idea?

Bloodgharm
Bloodgharm
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So I've got one toon to level 36 with experience in woodworking, blacksmithing and clothing. I'm about to start another character, but was wondering if I should maybe work on leveling up woodworking with him as well.

One is a stam nb so I need smithing and clothing for his gear, but since I'm only using woodworking for bows, should I level up and start researching traits for my mage character too? I mean, I haven't researched any staff traits on my nb yet since I never thought I'd pick one up for awhile. Is this a smart idea? I can research traits for staves with one character and have bow traits on another. So if I wanted to roll another toon that needed one or the other I could have either my main or alt make them. Or should I just double down and focus all my crafting exp and trait research on one toon?

If it makes a difference, I was planning on just taking enchanting on my mage toon, but I know I'll have skill points to spare on at least one or two other crafting lines. What should I do?
  • Siniztor
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    I say do all crafts on all charters at lest to 32 for the 3/3 hirelings wich give you free stuff in the mail each day.my level vr 1 alt is level 25 in all crafts just from deconing items and now im putting points into extraction in each one to get the blues n purples
  • elephunky
    elephunky
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    I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.
  • Siniztor
    Siniztor
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    elephunky wrote: »
    I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.

    In 2 levels you get weapon swap so you can do both DW and Bow..that way you get range n melee
    Edited by Siniztor on July 15, 2015 5:28AM
  • elephunky
    elephunky
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    Siniztor wrote: »
    elephunky wrote: »
    I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.

    In 2 levels you get weapon swap so you can do both DW and Bow..that way you get range n melee

    What is the benefit of having a secondary weapon? I wasnt impressed much by the bow.
  • vedinc
    vedinc
    Ranged hits with the bow to take health down then switch to dual wield, close the gap and finish up
    Excuse me while I kiss the Sky
  • Bloodgharm
    Bloodgharm
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    Siniztor wrote: »
    I say do all crafts on all charters at lest to 32 for the 3/3 hirelings wich give you free stuff in the mail each day.my level vr 1 alt is level 25 in all crafts just from deconing items and now im putting points into extraction in each one to get the blues n purples

    Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats. I'm sure I'll be better off with those points in extraction passives. I just wish that researched traits were account wide so that you don't have to start all over again if you want to make a new crafter toon.
  • Bloodgharm
    Bloodgharm
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    elephunky wrote: »
    Siniztor wrote: »
    elephunky wrote: »
    I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.

    In 2 levels you get weapon swap so you can do both DW and Bow..that way you get range n melee

    What is the benefit of having a secondary weapon? I wasnt impressed much by the bow.

    Once you start unlocking more of the bow skills, it becomes a powerhouse. I could probably just run bow if I wanted to on my stam nb. I still haven't used any weapon skills on my dw bar and just stick to class abilities...works just fine. I have one bar for ranged and one for melee.
  • Nestor
    Nestor
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    Bloodgharm wrote: »
    So I've got one toon to level 36 with experience in woodworking, blacksmithing and clothing. I'm about to start another character, but was wondering if I should maybe work on leveling up woodworking with him as well.

    What should I do?

    You really only need one Equipment Crafter. Or two that do equipment, like one for Blacksmithing, one for Wood/Cloth. If you think about it, how often do you really make armor or weapons? I don't make them often enough to make the relog to a crafter a pain.

    Now, I will say that knowing some Provisioning on all characters is good, and maybe Alchemy. Not sure on Enchanting.
    Bloodgharm wrote: »
    Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats.

    Hirelings are a great source of Green to Purple mats. Since you need to go through those to get to Gold anyway, then you need a good supply of those. I have had 6 characters running hirelings for a year. Between what they have given me and the stuff I got from deconning, I finally have enough mats to make things and improve them to what I want without feeling like I am going to be giving up the ability to improve something else.

    Not sure if it is worth L3 in the Hirelings, as you have to log in twice a day. But, even if you only log once, the mails I get from the L3s do have more than the mails I get from L2s, most of the time anyway.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Bloodgharm
    Bloodgharm
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    Nestor wrote: »
    Bloodgharm wrote: »
    So I've got one toon to level 36 with experience in woodworking, blacksmithing and clothing. I'm about to start another character, but was wondering if I should maybe work on leveling up woodworking with him as well.

    What should I do?

    You really only need one Equipment Crafter. Or two that do equipment, like one for Blacksmithing, one for Wood/Cloth. If you think about it, how often do you really make armor or weapons? I don't make them often enough to make the relog to a crafter a pain.

    Now, I will say that knowing some Provisioning on all characters is good, and maybe Alchemy. Not sure on Enchanting.
    Bloodgharm wrote: »
    Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats.

    Hirelings are a great source of Green to Purple mats. Since you need to go through those to get to Gold anyway, then you need a good supply of those. I have had 6 characters running hirelings for a year. Between what they have given me and the stuff I got from deconning, I finally have enough mats to make things and improve them to what I want without feeling like I am going to be giving up the ability to improve something else.

    Not sure if it is worth L3 in the Hirelings, as you have to log in twice a day. But, even if you only log once, the mails I get from the L3s do have more than the mails I get from L2s, most of the time anyway.

    See, that's the rub. I don't log every day. I'm lucky if I get on 3 nights a week. To me, the hirelings wouldn't really be worth it. Especially since I've been reading that the drop rates on blue-purple tempers has decreased with hirelings since 1.6. I've heard good things about extraction recently and since I'm considered a "casual" gamer (because--life), I wouldn't be maximizing my profits with the hirelings.

    I still love crafting, but honestly I'm not too interested in alchemy or provisioning. Enchanting I can get on board with, though. I probably won't be doing much in the way of endgame (vet dungeons/dsa/whatevs) and I'm playing this more like a multiplayer skyrim, so the rp elements are more interesting to me. I still want a powerful character, but I won't be spending my Friday nights doing raids to get the gear. As long as I can solo world bosses and public dungeons, I'll be happy.
  • Nestor
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    Bloodgharm wrote: »
    [Especially since I've been reading that the drop rates on blue-purple tempers has decreased with hirelings since 1.6.

    If anything, Green to Purple Drop Rates have increased. I frequently get 4 Purple Tempers in an email, I never got that pre 1.6

    But you do have to balance how often you log in with the skill points. Once your in the upper 40's and VR Ranks, you have more than enough skill points to spare for hirelings, in all the crafts.
    Edited by Nestor on July 15, 2015 2:43PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Bloodgharm
    Bloodgharm
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    Nestor wrote: »
    If anything, Green to Purple Drop Rates have increased. I frequently get 4 Purple Tempers in an email, I never got that pre 1.6

    Well maybe I'll consider it.
  • Tarukmockto
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    The other thing to consider is Motifs. If you split the equipment crafting between characters, you will need duplicate Motifs for each of them to be able to craft all the styles.
    NA - DC - DK - PC
  • Siniztor
    Siniztor
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    Bloodgharm wrote: »
    Siniztor wrote: »
    I say do all crafts on all charters at lest to 32 for the 3/3 hirelings wich give you free stuff in the mail each day.my level vr 1 alt is level 25 in all crafts just from deconing items and now im putting points into extraction in each one to get the blues n purples

    Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats. I'm sure I'll be better off with those points in extraction passives. I just wish that researched traits were account wide so that you don't have to start all over again if you want to make a new crafter toon.

    the higherlings are great im sittin on 100 of each of the purple food tempers and i get alot of yellows out my hirelings...as far as the skill points don't worry about i have avr 9 with over 200 skill points alll crafts at 50 with all skill points in all but alchy i do on my healerand that one im still maxed so i can do level 60 writs..you will have plenty of skill pionts to do what ya want i think i have 80/85 on crafting and my tank works just fine
  • Bloodgharm
    Bloodgharm
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    The other thing to consider is Motifs. If you split the equipment crafting between characters, you will need duplicate Motifs for each of them to be able to craft all the styles.

    Motifs aren't a big deal for me. The few I do have get me pretty far and I haven't obtained any rare ones yet. I can always buy the normal racial motifs if I need to.
  • Wooly1203
    Wooly1203
    For me, I try to make my characters completely different from each other to get the most out of games like this. Once I'm high enough with my first character, I'm going to make characters with different classes, races, and strengths. I'll try to focus on some of the skills I neglected with my first character. That way, the game is a new experience the second or third time. I'll probably still overlap here and there, but I'll try to differentiate as much as possible.

    Just my view on it
  • KamikazeTMX
    on ps4 i have a templar 2h melee char that is now vet 6. i have blacksmithing woodworking clothing and provisioning. and i dont have the options to see the resources from up far that helps a lot of saving skillpoints. but since i have around 180 skillpoints its not gonna matter anymore :). ow and have enchanting... damn and i can still have a good skill set to kill stuff :)
  • KamikazeTMX
    my other chars that are lower then lv 15 and will be lvled after my main gets like vet 12-14. they will be money chars :). everything looted on gear i sell :)
  • Bloodgharm
    Bloodgharm
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    Wooly1203 wrote: »
    For me, I try to make my characters completely different from each other to get the most out of games like this. Once I'm high enough with my first character, I'm going to make characters with different classes, races, and strengths. I'll try to focus on some of the skills I neglected with my first character. That way, the game is a new experience the second or third time. I'll probably still overlap here and there, but I'll try to differentiate as much as possible.

    Just my view on it

    I was originally planning on doing this and running enchanting and/or provisioning on my magicka nb, while my stam nb has the 3 crafting skills. My problem is that I don't have any traits researched in staves and only have 2 traits researched into light armor hats. Not enough to create any sets which is what I want my alt to wear from the get go.

    My plan then became to focus on woodworking and enchanting on my mage and only researching traits for staves. Ultimately, I could just focus on finding world drops with traits for staves and light armor and feed them to my main to decon and then turn around and craft for my alt. This all seems ridiculous and time consuming--adding another step to the process. However, I do already have passives unlocked for speeding up researching.

    Come to think of it, I guess I've just made up my mind. I'll just stick with the one crafter, but I'll probably keep leveling him up to veteran ranks so I can get as many improvement mats a possible.
  • elephunky
    elephunky
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    Bloodgharm wrote: »
    elephunky wrote: »

    Once you start unlocking more of the bow skills, it becomes a powerhouse. I could probably just run bow if I wanted to on my stam nb. I still haven't used any weapon skills on my dw bar and just stick to class abilities...works just fine. I have one bar for ranged and one for melee.

    That sounds awesome. I might start doing the woodworking again in that case so I can make my own bow instead of just selling them off.
  • Dweebert
    Dweebert
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    I have all 8 characters crafting. My 3 highest lvl Characters (2v14/1 V12 are lvl 50 in all crafts.the rest are scattered between 32 and 50 in all except my lvl 10 which is 28 in provisioning. for the hirelings and the Daily writs is worth having all crafting. I have so many mats I sell them on the trader daily.. Plus you don't need a crafting buddy for Decon trades.
  • Kymatius
    Kymatius
    Soul Shriven
    Can you craft say iron daggers on one character and mule them to another toon for deconstructing and still gain the added benefit of not deconstructing your own goods?
  • Nestor
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    Kymatius wrote: »
    Can you craft say iron daggers on one character and mule them to another toon for deconstructing and still gain the added benefit of not deconstructing your own goods?

    I tried to do some testing with a Guild Mate the other night on this. And, well, it did not work out for reasons.

    However based on Enchanting, you get just as much Inspiration deconning glyphs you make on another character as you do deconning glyphs made by a Alt. Loot Glyphs give slightly more Inspiration.

    My initial testing with crafted equipment gave me 9K for deconning mob loot items, and 7.4K for deconning alt made items. What I did not find out what what they got for deconning what I made. I will try again tonight. But I am thinking it is the same as Alt made gear like Enchanting is.

    The biggest issue with trading back and forth with another player is the friction of mail charges and or the limit on how many items can be traded at one time. That is what really gets in the way. The only efficient way is to have a guild bank that you can both withdraw from to make this work out better. So, even if Other Player made items equal Mob Loot for decon inspiration, the friction negates this as over time, you could do more going from alt to bank to main crafter or vice versa. Of course this requires both crafters to be around the same level of crafting in order to make things that are worthwhile to decon. But, you only need Material Level to be a match, nothing else.
    Edited by Nestor on July 17, 2015 9:40PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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