I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.
I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.
In 2 levels you get weapon swap so you can do both DW and Bow..that way you get range n melee
I say do all crafts on all charters at lest to 32 for the 3/3 hirelings wich give you free stuff in the mail each day.my level vr 1 alt is level 25 in all crafts just from deconing items and now im putting points into extraction in each one to get the blues n purples
I have seriously considered doing a second character with the same class as my main but deck her out a bit differently. I am still trying to figure out what I should really have for my Lvl 13 Dual Wielding Nightblade. I started out with a bow originally but I was underwhelmed and switched to blades for more damage.
In 2 levels you get weapon swap so you can do both DW and Bow..that way you get range n melee
What is the benefit of having a secondary weapon? I wasnt impressed much by the bow.
Bloodgharm wrote: »So I've got one toon to level 36 with experience in woodworking, blacksmithing and clothing. I'm about to start another character, but was wondering if I should maybe work on leveling up woodworking with him as well.
What should I do?
Bloodgharm wrote: »Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats.
Bloodgharm wrote: »So I've got one toon to level 36 with experience in woodworking, blacksmithing and clothing. I'm about to start another character, but was wondering if I should maybe work on leveling up woodworking with him as well.
What should I do?
You really only need one Equipment Crafter. Or two that do equipment, like one for Blacksmithing, one for Wood/Cloth. If you think about it, how often do you really make armor or weapons? I don't make them often enough to make the relog to a crafter a pain.
Now, I will say that knowing some Provisioning on all characters is good, and maybe Alchemy. Not sure on Enchanting.Bloodgharm wrote: »Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats.
Hirelings are a great source of Green to Purple mats. Since you need to go through those to get to Gold anyway, then you need a good supply of those. I have had 6 characters running hirelings for a year. Between what they have given me and the stuff I got from deconning, I finally have enough mats to make things and improve them to what I want without feeling like I am going to be giving up the ability to improve something else.
Not sure if it is worth L3 in the Hirelings, as you have to log in twice a day. But, even if you only log once, the mails I get from the L3s do have more than the mails I get from L2s, most of the time anyway.
Bloodgharm wrote: »[Especially since I've been reading that the drop rates on blue-purple tempers has decreased with hirelings since 1.6.
Bloodgharm wrote: »I say do all crafts on all charters at lest to 32 for the 3/3 hirelings wich give you free stuff in the mail each day.my level vr 1 alt is level 25 in all crafts just from deconing items and now im putting points into extraction in each one to get the blues n purples
Idk. I hear hirelings are a waste of skill points since they hardly ever bring any decent improvement mats. I'm sure I'll be better off with those points in extraction passives. I just wish that researched traits were account wide so that you don't have to start all over again if you want to make a new crafter toon.
Tarukmockto wrote: »The other thing to consider is Motifs. If you split the equipment crafting between characters, you will need duplicate Motifs for each of them to be able to craft all the styles.
For me, I try to make my characters completely different from each other to get the most out of games like this. Once I'm high enough with my first character, I'm going to make characters with different classes, races, and strengths. I'll try to focus on some of the skills I neglected with my first character. That way, the game is a new experience the second or third time. I'll probably still overlap here and there, but I'll try to differentiate as much as possible.
Just my view on it
Bloodgharm wrote: »
Once you start unlocking more of the bow skills, it becomes a powerhouse. I could probably just run bow if I wanted to on my stam nb. I still haven't used any weapon skills on my dw bar and just stick to class abilities...works just fine. I have one bar for ranged and one for melee.
That sounds awesome. I might start doing the woodworking again in that case so I can make my own bow instead of just selling them off.
Can you craft say iron daggers on one character and mule them to another toon for deconstructing and still gain the added benefit of not deconstructing your own goods?