Jennifur_Vultee wrote: »The starter islands as they were called used to be where you would be dropped straight out of Coldharbour. Zenimax butchered the story for a few vocal idiots who said the starting islands were too small and confined and now you get dumped like a sack of trash into the first main city. They were intended to be a safe place to level up a little and learn your skills without getting lost in the first main zone and being squashed by things way over your level, sort of like a safe training ground.
You may have noticed Raz, who was the person who fished you out of the ocean says, "You there! Wet one, this one needs to speak with you!" A pretty clear indication that you've recently fallen from the sky into the sea, when you considered you've supposedly sailed to Vulkhel Guard then back to Khenarthi's Roost...why would you still be wet? I wish they hadn't butchered the opening of the game.
Each faction has it own starter island that really you should visit after getting out of Coldharbour, it will make the early story make more sense and each has Skyshards you will otherwise miss:
Aldmeri Dominion - Khenarthi's Roost
Ebonheart Pact - Bleakrock Isle
Daggerfall Covenant - Stros M'kai