How about a playable Necromancer Class

Maintenance for the week of April 7:
• [COMPLETE] ESO Store for maintenance – April 09, 2:00PM EDT (18:00 UTC) - 11:00PM EDT (03:00 UTC)
• ESO Store for maintenance – April 10, 12:00PM EDT (16:00 UTC) - 3:00PM EDT (19:00 UTC)
DragonBorn69
This is a great idea Necromancers are so prevalent in the world if ESOTU they could easly let us play this class give us certain summonings and Death Magic, Necromatic Magic, and Necromatis summonings, those could be our main skill lines theres so much potential in creating this as a valid playable class, what u all think like these ideas or not, i look forward to reading the replies on this one.
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will support this just as I have the several dozen other posts begging for a Necromancer class since launch. The fact that it keeps coming up again and again should tell you something ZOS!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • DragonBorn69
    Necromatic summonings i meant above, this would be a awesome class to work with u could make a deconstruction staff that use Death Magic like a purple Aurora shooting out of them and for the charged attack a purple ball that staggers the opponent.
  • Dionysusjones
    Dionysusjones
    ✭✭✭
    This would be a great and fun edition. However depending on who you talk to ZOS has thier hands full with balancing already. Seeing how they nerf and buff this and that they seem to agree. That being said I wouldn't hold my breath
  • masonrules9
    This would be awesome. I have always wanted to be a necromancer in the elder scrolls games.
  • DragonBorn69
    I've always wanted to play a necromancer on a fantasy MMO thus far i Haven't seen this done that i can remember.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    And once again, a thread asking for necromancy... Well, I'll just repost what I usually repost when the topic of necromantic skill lines come up, current revision:

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    - Berserker/Gladiator (offensive self buffs & warcries; effect color: red/orange)
    - Pyromancer (flame resist and even more fire; effect color: yellow/blue - gas flame!)
    - Warlord (defensive group buffs, AoE standards, effect color: purple/gold)

    Nightblade
    - Illusionist (illusion summoning, mind magic; effect color: red/black - NPC illusionist)
    - Monk (melee support & assorted “matrial arts style” magic; effect color: blue/purple)
    - Ranger (animal summoning and nature magic; effect color: brown/green)

    Sorceror
    - Cryomancer (ice magic, effect color: white/clear - NPC cryomancer)
    - Necromancer (death magic and undead summoning; effect color: cyan - NPC coldfire)
    - Spellsword (melee support & buff magic; effect color: yellow/orange)

    Templar
    - Druid/Shaman (nature magic, totems, animal summons; effect color: green/brown)
    - Paladin/Crusader (melee support and aura-style buff magic; effect color: white/gold)
    - Witch-hunter (counterspells, spell resistance/shields, silencing; effect color: purple/red)

    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, summons would be morphed from the daedric familiar/clannfear/twilight/storm atronarch set to necromancer stuff like skeleton, flesh atronarch, wraith, bone colossus... and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, and their summons will be something along the lines of wisps, ice wraiths and frost atronatrchs... or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first "martial arts powered" class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Use the search function.

    There are quite a few threads which discuss this very topic.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Pman85
    Pman85
    ✭✭✭✭
    At least this thread is about a class and not about a skill line that can allow every Tom, ***, and Harry to have more things following them around.

    #classnotskillline!
    Guildmaster - Order of Stendarr [XB1] - Apply today!

    Brought to you by Fishy Joe's....Ride the walrus!


  • Vorpal_Spork
    Vorpal_Spork
    ✭✭✭
    We already have a pet class.
  • itsanemis
    itsanemis
    There is already a skill tree called deadric summoning which you can summon mobs to attack or tank for you
  • RustedValor
    RustedValor
    ✭✭✭
    I think a better Idea would be to have some sort of prestige class system that builds on top of the current 4 classes. Basically different class lines that you could add to each class, but force you to choose between them since you could only have one. Basically necromancy would be a class line for sorcerer, an alternative could be battlemage, blood mage, etc. each class will have different ones but only one could be active at a time. Prob not in the works anytime soon though lol
  • Nichordius
    Nichordius
    ✭✭
    What I like about the current class system is that it allows for creativity, like everything else in the series. If they were going to make class specializations, I would prefer that it stayed so far away from calling it necromancy, that not everyone who'd pick it would call themself a necromancer.--Sort of like the nightblade class.
  • DragonBorn69
    Necromatic class has so much potential though for sure the summonings would be unique.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Any one else getting tired of seeing nothing but threads about adding dragons daedric artifacts skimpy armor and necromancy on the forums next to QQ about what every the popular rage subject is.
  • DemonicSpirit
    Adding necromancer class\skill line would be fascinating , I really hope that they do that soon :wink:
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Please add
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Any one else getting tired of seeing nothing but threads about adding dragons daedric artifacts skimpy armor and necromancy on the forums next to QQ about what every the popular rage subject is.

    I agree on everything,except I think the games would benefit from another class.necromancy,warden,true tamer(not the pitiful sorc pet project)
  • DemonicSpirit
    Mojmir wrote: »

    I agree on everything,except I think the games would benefit from another class.necromancy,warden,true tamer(not the pitiful sorc pet project)

    My thought indeed :wink:
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would rather see necromancer as an additional skill line. It would be nice if it like vampire/werewolf was a choice though.

    Maybe you have to make a hard choice of if you want the Necromancer or Mage's Guild skill line, and once you are using one you can't use the other without resetting out of it.

    You could also run a Daedric skill line which locks out the fighters guild skills as well or vice versa. Bring some choice back to the game.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    First the Warden class, cuz *** Necromancers :p
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    I've always wanted to play a necromancer on a fantasy MMO thus far i Haven't seen this done that i can remember.

    EQ1

    Now I WOULD like a monk like class (I saw that a few comments up) one thing the MMOs I've played never made pure melee viable(although EQ did try before the horrible "class balance" phenomenon took off and couldn't stop) ever see the cinematics for eso? (youtube, about 25 min long) the warrior and nb never cast a fire whip, drain, etc. They were just freakishly agile(or tough in the warriors case)


    That being said so far eso HAS done an AWESOME job in the flexibility of the classes. I don't see why they couldn't do a necromancer but they may just base it on the sorcerer with a few new skins and one or two spells...
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    BAAAAAH, bad flashback about Diablo 2 Necro...
    25 summons no problem... GOD...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • CherryCake
    CherryCake
    ✭✭✭✭✭
    Templar
    - Druid/Shaman (nature magic, totems, animal summons; effect color: green/brown)

    <3<3<3<3<3<3<3<3<3<3<3
    I like sweetrolls and I cannot lie
  • CherryCake
    CherryCake
    ✭✭✭✭✭
    I could summon a deer to hop around with me in the world <3
    I like sweetrolls and I cannot lie
  • greylox
    greylox
    ✭✭✭✭✭
    One thing age of Conan got right was the demonologist class. I'd really like something like that in eso.
    PC EU

    Spoiler
    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    With this thread I officially announce my bid for Necromancer Class Representative.
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    With this thread I officially announce my bid for Necromancer Class Representative.

    It would take a True "Nerco"mancer to revive a dead thread
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Necroing threads about necromancer... :o
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Necroing threads about necromancer... :o

    Had to prove my qualifications. :D

    But there was another reason for raising this thread from the dead. Its interesting to look at the original posters expectations for Necromancer Class Skills versus what was revealed today. He was close.


    uoJRf79.png

    is6SHc5.png
    Edited by Yolokin_Swagonborn on January 15, 2019 11:25PM
Sign In or Register to comment.