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Render distance on consoles need fixed devs...

crytantrevors
crytantrevors
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Why is the view distance on this game for console so short? It makes the world feel smaller than it is not being able to see the mountains and such way off in the distance.... The xbox one and ps4 can both handle further distances... I mean for christs sake skyrim on the 360 had further viewing distances and that was on old hardware. Plus it ran it smoothly.... Am i the only one that feels that console players got slided by this? I know this is really a minor thing compared to all that needs to be done but on the flip side the coding is already in place for the pc it would take all of a day at most to implement toggable draw distances in options for console players....
  • Sallington
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    The hardware in the consoles is not powerful enough to increase the draw distance.

    If they let you increase it, they would have to deal with all the people complaining about the insane stuttering/low fps they would experiences
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Mettaricana
    Mettaricana
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    Can they at least fix it so enemy player icons in pvp show up at a better range they practically within breathe sharing distance before we can identify them as ep dc or ad
  • Tholian1
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    I've noticed a few times that my ps4 was having issues rendering some things at a short distance. Recently, I had some enemies appear right in my path suddenly. Thinking they just spawned, I quickly backed up and they vanished again. They wouldn't stay visible unless I was very close to them.
    PS4 Pro NA
  • Sallington
    Sallington
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    Tholian1 wrote: »
    I've noticed a few times that my ps4 was having issues rendering some things at a short distance. Recently, I had some enemies appear right in my path suddenly. Thinking they just spawned, I quickly backed up and they vanished again. They wouldn't stay visible unless I was very close to them.

    Are the hard drives in the consoles 5400rpm drives or 7200rpm drives? That could have a lot to do with delayed texture pop-in.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Tholian1
    Tholian1
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    Sallington wrote: »
    Tholian1 wrote: »
    I've noticed a few times that my ps4 was having issues rendering some things at a short distance. Recently, I had some enemies appear right in my path suddenly. Thinking they just spawned, I quickly backed up and they vanished again. They wouldn't stay visible unless I was very close to them.

    Are the hard drives in the consoles 5400rpm drives or 7200rpm drives? That could have a lot to do with delayed texture pop-in.

    5400rpm, but I am not sure that is the reason. I would step forward and they would appear and step back and they would vanish. I was maybe 15-20 meters away from them.
    PS4 Pro NA
  • crytantrevors
    crytantrevors
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    Thats kind of a joke though the hardware in the consoles are sufficant.... 8 gigs of ddr 5 ram and an 8 core graphics apu.... I have played mmorpgs on really crappy computers half as good that could handle further draw distances... I dont belive the consoles cant handle it. Also i noted they shpuld allow it to be toggable in the options so people who would complain could stay happy as it is and others who wanted could increase the view... And like i said skyrim had further draw distances on okd gen consoles. No i dont belive for a 2nd that a next gen console on par with most gaming pcs cant handle a slightly further rendering distance
  • Sallington
    Sallington
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    Tholian1 wrote: »
    Sallington wrote: »
    Tholian1 wrote: »
    I've noticed a few times that my ps4 was having issues rendering some things at a short distance. Recently, I had some enemies appear right in my path suddenly. Thinking they just spawned, I quickly backed up and they vanished again. They wouldn't stay visible unless I was very close to them.

    Are the hard drives in the consoles 5400rpm drives or 7200rpm drives? That could have a lot to do with delayed texture pop-in.

    5400rpm, but I am not sure that is the reason. I would step forward and they would appear and step back and they would vanish. I was maybe 15-20 meters away from them.

    Yeah that's bizarre. I just meant how sometimes a texture won't fully render for a second or two in towns and stuff.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sallington
    Sallington
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    Thats kind of a joke though the hardware in the consoles are sufficant.... 8 gigs of ddr 5 ram and an 8 core graphics apu.... I have played mmorpgs on really crappy computers half as good that could handle further draw distances... I dont belive the consoles cant handle it. Also i noted they shpuld allow it to be toggable in the options so people who would complain could stay happy as it is and others who wanted could increase the view... And like i said skyrim had further draw distances on okd gen consoles. No i dont belive for a 2nd that a next gen console on par with most gaming pcs cant handle a slightly further rendering distance

    The 8 core AMD Jaguar processor is basically a tablet-grade processor. The clock is what, something like 1.9-2.0ghz? And that's for AMD which have awful single core performance. The only reason they get by in PC's is because people can OC them to 4.5-5ghz regularly.

    MMOs, being notoriously CPU-bound, are at the mercy of the terrible CPUs in the consoles. I'll agree that the GPU is OK, basically the equivalent of a 2 year old mid-range GPU.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • stevenbennett_ESO
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    Tholian1 wrote: »
    5400rpm, but I am not sure that is the reason. I would step forward and they would appear and step back and they would vanish. I was maybe 15-20 meters away from them.

    If this is only in a particular area, this may not be a console draw distance issue, but a more general quirk involving phases. I was recently playing, on PC, in Rivenspire doing the Doomcrag stuff, and after opening the first portal, I found the exit side of the alternate path and started exploring down it backwards. I had several locations where creatures phased in only when I was really close (and disappeared again when I backed up), and one location where creatures were phased in at a distance, but disappeared when I closed for combat.
  • TequilaFire
    TequilaFire
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    Sallington wrote: »
    Thats kind of a joke though the hardware in the consoles are sufficant.... 8 gigs of ddr 5 ram and an 8 core graphics apu.... I have played mmorpgs on really crappy computers half as good that could handle further draw distances... I dont belive the consoles cant handle it. Also i noted they shpuld allow it to be toggable in the options so people who would complain could stay happy as it is and others who wanted could increase the view... And like i said skyrim had further draw distances on okd gen consoles. No i dont belive for a 2nd that a next gen console on par with most gaming pcs cant handle a slightly further rendering distance

    The 8 core AMD Jaguar processor is basically a tablet-grade processor. The clock is what, something like 1.9-2.0ghz? And that's for AMD which have awful single core performance. The only reason they get by in PC's is because people can OC them to 4.5-5ghz regularly.

    MMOs, being notoriously CPU-bound, are at the mercy of the terrible CPUs in the consoles. I'll agree that the GPU is OK, basically the equivalent of a 2 year old mid-range GPU.

    Kudos for knowing the PS4 hardware.
    The AMD single core factor is a problem as this game seems to only utilize one core with a 32 bit client at that.

  • stefan.gustavsonb16_ESO
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    The console binary is 64 bit. Nothing else is allowed. And I sincerely hope they made the multithreading better on consoles than on PC. The single core saturation we have been seeing on PC is an embarrasment, but coding the game client like that on consoles would be an absolute disgrace.
    The PC version has little problems with draw distance, but popping of close-up textures, environment and NPCs are very frequent and noticeable almost everywhere almost all the time.
  • crytantrevors
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    I see well the game is good overall and for the most part they have done an amazing job making it thus far asside a few nit picky things like lack of text to chat.. And the group que finder needs to port everyone to the dungeon instance you qued for but other than that i think this game is golden
  • Tholian1
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    Tholian1 wrote: »
    5400rpm, but I am not sure that is the reason. I would step forward and they would appear and step back and they would vanish. I was maybe 15-20 meters away from them.

    If this is only in a particular area, this may not be a console draw distance issue, but a more general quirk involving phases. I was recently playing, on PC, in Rivenspire doing the Doomcrag stuff, and after opening the first portal, I found the exit side of the alternate path and started exploring down it backwards. I had several locations where creatures phased in only when I was really close (and disappeared again when I backed up), and one location where creatures were phased in at a distance, but disappeared when I closed for combat.

    That makes sense, and would also explain nodes vanishing the moment I approach them.
    PS4 Pro NA
  • RSram
    RSram
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    Tholian1 wrote: »
    I've noticed a few times that my ps4 was having issues rendering some things at a short distance. Recently, I had some enemies appear right in my path suddenly. Thinking they just spawned, I quickly backed up and they vanished again. They wouldn't stay visible unless I was very close to them.

    If any of the landscape or building, or Non-NPC objects appeared at the same time with the NPCs then I'd say its due to a reduced viewing distance limitation placed on the consoles, but if not than it may be a phasing error. I find several phasing errors during every session of game play on the PC where objects and NPCs either pop into or out of existence as you move close to them.
  • isaac_juggernautub17_ESO
    Can they at least fix it so enemy player icons in pvp show up at a better range they practically within breathe sharing distance before we can identify them as ep dc or ad

    Yea right by the time you can see what faction they are you're probably already screwed.
  • bedlom
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    Its no different on PC the view distance
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