In the spirit of Elderscrolls, the power to choose, I would recommend that there be a new way for players to achieve vampirism and lycanthropy via quest line. While I understand that there are spawns that do infect players with the diseases, I also understand that players kill these NPCs in order to create a prophet on the dependency of those already infected. Thus I propose that a quest be available to those who wish to create their own line of vampires or werewolves free of any currency other than the time spent to achieve that goal.
Again Elderscrolls is a game of choices and the attempt at endless possibilities for each and every single player. More specifically the blessings of choice and possibility, free of the more selfish interests that impede the individual stories imagined by those blessings. However, on their behalf and in their defense, of those who are indeed selfish, it is a excellent story to sell "immortality" for a price. Perhaps a great enough story, and quest line, that ESO itself may adopt to help promote a more cooperative experience for all players.
I understand that developers have much on their minds and plenty of work and upkeep with a game like ESO, however, I also understand that ESO believes that player vs player exploitation should be kept to a minimum wherever possible. Being able to role-play and game at the same time to further enhance the experience should be a priority to protect. Who wouldn't want to be the patriarch or matriarch of their own line of vampires or werewolves. Such small imaginings help create legends.
It would be greatly appreciated if the powers-that-be over ESO would be so kind as to change the dynamic of vampirism and lycanthropy where exploitation is not possible. We are all here to play a great game. Many enjoy the huge universe that has been created. There are some too, however, who like to make their own choices and weave their own stories.