So...way back in the day, ZOS told us they always wanted to make Werewolf a toggle but there were 'technical limitations' or something like that...which left a lot of us wondering...'If you already have the code for a toggle-able Ultimate...
(Overload) Why would it be difficult to attach that class or method or whatever to this Ultimate, with some modifications of course?'
I think I've figured out why...
Unlike Overload, which leaves your skill points alone, Werewolf seems to refund all skill points in
EVERY skill line except Werewolf when you transform.
My guess this was to prevent folks from slotting other skills while transformed. (And I guess most of us didn't look hard enough to notice...probably because we have to run like hell and 'feed the meter' as I like to call it just to stay in Werewolf form.)
Either way, the question came up in another thread, (Which is ironically enough in the Developer Discussion sub-forum and hasn't had any Developer attention in 9 months...but I digress), as to which passives were still active and which were not while transformed. Well, I might have the answer.
Could this be the reason why damage mitigation is so absolutely terrible as a Werewolf?
No passives at all?!
I have linked screenshots below, showing that I do not appear to have any skills unlocked from all types of skill lines:
Class, Weapon, Armor, Alliance War, Guild, Crafting, and Racial skill lines are
-ALL- empty.
My question is this:
If you wanted to make Werewolf Transformation a toggle-able Ultimate and still only allow skills from the Werewolf skill line, could you not set a conditional for the Transformed state to only allow skills from that skill line? Is it really necessary to invalidate all skills? And is it really fair to only allow certain passives to apply to Werewolves when all Passives apply to Vampires?
So full disclosure here:
This is from a VR14 character who has skills unlocked from every one of the skill lines listed below, you can even see in the left hand side of the images how many I have invested in each. It still shows the numbers of points invested...so there may be some question as to whether or not these are still being computed...but...this is definitely different than Overload.
Maybe I'm jumping to conclusions here, but it would be nice to get a definitive answer about how our other skills apply to our Werewolf Transformation.