I would really like to hear from the Devs on this.
There have been a few threads raising the concern of player gaps, and in them several people including myself have put forward the idea of CP tiered campaigns to enable time poor players to keep enjoying PVP while the hardcore continue to open up greater gaps in power. My question isn't whether or not this would be a good idea...but why it would appear to be a bad one. What's wrong with this idea? Why wouldn't it work? I cannot see a downside. Players who enjoy the challenge of taking on more powerful toons could still sign up for the open PVP, and there could be incentives like better gear drops to make this challenge more enticing.
Last time I made a thread about this I was desperately trying to find a reason to resub and keep playing, but time ran out on me before I could get a response. While I openly admit i am not playing ESO at the moment, seeing no reason to keep levelling up when I am doing so at such a slow pace compared to the average player, i would like to come back one day and find a game I can enjoy as a casual without feeling like a totally outclassed underdog.
Casual players are not lazy players, and should not be punished for being unable to keep up with people who can play all the time.
Edited by Dru1076 on July 14, 2015 1:27AM Ask not what your sweetroll can do for you....