So the discussion of racial passives has been brought up before... We know they are imbalanced, and that the devs are likely working on updating the racial and or implementing race changes... I had a random thought and wanted to see what the community and/or devs think. What if both race and class decided your racial passives?
Deltia already suggested that every race have a passive that affects attribute bonuses, and I agree with that. But with eso we are trying to juggle the sandbox feel, balance of the races and classes, while maintaining the identity of each race and class.... Seems a bit like and impossible task. I feel this sort of idea is a sort of compromise on the racial passive front and can help provide a little bit of each of these things.... My example:
Kahjit Racials:
Sorcerer: Stealthy, Dynamic, Medium Armor Expertise, Carnage
Nightblade: Conditioning, Stealthy, Carnage, Medium Armor Expertise
Dragon Knight: Brawny, Carnage, Swift, Medium Armor Expertise
Templar: Spell Charge, Stealthy, Gift of Jone and Jode (bonus X% healing), Restoration Expertise
Disclaimer: Now this is just a quickly thought up example.
Does this make all playstyles viable on Kahjiit? No, but it makes more viable than before, and every class is playable (albeit under a certain niche). Does this destroy the lore or identity of the Kahjiit? No, although it might bend it a little. With proper thought put into it you could use a system like this to make every race have its own unique niche or playstyle with each class. This seems like a fun idea to me, but others could disagree. I submit my idea to the eso community.
Edited by G0dsend on July 13, 2015 10:53PM