Moonshadow66 wrote: »I'm just curious how others feel about this: are you doing it ALL just for completition or because you don't care what you're doing, or do you rather refuse to do certain quests (or other things) although this means less XP and no 100% completition?
I for one refuse to kill the Guar worldboss named Bittergreen the Wild at Caravan Crest in Deshaan because.. Guars. I did it once and felt like an ass, so I've never done it again.
Also, after doing the quest "Pact Advocate" in Grahtwood once or twice, I refuse to do this ever again. Same reason: I felt like an ass.
I put the quest description link in a spoiler, just in case:
Moonshadow66 wrote: »I'm just curious how others feel about this: are you doing it ALL just for completition or because you don't care what you're doing, or do you rather refuse to do certain quests (or other things) although this means less XP and no 100% completition?
I for one refuse to kill the Guar worldboss named Bittergreen the Wild at Caravan Crest in Deshaan because.. Guars. I did it once and felt like an ass, so I've never done it again.
Also, after doing the quest "Pact Advocate" in Grahtwood once or twice, I refuse to do this ever again. Same reason: I felt like an ass.
I put the quest description link in a spoiler, just in case:
FelixTheCatt wrote: »Nope. I can't imagine being concerned over a quest or anything like it in a video game.
I think one of my earliest dilemmas when I first started playing this game involved a burning plantation at Khenarthi's roost.
The brother burned the plantation , and in so doing ruined their livelihood (tax collectors were a problem before, apparently). But he only did so because his sister was brewing skooma (to help pay off the tax collectors). His father (who the brother thought went to Mistral) actually stayed and died of the skooma-infused smoke. The decision? Obey the law and turn in the skooma to the thalmor or give the skooma to the brother so he can destroy it.
I remember racking my brain for which one to choose and that made me happy because this is exactly what I wanted when I bought the game. Sadly, I have since found that few quests actually engage me in the same way that quest did. Or if they did engage me at one point, they failed to engage me the second time around.
One quest always bothered me. An npc has wasting disease. Ingredients used to try & cure the npc were prohibited. Task is to obtain evidence, then decide which of three is going to be sentenced to death.
TheShadowScout wrote: »...better then a quest in Cyrodsil where you poison someones pet goblin just because, and don't get a choice to end the quest any other way