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Fighters/Mages Guild dailies.

gimpdrb14_ESO
gimpdrb14_ESO
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a randomly generated dungeon, once a day you have to go and clear it out and a boss at the end, this is a solo mission. you get a coffer when you turn in the quest and it has a chance to drop anything really, piece of dropable gear is in this coffer, trial and pvp coffer gear as well. you get 2 a day for each toon.
  • Akavir_Sentinel
    Akavir_Sentinel
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    Fighter's Guild and Mage's Guild dailies? Yes. A chance to drop trial and PvP gear? No. That's what trials and PvP are for.
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  • TheShadowScout
    TheShadowScout
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    Fighters guild kiiinda already have their daily, with the cyrodil bounty missions. Those are "kill 10 of -enemy-", with no location given - you have to find the goblins/bandits/cultists you need on your own... which is easy enough if you remember which mob lurks where.

    Mages guild... isn't so much about fighting, so if they were to have a daily, I'd expect it more to be "grab that extra-rare spell component" with any combat more on the optional side...

    Rewards need to fit the quest though. Meaning no PvP rewards and no Trial gear rewards... just repeatable quests for expees and profit.

    Want PvP gear? Do PvP. Want trial gear? Do trials.
  • JD2013
    JD2013
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    Dailies from Guilds? All for that.
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  • P3ZZL3
    P3ZZL3
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    Maybe a different type of drop to suit the type of Dailies you are doing.

    So maybe a set of gear similar to that of Prayer in PVP drops except for the MAges Daily - but a set of gear that is clearly aligned to and only to a Mage/Sorc.

    Similar for the Fighters guild.

    Agree that dropping the Dungeon sets and master weapons etc should be only for the Trials however.

    Also sort out the undaunted sets. I mean really, they are useless. I don't think I know anyone in the 5 guilds I'm in on EU use any of it. It's just de-constructed.

    And certainly buffing other sets would be nice, to make them viable in-game as well. Just seems a shame that there are certain cookie cutter builds out there which quite frankly can't really be challenged in terms of damage/spell/magicka once you hit v14.
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  • AngryNord
    AngryNord
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    Aren't there already Fighters Guild dailies in Cyrodiil?
  • Enodoc
    Enodoc
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    AngryNord wrote: »
    Aren't there already Fighters Guild dailies in Cyrodiil?
    Yes there are, but it would be great to have some PvE zone soloable dailies.

    I also had a suggestion for Mages and Fighters Guild dailies a while back:
    Enodoc wrote: »
    Fighters Guild dailies for destroying Mini-Anchors:
    Something akin to the existing Dark Fissures, but in the style of Oblivion's Oblivion gates. You are tasked to go to a Dark Fissure location where instead of a Fissure, a Mini-Anchor has spawned (anyone who is not on the quest would just see a Fissure, as normal), and you need to defeat the enemies there. Once defeated, activate the pinion to be pulled into a delve-sized Coldharbour area. Fight through and defeat the boss to reach the Mooring Pinion. In addition to the immediate quest reward, you can stock up on Mooring Pinions to exchange for rewards. The assets for Mini-Anchors already exist; I think they are (or were? not sure if they're still around) part of a Dremora's spell arsenal. BdV4n7l.jpg

    Mages Guild dailies for collecting Lost Lore:
    A quest to go recover a random lorebook (but not a purple one) from a delve. The book would be in a chest located behind the delve boss. In addition to the immediate quest reward, you also get some token that you can stock up on to exchange for rewards later on.
    Enodoc wrote: »
    What we also need are some solo dailies (that are interesting enough and rewarding enough to be worth repeating). All PvE-zone dailies at the moment (apart from Crafting) are for groups.
    • Fighters Guild Dailies: You're sent out to shut down a mini dark anchor. These could occur in the same random places as the existing dark fissures, but you need to go into Coldharbour to find the pinions (a la Oblivion's Oblivion Gates). If you're not on the quest, you get the standard dark fissure which disappears after defeating the boss. If you are, you get to enter the mini anchor after defeating the boss and experience a delve-sized dungeon on your way to the pinions. In addition to the standard reputation/experience/gold reward, you get to keep the Anchor Pinion, which can be exchanged for gear. The more you collect before you exchange them, the better gear you receive.
    • Mages Guild Dailies: You're sent to a delve in the region to recover lorebooks to be brought back and translated (a la Skyrim's Shalidor's Insights). If you're not on the quest, the delve acts like normal and the chest containing the book cannot be found. The chest would either be in the main boss room, or in a side room with a mini-boss. In addition to the standard reputation/experience/gold reward, you get a Gem Fragment, which can be exchanged for items. The more you collect before you exchange them, the better items you receive.
    • City Guard Dailies: (Not very interesting, but would give you a bit more gold and XP if you want to go grinding.)
      • [x] creature is harassing [y] location. Go and kill [n] of them.
      • [x] criminal has escaped and is hiding at [y]. Go and apprehend them.
      • [x] item has been stolen, and has been taken to [y]. Go and retrieve it.
      • [x] citizen has been kidnapped and taken to [y]. Go and rescue them.
    The Justice System, Thieves Guild, and Dark Brotherhood would add some more opportunities for dailies.
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  • BBSooner
    BBSooner
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    Repeatable, randomly generated delves/instances that have random encounters, random bosses, and a random loot table (that scales based on a difficulty setting). Yes please, that would be worthwhile, reusable content that would give players more options. Which means ZOS won't do it, because it doesn't involve a 3000 crown mount in the cash shop.
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