bchulettub17_ESO wrote: »They have already discussed on ESO Live that they are aware and are planning on making changes.
"Blocking:
To make block-cast less reliant you will not regenerate stamina while blocking. Yes, it will make tanking trials and stuff more difficult but it’s still doable as tests shows."
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
bchulettub17_ESO wrote: »They have already discussed on ESO Live that they are aware and are planning on making changes.
"Blocking:
To make block-cast less reliant you will not regenerate stamina while blocking. Yes, it will make tanking trials and stuff more difficult but it’s still doable as tests shows."
http://forums.elderscrollsonline.com/en/discussion/190398/full-21th-eso-live-highlights/p1
Plaid13ub17_ESO wrote: »heavy attacks to break block would make block almost totally pointless since almost all dps does animation canceling with heavy attacks. Not to mention a major chunk of them do it with mouse or keyboard macros.
A simple 50% reduction in stam regen or raising the cost of blocking players in pvp would fix any pvp issues with blocking without destroying tanking for pve players.
The way to fix it is still the same. Use some reality the way past a shield is to break it. Shields should take increased damage and be destroyed if they block everything. Thrown weapons to stick in shields made them unusable as they became to heavy. The romans made spears to pierce shields then bent so they remained stuck in shield and made useing it impossible. Not regenerating stamina is totally wrong making it take increasing amounts of stamina the more it blocks to simulate a damaged shield would be more realistic. This would also create a need to actually carry armor repair kits to fix shields in the field.
Plaid13ub17_ESO wrote: »heavy attacks to break block would make block almost totally pointless since almost all dps does animation canceling with heavy attacks. Not to mention a major chunk of them do it with mouse or keyboard macros.
A simple 50% reduction in stam regen or raising the cost of blocking players in pvp would fix any pvp issues with blocking without destroying tanking for pve players.
Personofsecrets wrote: »Plaid13ub17_ESO wrote: »heavy attacks to break block would make block almost totally pointless since almost all dps does animation canceling with heavy attacks. Not to mention a major chunk of them do it with mouse or keyboard macros.
A simple 50% reduction in stam regen or raising the cost of blocking players in pvp would fix any pvp issues with blocking without destroying tanking for pve players.
pvp 'issues' are not separable from pve.
Heavy attacks should be block break. Or if you've ever played DC universe, holding your throw weapon ability is the block break. Works really well in DCUO
Personofsecrets wrote: »Plaid13ub17_ESO wrote: »heavy attacks to break block would make block almost totally pointless since almost all dps does animation canceling with heavy attacks. Not to mention a major chunk of them do it with mouse or keyboard macros.
A simple 50% reduction in stam regen or raising the cost of blocking players in pvp would fix any pvp issues with blocking without destroying tanking for pve players.
pvp 'issues' are not separable from pve.