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@ZOS - I think the trouble with Cadwell's Silver/Gold is that it is too easy

Erock25
Erock25
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I'm sitting here trying to level up my alt character through Cadwell's and I'm trying to figure out why it is so boring. I like the combat system. I like this class. I enjoy the quests and the zones, even if it is my second time through. What makes it unbearable is how easy I can just face roll through the content. I just did Thrizzrini Arena in Reaper's March (Cadwell Silver) and the insanely easy difficulty ruined what would otherwise be a fun quest. I'm not over leveled, but I do have 162 Champ Points. Even without those Champ Points it would be a cake walk. The quest chain is an arena where you fight the Grand Champions and you have an announcer set up the fights and everything. Could be epic right? No of course not. I kill everything in 5 seconds and it ruins any sense of accomplishment and makes the game a real chore.

I suggest you allow people to fight in the PVE zones in a challenge mode or some such similar name. Change the difficulty back to what it was before you nerfed the Veteran Zone content or make it even more difficult and provide us with a meager 10% XP boost or something. The XP/hour will not be a big deal because it will take you at least 10% longer to kill everything so it comes out the same. I just want a challenge while I am playing to keep myself interested in the game play.
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  • Ace_SiN
    Ace_SiN
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    My issue is that they force it on you.. I already fought for Daggerfall. I don't care about how things would be if I fought for EP and AD. If they sewed it together to make me really feel like some spy and ended it with some great rewards, then maybe I could be more tolerant. However, that's not the case. You're just simply going through the other story lines with the illusion that it matters.

    Caldwell's Gold/Silver suffers from lazy design.
    King of Beasts

  • Jando
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    Originally, it was really hard. I mean, taking on a 3-pack of trash was a real challenge. You would be killed instantly if you didn't interrupt a thrown dagger. They intentionally decreased the difficulty to make it more inline with the 1-50 experience. The problem is not that it is too difficult. Though it could be a smidge tougher.

    The problems are the lack of significant character progression, the fact that you already "saved the world" so everything feels meaningless, and the sheer length of the experience. And i agree with @Ace_SiN , the fact that it's mandatory is an issue.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Erock25
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    Ace_SiN wrote: »
    My issue is that they force it on you.. I already fought for Daggerfall. I don't care about how things would be if I fought for EP and AD. If they sewed it together to make me really feel like some spy and ended it with some great rewards, then maybe I could be more tolerant. However, that's not the case. You're just simply going through the other story lines with the illusion that it matters.

    Caldwell's Gold/Silver suffers from lazy design.

    I understand what you're saying but ZOS isn't going to say, Okay, well we're fine with giving people 1/3 of the content we created. Cadwell Silver/Gold is here to stay and besides role playing reasons, I think it is a good mechanic. It is just too damn easy.
    You earned the 500 LOLs badge.
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  • Erock25
    Erock25
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    Jando wrote: »
    Originally, it was really hard. I mean, taking on a 3-pack of trash was a real challenge. You would be killed instantly if you didn't interrupt a thrown dagger. They intentionally decreased the difficulty to make it more inline with the 1-50 experience. The problem is not that it is too difficult. Though it could be a smidge tougher.

    The problems are the lack of significant character progression, the fact that you already "saved the world" so everything feels meaningless, and the sheer length of the experience. And i agree with @Ace_SiN , the fact that it's mandatory is an issue.

    For me, the issue directly is that it is too easy. It is BORING because I wade through enemies without a single thought to the fact that I might fail. Giving the option for harder content can't be wrong. The only negative I see is spreading out the player base.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • ItsGlaive
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    The trouble is that the quests are badly acted and badly animated, which makes them unengaging, which makes the whole thing a mindless quest grind.

    Do away with VR, and with Silver and Gold. 1-50 is a long enough experience.
    Allow cross-platform transfers and merges
  • King Bozo
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    This is my 4th time around and I would pay crowns to have it over.
  • Sithisvoid
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    For me it's too many quests in rapid succession which leads to me not listening to a thing anyone says unless they mention Dwemers, Dark Brotherhood or Morag tong. A nice group area in between would be nice where i can break and find ppl for dungeons easier.
    Edited by Sithisvoid on July 11, 2015 7:22PM
  • Xendyn
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    Jando wrote: »
    Originally, it was really hard. I mean, taking on a 3-pack of trash was a real challenge. You would be killed instantly if you didn't interrupt a thrown dagger. They intentionally decreased the difficulty to make it more inline with the 1-50 experience. The problem is not that it is too difficult. Though it could be a smidge tougher.

    Oh...I so hated those daggers on my Sorc lol.

    For me, the problem isn't the difficulty, it's having no options and being forced to do it again and again. Sure the first time was fine and the second ok because I could make different quest choices. Third time I was glad for the Craglorn grinds when I got sick of the questing. Fourth was sheer willpower to get my Templar thru it.
    My fifth VR is still sitting at VR1 because every time I think about it, I want to poke my eyes out.
    Raising the difficulty will just make it an even longer slog. What we need is alternatives, different leveling paths so we have a choice instead of just another trudge thru the s.o.s
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • jkemmery
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    Honestly, I think the issue is the Champion Points being applied account wide, not per character. Don't get me wrong, I appreciate the CP when leveling up an alt, but OP has 162 CP. That's a huge bonus. Moreover, once you've played through the content once, of course it will seem easy and boring. Face it, if you're leveling up an alt, it will feel like a chore. You do it, or at least my plan for it anyways, is to have more characters to do the high end PVP and other high level challenges.

    However, I do kind of feel that some kind of difficulty mechanism could be brought in to play. I think at higher difficulties, possibly, the player could take more damage, making it more of a challenge to keep alive.

    That being said, it's toward the bottom of my wants list for this game.
  • Moonshadow66
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    As much as I love playing all factions' zones for completition, I do agree that everything is pretty easy, too easy.

    I know if from the time before the levelling system was changed and after. Now it's much easier, BUT on top of this, a lot of us are now several ranks above zone level which makes it all even easier.

    I think the main problem is that, while we can manage to get to VR14 during the normal PvE quests (not even dungeons or PvP included!), the mobs and zone ranks in general do NOT increase equally to our own. They are still VR1-5 and VR6-10, like nothing happened.

    Some of my characters are between 2 and 4 ranks above zone level (c'mon, I defeated Molag Bal at VR2 with 3 characters already), they'll ALL be 4 ranks above, the more I progress through the zones until VR14. And the last zone's rank will still be VR10.

    I still die; it's not that I'm totally OP over each current zone I'm in, but in general I'd say, YES, it is too easy.


    Edit: the Thizzrini Arena is a joke, no challenge at all! I've done it 1x on Silver and 3x Gold, it's a joke for both realms.
    Edited by Moonshadow66 on July 11, 2015 7:59PM
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • TheBull
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    The trouble is, you have to do it.
  • Moonshadow66
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    TheBull wrote: »
    The trouble is, you have to do it.

    If you're a completist, then yes.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Phinix1
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    It gets in the way of my mindless grinding.

    Why should I have to unlock Cadwell's Silver by completing the requisite quests before I can move on to Cadwell's Gold zones to mindlessly grind on appropriate level mobs?

    Why can't I just skip the pesky content so I can rush to level cap and grind grind grind then complain about no content like everyone else?

    Fix this ZOS!
  • olikitchineb17_ESO
    olikitchineb17_ESO
    Soul Shriven
    For the average player with a sub-par build it is not too easy, with an optimal build yes it is quite easy but this is not teh majority of the player base. The content is fine it just shouldn't be forced on people and people should be able to pace themselves through it
  • Most_Awesome
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    I did all faction starter areas to death in Beta, Ive got 8 characters and only 1 of them is v14 because I can not bring myself to do CW Silver again its so boring and because I PvP most of the time I over level it, and get crap XP when I do force myself to do 1 or 2 quests. At the very least let us travel to Gold when we become v6, I have done every quest in this game and to do them over and over in this game is just so boring as nothing you say or do changes, its always the same outcome no matter what your class or the choices you make in the quests.
  • illuzian
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    It totally de motivates you from playing/experiencing(for the first time) another faction. Also it's rubbish: "Here just do the other 2/3rds of available content just 'cause"
  • Erock25
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    For the average player with a sub-par build it is not too easy, with an optimal build yes it is quite easy but this is not teh majority of the player base. The content is fine it just shouldn't be forced on people and people should be able to pace themselves through it

    I'm not saying to remove the current difficulty. I'm asking for them to introduce a higher difficulty option with an XP bonus to make up for the additional time it would take to kill mobs / complete quests.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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