As a veteran MMO player who's left the PC MMO market behind (reasons given below) I just have to say OMG thank you! Thank you for having integrity even through a problematic launch, thank you for your design philosophy, thank you for not designing an MMO based on mobile app or facebook style microtransactions (especially one that's hidden behind a clever currency conversion system like dilithium or gem to gold coversion). Thank you for allowing thievery in your game! I cannot tell you how much fun that is! Thanks for allowing good items to come from looting even those items you get in the mail from your workers in crafting do well.
For combat I cannot tell you how much I love it that you can actually PLAN your attack! Gone are the days of the blast through everything nonsense, trapping, burst damage from stealth or trickery, stuns that make sense, traps that actually TRAP! You have no idea how long it's been (well you do if you're an MMO veteran) since we've seen these things in the MMO gaming market.
I also love how you've given us skill lines instead of limited classes. The notion that you are planning on adding new lines in the future excites me to no end! I love that it's diverse that you can test what you like and don't like and build your own character the way you want it.
Thank you for the diverse looks. I've yet to see anyone running around with the same exact cookie cutter weapon or armor on in towns or crafting zones even the Veterans.
I just watched a video today about how you designed Cyradiil and I have to say that this too is awesome. I didn't realize we could go there at such an early level and I had no idea that you had PVE content there that we could access early on! That is awesome! Thanks!
The reasons why I left the PC MMO market were directly due to the problems of the mobile market structure for progression, the idea that you have to spend real money to progress is a terrible idea because it limits rewards to such a degree that some people never receive loot that's worth it (considering the reason why people play MMOs is directly due to the reward psychology), combined with a limitation on combat that eliminates traps, stuns, and stealth or anything else cerebral to me is absolutely wrong. These are the main reasons why I left the PC MMO community, because that community allows these things without challenge or thought just because a game is popular.
I'm not kidding I haven't been this excited for an MMO for a long time. You have outdone yourselves. Thank you!