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Chance for Melee Execution's ?

Slonekb05
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Title pretty much says it. I loved the update when it came to Skyrim, was a nice addition and added a little more flavor to combat. In ESO there are already some spell executions, was wondering if ZOS plans on updating this further. To clarify, i do not mean slow motion camera kills, looking at more real time when mob is low on health and you pull a crit. Not everytime of course, but a chance of doing one.

Thank you
Edited by Slonekb05 on July 9, 2015 5:27PM
  • Valrien
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    Do you mean slo-mo kill-cams or abilities that do more damage with low health?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Slonekb05
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    Valrien wrote: »
    Do you mean slo-mo kill-cams or abilities that do more damage with low health?

    Good question, made an edit.

  • WikileaksEU
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    I think visual executions would be nice with all classes even if it's melee or ranged. I like how it's done in Guild Wars 2, if you kill an enemy with fire they are set ablaze, with ice they are shattered and with a sword bleeding a lot etc. ESO could do more, for example if you get overkill (doing much more damage than required) the enemy will get a special execution depending on what weapon attack or skill was used. A mace would crack the enemies skull and brains go out, sword cuts gut open and organs goes out, fire sets foe ablaze etc.
  • WikileaksEU
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    Valrien wrote: »
    Do you mean slo-mo kill-cams or abilities that do more damage with low health?

    It doesn't have to be slowmotion. Slowmotion executions are only annoying and hinder combat gameplay.
  • Pman85
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    Got to be careful here, a lot of players are QQ when it comes to slow animations like getting dismounted, or even simple knock downs.

    with that said, i would love to see some brutal axe cleves to the face, or daggers to the kidneys. as long as it doesnt make you an easy target lol
    Guildmaster - Order of Stendarr [XB1] - Apply today!

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  • Slonekb05
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    I think visual executions would be nice with all classes even if it's melee or ranged. I like how it's done in Guild Wars 2, if you kill an enemy with fire they are set ablaze, with ice they are shattered and with a sword bleeding a lot etc. ESO could do more, for example if you get overkill (doing much more damage than required) the enemy will get a special execution depending on what weapon attack or skill was used. A mace would crack the enemies skull and brains go out, sword cuts gut open and organs goes out, fire sets foe ablaze etc.

    Agreed, Brains/guts flying may be to graphic for this games feel lol. I think if they go the way of Skyrim, they had executions without them being overly graphic in nature.
    Edited by Slonekb05 on July 9, 2015 5:36PM
  • TheShadowScout
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    Yeah, it has been mentioned before that ESo has "execution" visuals for magical attacks - fire burning them to ashes, ice freezing and shattering, lightning desintegration, poison/disease melting in green goo... but nothing for weapon deathblows.

    We here suspect this was because they were starting out with a "16" rating, which got raised to "M" with the justice system (murder of innocent civiliansd, I presume).
    But now that the game IS rated "M", a lot of us would like to see more "M" stuff, and that would include weapon finishing blows. Decapitations when using a sword, crushed skulls with a mace, cleaved chests from a axe, cut throats with using daggers, and the "right between the eyes" effect with bows... all those would be a good addition to the game... perhaps even some variations, chopped off limbs, spilled guts and so on...

    Of course, while we are talking about a bit of gore... it would also be nice to have a bit of blood splatter on our clothes after some hefty combat now and then. Client side, and toggleable to help with lag control, but the option ought to be there.

    And of course... It had been vexing me from the start that there isn't enough blood when the story calls for it. Remember all those "badly hurt" NPCs in several questlines? Did you see a single wound on them, a lone drop of blood, or even one torn piece of clothing/armor? I didn't. I would have liked to, these small details are -just- what adds the extra bit of immersion to really see this story come alive in imagination...

    Oh, well. Maybe someday. Heck, I'd even buy "extra gore and ultra-violence for ESO" as DLC pack for crowns... ;)
  • lathbury
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    Yeah, it has been mentioned before that ESo has "execution" visuals for magical attacks - fire burning them to ashes, ice freezing and shattering, lightning desintegration, poison/disease melting in green goo... but nothing for weapon deathblows.

    We here suspect this was because they were starting out with a "16" rating, which got raised to "M" with the justice system (murder of innocent civiliansd, I presume).
    But now that the game IS rated "M", a lot of us would like to see more "M" stuff, and that would include weapon finishing blows. Decapitations when using a sword, crushed skulls with a mace, cleaved chests from a axe, cut throats with using daggers, and the "right between the eyes" effect with bows... all those would be a good addition to the game... perhaps even some variations, chopped off limbs, spilled guts and so on...

    Of course, while we are talking about a bit of gore... it would also be nice to have a bit of blood splatter on our clothes after some hefty combat now and then. Client side, and toggleable to help with lag control, but the option ought to be there.

    And of course... It had been vexing me from the start that there isn't enough blood when the story calls for it. Remember all those "badly hurt" NPCs in several questlines? Did you see a single wound on them, a lone drop of blood, or even one torn piece of clothing/armor? I didn't. I would have liked to, these small details are -just- what adds the extra bit of immersion to really see this story come alive in imagination...

    Oh, well. Maybe someday. Heck, I'd even buy "extra gore and ultra-violence for ESO" as DLC pack for crowns... ;)

    the ones you mentioned apply to melee weapons too
  • TheShadowScout
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    Never claimed they didn't. Just saying, we get them from the magical enhcantment part of the weapon damage, but not from the flesh-rending, blood-spilling cold steel part of the hurt it dishes out (or whatever metal its made from).
    And I believe we should.
  • AlnilamE
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    I know for sure that puncturing strikes does extra damage against low health targets. Not sure if bow and 2h have anything like it though.

    And the stam version of killer's blade is also melee.
    The Moot Councillor
  • Pizza_Magician
    And of course... It had been vexing me from the start that there isn't enough blood when the story calls for it. Remember all those "badly hurt" NPCs in several questlines? Did you see a single wound on them, a lone drop of blood, or even one torn piece of clothing/armor? I didn't. I would have liked to, these small details are -just- what adds the extra bit of immersion to really see this story come alive in imagination...

    Oh, well. Maybe someday. Heck, I'd even buy "extra gore and ultra-violence for ESO" as DLC pack for crowns... ;)

    Would be nice. But would probably take a few months to implement, people seem to want content first.
  • Aerathnor
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    So long as they take the same time as whatever skill animation got the killing blow, I'd be fine. Say you're going for a heavy attack on a low health target you get a throat stab/decapitation/gut stab+shield bash. Light attacks probably shouldn't have the chance just because there isn't enough time.

    Some weapon skills could get them as well.

    Hidden blade could have the same animation, but have the dagger plant in an eye for example.


    The other way to implement this would be for each weapon set to have a specific execute animation that is activated when an enemy is at X health (X could be modified by weapon/spell damage depending on the weapon and how much armor/spell resist the target has). They could take as long as you want then as you would have to choose to do the flashy execute, likely with whatever button(s) you use to activate synergies. I'd prefer this way myself, give me some control over it and a nice flare at the end of a good PvP fight. Basically it is a 7th skill that can only be activated when it will absolutely kill a target. Heck, they could even have different finishers you unlock via achieves/crowns/weapon skill level (similar to the gw2 finishers, but more than just stomps)

    Just my 2c on them. I like them, but they have to be implemented properly.
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