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ZOS Thinks They Are Sneaky

  • IWannaBeATiger
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    @Sindala I got it from a post on the forum so I'd doubt I'm letting the cat out of the bag.
  • Reeko
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    You are all pessimists. Sure ZoS doesn't have to conform, but did you ever stop to think that maybe grinding is a biproduct of an mmo? That is like saying, "i'm sick of gun in a fps this company should try to make a fps without guns or projectiles of any kind!"
  • GaldorP
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    I think they increased quest reward XP and monster XP in Craglorn and Public dungeons to make questing (in general) and grinding in these spots more in line with grinding in silver and gold main maps and Cyrodiil dungeons.

    15% reduced XP per veteran rank was probably added so the time to reach the highest VR (16 after the update) stays around the same it was before with 14 veteran ranks. Increasing the max VR to 16 was probably needed for itemization reasons (hopefully, Eric Wrobel will explain that a bit more in the next ESO Life which will be about itemization in Update 7 I think).

    One-sided PvP campaigns granting an XP bonus for PvE was a very bad idea that encouraged one-sided campaigns even further. I'm glad they got rid of that.

    I don't see anything sneaky with these changes :)

    (They were very nice to grinders with XP pots that can be obtained in the game. The current market value of Psijic Ambrosia is around 5k gold on the EU server. 1 Psijic Ambrosia lasts for 50 minutes with maxed Connoisseur passive. You can easily make 5k gold in about 30-40 minutes while grinding -> neverending 50% XP boost without losing gold or spending any money on ESO+ or the crown store.)
    Edited by GaldorP on July 9, 2015 9:37AM
  • Gandrhulf_Harbard
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    Are you kidding? Hundreds of hours of quest content and you grind

    But there's no real replayability with the content because of how Cadwells has been done.

    90% of the quest content is, at best, standard mediocre MMO fare. There's one or two small quest chains that stand out as significantly different to the norm (the DC quest that has you help an Argoinian become a Crocodile for example) but most of them aren't good enough that you'd really want to play through them all again.

    Then on top of that VR-Cadwells means that to "complete" your main you totally ruin the newness that should come from levelling an Alt in a different faction.

    For the record I HATE grinding. When I get to end-game and have to start the mind-numbing rinse-repeat grinding I usually do one of two things: 1) start an Alt, 2) Find a new game.

    ESO has managed to take one of those options away from me with Cadwells.

    So I fully understand why people may choose to grind in ESO: its somewhat less effort and no less boring that starting an Alt.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • MornaBaine
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    The 1 through 50 game goes fast enough really. It's the utter nightmare of Cadwell's Silver and Gold that makes me want to claw someone's eyes out with a rusty grapefruit spoon. And because you CANNOT escape from Silver until you have done all their main quests it just doesn't matter how fast you gain XP, it's going to always take the same amount of time to escape from Silver no matter what you do. For me, this is the REAL problem.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Turelus
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    Isn't a stable and more reliable XP boost better than a dynamic one which depends on content most PVE players want no part in however?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • JamilaRaj
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    MissBizz wrote: »
    Not worthless areas to me.. I quest and go through the content, they are raising the xp on all the content I normally do except group dungeons :)

    Which is not good, because even now if you clear 100% of a zone you will slightly outlevel the next. Yet they decided to increase XP yields and decrease XP requirements for each VR, basically to screw up the pace of the game apparently just to be able to say that even though they will increase VR cap, it will take less to reach it than it took to reach the old cap. Cap increase itself has no good reason other than to make current end game content obsolete.
    Edited by JamilaRaj on July 9, 2015 4:24PM
  • TequilaFire
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    Since I PvP I don't choose my campaign based on the buffs.
    If my faction did well and got buffs well that was good, but in all honesty controlling a map just for PvE buffs was locking servers and creating long queues.
    Edited by TequilaFire on July 9, 2015 10:58AM
  • arena25
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    Since I PvP I don't choose my campaign based on the buffs.
    If my faction did well and got buffs well that was good, but in all honesty controlling a map just for PvE buffs was locking servers and creating long queues.

    I fully agree with you, @TequilaFire . Locked servers are no fun. However, if people did more skyshard runs for noobs...
    If you can't handle the heat...stay out of the kitchen!
  • Talcon
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    Grinding > quests, I hate questing, story line bs is for people whos real life is lacking. Let me kill the same mob a thousand times to get max level and im there baby. I want max level and I want it yesterday, but questing is something I won't do to get there, Ill leave before I quest more.

    Or maybe make dungeons worth doing, the xp and loot blows from them, they are actually enjoyable, but not worth the xp per hour loss from not grinding.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ArtG on July 10, 2015 12:40PM
  • driosketch
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    templesus wrote: »
    Qyrk wrote: »
    Well think about how even right now, there are two factions on corresponding campaign that doesn't have this buff and still need 1million exp to level.

    When they remove the pvp buffs on pve....instead of two, all alliances will not have exp buff, but will only require 850,000k exp to level.


    The change will only affect the alliance that dominates campaigns because now all campaigns are subject to 850k to level once this change becomes live. But comparison above shows that it is actually BENEFICIAL to at least two other alliances. For alliances that is dominating campaigns now, the change will net 0 changes in terms of leveling time/requirements, but has added more benefits to other two alliances.

    There is more then 1 campaign. You find one your faction dominates and make that one home.

    Not a DC player on NA PC I see.

    Honestly, the worst possible scenario here for you is 0 net change to your VR leveling. And since you no longer have to worry about random raids by other factions killing your buff server during your grind time, you actually come out slightly ahead in this.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ADarklore
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    I must have missed this part... but I don't recall them saying they are removing ALL PvP buffs from PvE... they said they were removing Emperor buffs, but I don't recall them saying they were doing the same with the rest of the PvP buffs. Correct me if I'm wrong or point me to where it was stated that ALL PvP buffs were being removed.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • coryevans_3b14_ESO
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    templesus wrote: »
    So they say they are lowering the xp required to rank up in vr from 1 mil to 850000, and are boosting xp in worthless areas(everybody grinds and no boosts to grinding) but in addition to that what many people failed to notice is that we no longer get pvp buffs outside of our campaign. So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    I really like the questing part. Well and PvP. I've never been worried about grinding out xp by running in circles killing the same crap over and over. How is that even fun? To each his/her own, but those areas are pretty great.

    This is not something that is sneaky at all. It's a great decision on their part. Kudos ZoS :)
  • templesus
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    ADarklore wrote: »
    I must have missed this part... but I don't recall them saying they are removing ALL PvP buffs from PvE... they said they were removing Emperor buffs, but I don't recall them saying they were doing the same with the rest of the PvP buffs. Correct me if I'm wrong or point me to where it was stated that ALL PvP buffs were being removed.
    Not removed, just only active in the campaign
  • ADarklore
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    I also don't recall this being said about buffs being reduced to PvP campaign only. Again, if someone has the link to this information, please post it. Not saying it isn't true, however, far too many times I've seen people in forums take hearsay and repeat it as fact and before long everyone is believing it.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • driosketch
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    @ADarklore
    [*] PVP Bonuses: Keep, Elder Scroll, and the Emperorship bonuses (passive buffs) will apply only in PVP spaces. This change will effectively do away with the concept of “buff servers.” Originally, we wanted these bonuses to provide a game-wide benefit, but we’ve seen this design become detrimental to the PVP experience due to alliances having "buff servers."

    http://forums.elderscrollsonline.com/en/discussion/180480/pvp-update-june-2015/p1
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ADarklore
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    Thanks @driosketch
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • arena25
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    driosketch wrote: »
    @ADarklore
    [*] PVP Bonuses: Keep, Elder Scroll, and the Emperorship bonuses (passive buffs) will apply only in PVP spaces. This change will effectively do away with the concept of “buff servers.” Originally, we wanted these bonuses to provide a game-wide benefit, but we’ve seen this design become detrimental to the PVP experience due to alliances having "buff servers."

    http://forums.elderscrollsonline.com/en/discussion/180480/pvp-update-june-2015/p1

    Well, that's one way to stop people from cheating the system...
    If you can't handle the heat...stay out of the kitchen!
  • Rinmaethodain
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    templesus wrote: »
    So they say they are lowering the xp required to rank up in vr from 1 mil to 850000, and are boosting xp in worthless areas(everybody grinds and no boosts to grinding) but in addition to that what many people failed to notice is that we no longer get pvp buffs outside of our campaign. So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    I love it that PVP buffs will no longer work outside PVP.

    Too bad that ZOS is not going to keep other PVP related things only inside PVP zone, like the *** "0 stamina regeneration during blocking" nerf coming in to 1.7 that is result of some pvpers whines and cries and apparently opinions of people who have nothing to do with tanking and dont have right to decide "whats good and whats not", especially if its 1% of top playerbase who suddenly feels like gods and will disregard any argument because there will be always 1 person who will claim as long as he is fine with it, then everyone will be fine, kthx bye.
  • Leandor
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    Too bad that ZOS is not going to keep other PVP related things only inside PVP zone, like the *** "0 stamina regeneration during blocking" nerf coming in to 1.7 that is result of some pvpers whines and cries and apparently opinions of people who have nothing to do with tanking and dont have right to decide "whats good and whats not", especially if its 1% of top playerbase who suddenly feels like gods and will disregard any argument because there will be always 1 person who will claim as long as he is fine with it, then everyone will be fine, kthx bye.

    As opposed to people that claim that this change will be armageddon and destroy everything without having it tested to see whether the change to stamina regenerating abilities actually makes tanking possible in the same way as before, provided a group works together and actually uses the synergies provided?

    [Moderator Note: Edited perg our rules on Rude and Insulting][/b
    Edited by ZOS_MatM on July 10, 2015 12:56PM
  • Farorin
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    I am so sick of grinding for levels, CP, gold for equipment, etc. I just want to PVP, is that too much to ask?
  • Rinmaethodain
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    Leandor wrote: »
    Too bad that ZOS is not going to keep other PVP related things only inside PVP zone, like the *** "0 stamina regeneration during blocking" nerf coming in to 1.7 that is result of some pvpers whines and cries and apparently opinions of people who have nothing to do with tanking and dont have right to decide "whats good and whats not", especially if its 1% of top playerbase who suddenly feels like gods and will disregard any argument because there will be always 1 person who will claim as long as he is fine with it, then everyone will be fine, kthx bye.

    As opposed to the people that claim that this change will be armageddon and destroy everything without having it tested to see whether the change to stamina regenerating abilities actually makes tanking possible in the same way as before, provided a group works together and actually uses the synergies provided?

    I would agree with you to wait for PTS if the case would be a complex finetuning on stam regen values, changing it by percents where different change will different impact on game.

    In this case there is no need to wait until its too late for PTS and giving ZOS excuses that "it will be fine". Its a case of simple Ubernerf going from 100% to absolute 0. Like flipping switch from on to off. You dont need to be math magician to realise what impact it will have.

    Apparently thats why everyone who are trying so hard to make this change happend, for whatever personal gains it will grand them, either it will be continuous illusional dominance in PVP or gear/raids monopoly because they are in that 1% who will adjust to anything, disregarding that beside them there are other players stopped responding in it and now switched to filling general discussion with pointless threads just to make it gone from first side, hoping people will forgot about it.
    Edited by ZOS_MatM on July 10, 2015 12:57PM
  • MornaBaine
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    Farorin wrote: »
    I am so sick of grinding for levels, CP, gold for equipment, etc. I just want to PVP, is that too much to ask?

    It shouldn't be. PvP should be accessible and a viable way to level from day one. I say that as someone who rarely PvPs (mostly because I don't care for how PvP works in this game) and actually prefers to quest. I honestly wish all quests scaled to level so I could do whichever ones I found interesting and didn't have to worry about missing cool ones. But I know a lot of the "hardcore" PvP crowd only play these games FOR the PvP which IS entirely different from the rest of the game. To make them suffer through questing before they have any real hope of diving into PvP with any chance of success makes no sense.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Mighty_oakk
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    Well me and everyone i know mainly quest but we console noobs
  • Lord_Draevan
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    templesus wrote: »
    So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    As a DC, we have no buff server, so this change actually is a 15% XP increase for us :smiley:
    Edited by Lord_Draevan on July 10, 2015 12:12PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Mr_Durva
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    templesus wrote: »
    templesus wrote: »
    So they say they are lowering the xp required to rank up in vr from 1 mil to 850000, and are boosting xp in worthless areas(everybody grinds and no boosts to grinding) but in addition to that what many people failed to notice is that we no longer get pvp buffs outside of our campaign. So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    Are you kidding? Hundreds of hours of quest content and you grind. Lol. Grinders are like the 2% and then it's usually alts. You are just useless if you can't enjoy the quest content and this game is probably not for you. And BTW, questing is getting a boost to make it more In line with the xp you can earn grinding in the same time.
    If you want to quest by all means do so, but myself and the other 2% prefer to see our bar go up more then 1/20th each day from the 5k xp we get from quests vs 25k from mobs, oh wait my bad you get a 50% boost so 7.5k. Happy questing and good luck on your year long path to vr16.

    He will learn soon when he finished all quests and still has 3-5 vet ranks to go through. He will then become the grinder or quit because "Why are there no more quests?"
  • Armitas
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    templesus wrote: »
    So they say they are lowering the xp required to rank up in vr from 1 mil to 850000, and are boosting xp in worthless areas(everybody grinds and no boosts to grinding) but in addition to that what many people failed to notice is that we no longer get pvp buffs outside of our campaign. So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    Dang that is some sneaky snake shenanigans right there.
    Edited by Armitas on July 10, 2015 1:22PM
    Retired.
    Nord mDK
  • Curtischoy
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    How is it sneaky? They announced it.
  • TheEmoVampire
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    templesus wrote: »
    So they say they are lowering the xp required to rank up in vr from 1 mil to 850000, and are boosting xp in worthless areas(everybody grinds and no boosts to grinding) but in addition to that what many people failed to notice is that we no longer get pvp buffs outside of our campaign. So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    you realize that xp boost only takes place in pvp right?
    so we actually aren't losing anything, just gaining
  • Akavir_Sentinel
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    templesus wrote: »
    So they say they are lowering the xp required to rank up in vr from 1 mil to 850000, and are boosting xp in worthless areas(everybody grinds and no boosts to grinding) but in addition to that what many people failed to notice is that we no longer get pvp buffs outside of our campaign. So all of those who set a random campaign their faction dominates as home to get the 15% xp buff will no longer have it. And it just so happens that 15% off of 1 mil makes it 850k. So, in reality, nothing changes except for those who do the quests for the 5 k xp each yields. Thanks zos.

    you realize that xp boost only takes place in pvp right?
    so we actually aren't losing anything, just gaining

    Currently, all PvP bonuses also apply outside of Cyrodiil, so you get that extra 15% XP gain in PvE as well. That's about to change with the next update. Bye, bye PvE buff campaigns. It's about time....
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