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CP: Has anyone done the math?

Tolmos
Tolmos
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I'm curious if one of you math wiz types out there could break down some numbers for us. I'm mainly curious about a particular scenario:

A player joins 1 year from now. Based on where folks are right now (100-299 CP?), where will they be 1 year from now? What would their stats look like based on that CP gain vs say a fresh VR14 with minimal CP.

Some folks say it's huge, others say it's tiny... what would the numbers look like after 1 year? 2 years? What are you basing your numbers on?

Best Answer

  • Molsondry
    Molsondry
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    http://asolutionaday.com/elder-scrolls-calculators/

    14k 10k (thinking your all balanced with 15k in all stats) increased main stats from 3.6k cp (14k health/stam/magika.. that how ppl reach 40k + of one stats)

    overall 25% reduced ressource cost , increased ressource regen , reduced dmg taken .. etc etc etc , all the unlocked bonus (30-75-120 cp) stacking with all passive/buff. Resulting,with the addition of the main stats buff, maybe 75%- 100% stronger.. then a vr 14 same gear with 0 cp. Also the guy with CP has infinite ressource and can spam everything indefenetly.

    Edit: because its not flat amount and % for the stats buff. 15k (45k total) seemed right thinking my sorc unbuffed right now has 16k + 27k + 9k =52k . I have 112 CP so its about that 7k increased stats i got form it (probly little less because there is currently almost no dimishing return for this in the first 1k cp)
    Edited by Molsondry on July 8, 2015 1:01AM
    v9 Sorcerer
    Answer ✓
  • OzJohnD
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    impossible unless you factor in gameplay time .. it has nothing to do with the passage of real life time
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Tolmos
    Tolmos
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    OzJohnD wrote: »
    impossible unless you factor in gameplay time .. it has nothing to do with the passage of real life time

    Consider an average player @ 15 hours a week and a hardcore @ 40?
    Edited by Tolmos on July 8, 2015 12:36AM
  • Forestd16b14_ESO
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    27a.gif
    Edited by Forestd16b14_ESO on July 8, 2015 12:36AM
  • Troneon
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    The gap is huge, some people already have 1000+ CP
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  • Tolmos
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    Troneon wrote: »
    The gap is huge, some people already have 1000+ CP

    What has that done to their stats?
  • Troneon
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    Tolmos wrote: »
    Troneon wrote: »
    The gap is huge, some people already have 1000+ CP

    What has that done to their stats?

    Too many things to list but basically a grinder with CP vs a new vet player with EQUAL PLAYER SKILL level, the new vet player would get completely destroyed...

    It depends on cp, time grinding, exp potions used etc etc and what points you put in where if you want specifics, for example heavy attacks hitting for more than most skills? 10-20k damage on just heavy attacks anyone from weapon alone? That is just one example of many of the type of advantages you would have and people have now compared to new players. Infinite spamming of skills, never running out of resources etc etc.

    Basically if you are not a grinder and willing to throw loads of $$$$ or gold at exp potions, do not even bother trying to be fair or competitive in pvp. You just can't anymore.
    Edited by Troneon on July 8, 2015 12:48AM
    PC EU AD
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  • Seaber
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    Molsondry wrote: »
    http://asolutionaday.com/elder-scrolls-calculators/

    14k increased main stats from 3.6k cp (14k health/stam/magika.. that how ppl reach 40k + of one stats)

    overall 25% (reduced ressource cost , increased ressource regen , reduced dmg taken .. etc etc etc + all the passive (30-75-120 unllocks) increased on all aspect of the game stacking with all passive/buff. Resulting with the addition of the main stats increased like 75%- 100% stronger.. then a vr 14 same gear with 0 cp

    The champion sys increases max stats by a % not by a flat amount
  • Rex-Umbra
    Rex-Umbra
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    What is the Max amount of Champion points... Like I thought it was 300??? You mean there is no limit? I am playing on Console and Just had my entire veteran group get killed by one VR14...
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Molsondry
    Molsondry
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    Seaber wrote: »
    Molsondry wrote: »
    http://asolutionaday.com/elder-scrolls-calculators/

    14k increased main stats from 3.6k cp (14k health/stam/magika.. that how ppl reach 40k + of one stats)

    overall 25% (reduced ressource cost , increased ressource regen , reduced dmg taken .. etc etc etc + all the passive (30-75-120 unllocks) increased on all aspect of the game stacking with all passive/buff. Resulting with the addition of the main stats increased like 75%- 100% stronger.. then a vr 14 same gear with 0 cp

    The champion sys increases max stats by a % not by a flat amount

    fixed
    v9 Sorcerer
  • OzJohnD
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    casual vs hardcore .. never going to catch up

    A dedicated PvP game ESO is not

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Molsondry
    Molsondry
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    Rex-Umbra wrote: »
    What is the Max amount of Champion points... Like I thought it was 300??? You mean there is no limit? I am playing on Console and Just had my entire veteran group get killed by one VR14...

    3600 is the cap.

    Welcome to ESO unbalanced and unfair pvp (Some player here think its normal reward for a guy who has time to invest 8 hour /day to grind (probly botted) to be able to kill 15 ppl by his own )
    Edited by Molsondry on July 8, 2015 1:02AM
    v9 Sorcerer
  • Azalin76
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    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...
  • Akavir_Sentinel
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    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...
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  • Molsondry
    Molsondry
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    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...

    Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.

    Edit : here Ill link again the other link you had to go in there and search a little this one its all right there http://asolutionaday.com/calculators-index/
    The three calculators next to thief, warrior and mage are the calculators for the hidden bonuses. You acquire these for every point put into the constellations within the respective catagory. There is a limit to the bonus of 1000 champion points anything beyond 1000 per category (3000 total) will not award health, stamina and magicka bonuses.
    Edited by Molsondry on July 8, 2015 1:20AM
    v9 Sorcerer
  • Akavir_Sentinel
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    Molsondry wrote: »
    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...

    Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.

    Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.
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  • Tolmos
    Tolmos
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    Molsondry wrote: »
    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...

    Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.

    Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.

    Wait... 70 PER POINT? 3600 possible points... can you put all the points into 1 thing? That means it could increase your health by a maximum of 252,000 HP?!? No way, that can't be right.

    Meaning if someone had 1,000CP right now and put it all in red, they would have a total of 70,000 extra HP...
    Edited by Tolmos on July 8, 2015 1:21AM
  • Molsondry
    Molsondry
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    Molsondry wrote: »
    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...

    Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.

    Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.

    30 k total stats @ 3k CP is significant. thinking base stats is about 45k . its about 66% increase , and it stacks with passive buff ... so. more like 75% thinking meta is 3 passive 2 skill XD
    Edited by Molsondry on July 8, 2015 1:23AM
    v9 Sorcerer
  • Akavir_Sentinel
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    Tolmos wrote: »
    Molsondry wrote: »
    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...

    Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.

    Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.

    Wait... 70 PER POINT? 3600 possible points... can you put all the points into 1 thing? That means it could increase your health by a maximum of 252,000 HP?!? No way, that can't be right.

    Meaning if someone had 1,000CP right now and put it all in red, they would have a total of 70,000 extra HP...

    You can't place all 3,600 points into one constellation. You can, however, place 1,200 points into each constellation. Apparently there is a limit to this though that kicks in at 1,000 points.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Molsondry
    Molsondry
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    Tolmos wrote: »
    Molsondry wrote: »
    Azalin76 wrote: »
    How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...

    It doesn't increase your base stats like health, magicka, or stamina. There are, however, passives for regen, spell crit, weapon crit, resists, etc...

    Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.

    Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.

    Wait... 70 PER POINT? 3600 possible points... can you put all the points into 1 thing? That means it could increase your health by a maximum of 252,000 HP?!? No way, that can't be right.

    Meaning if someone had 1,000CP right now and put it all in red, they would have a total of 70,000 extra HP...

    You can't place all 3,600 points into one constellation. You can, however, place 1,200 points into each constellation. Apparently there is a limit to this though that kicks in at 1,000 points.

    Exactly its 10k increased per stats(each constalation = 1 stats) @ 3k cp if your balanced around 15k+15k+15k would put you @ 25k/25k/25k

    Its not 70 per points its a % and there is a dimishing return. it was just an exemple i get 70 with 27k magika but im not balanced so iget more for magika then I would for health or stam . For me right no I get about 70 magika increase each Time i put a point into mage constallation

    Again if you want further info plz visit rhe calculation tables

    http://asolutionaday.com/calculators-index/
    Edited by Molsondry on July 8, 2015 1:28AM
    v9 Sorcerer
  • Troneon
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    Rex-Umbra wrote: »
    What is the Max amount of Champion points... Like I thought it was 300??? You mean there is no limit? I am playing on Console and Just had my entire veteran group get killed by one VR14...

    There is a limit and some diminishing returns but there might as well not be one, it would take 300 odd days in actual played game time hours to hit the max so basically grinders + exp potions+subscribers have the most advantage, nobody else will ever catch up.

    Welcome to ESO PVP Pay2win and no balance.
    Edited by Troneon on July 8, 2015 1:28AM
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  • Seaber
    Seaber
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    you get almost 50% bonus health, mana and stamina with 3600 CPs
  • Molsondry
    Molsondry
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    Seaber wrote: »
    you get almost 50% bonus health, mana and stamina with 3000 CPs

    Fixed , bonus stop @ 3k

    Still stupid.

    Cant believe some poster here Are defending this system...

    Ill link the calculation table again , just because its so dumb the bonus you get from cp

    http://asolutionaday.com/calculators-index/

    And here's the console players starting to realize what CP are xD
    Edited by Molsondry on July 8, 2015 1:32AM
    v9 Sorcerer
  • danno8
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    Molsondry wrote: »
    Seaber wrote: »
    you get almost 50% bonus health, mana and stamina with 3000 CPs

    Fixed , bonus stop @ 3k

    Still stupid.

    Cant believe some poster here Are defending this system...

    Ill link the calculation table again , just because its so dumb the bonus you get from cp

    http://asolutionaday.com/calculators-index/

    And here's the console players starting to realize what CP are xD

    Yah go to that site and give yourself 1000 CP to spend and then use the "calculate buffs" button. Focussing on a basic magicka build type spread:

    Blessed: Increases the effectiveness by any healing you initiate by 10.012%
    Elemental Expert: Increases your Flame, Frost and Shock Damage by 21.579%
    Elfborn: Increases your Spell Critical damage and healing by 21.579%
    Spell Erosion: Increases the amount of Spell Resistance your Spells ignore by 21.579%
    Staff Expert: Increases the damage of your Light and Heavy Attacks with Destruction and Restoration Staves by 10.012%
    Thaumaturge: Increases your Poison, Disease and Magic Damage by 10.012%
    Vengeance: Guarantees your next Spell will be a critical hit, after you block 3 Spells.
    Spell Precision: Increases your Spell Critical rating by 12%.
    Foresight: Reduces the Magicka cost of your next Spell by 80% after you drink a Potion.
    Arcane Well: Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores (795) Magicka to you and any allies within 2.5 meters of the enemy.

    Retaliation: Increases the damage of your next physical attack by 30% after blocking a Heavy Attack.
    Opportunist: Increases the damage of your next physical attack by 15% after you interrupt a target.

    And that is just 330 points in ONE constellation. There are still two others with another 660 odd points to spend. Can you believe some people are cool with this imbalance being presented to newcomers to the game?
    Edited by danno8 on July 8, 2015 1:54AM
  • RoamingRiverElk
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    Last time I was on the PTS, you could test it yourself by assigning as many CP as you wanted on your character. And they make an IMMENSE difference. I cannot stress that enough...
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Molsondry
    Molsondry
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    danno8 wrote: »
    Molsondry wrote: »
    Seaber wrote: »
    you get almost 50% bonus health, mana and stamina with 3000 CPs

    Fixed , bonus stop @ 3k

    Still stupid.

    Cant believe some poster here Are defending this system...

    Ill link the calculation table again , just because its so dumb the bonus you get from cp

    http://asolutionaday.com/calculators-index/

    And here's the console players starting to realize what CP are xD

    Yah go to that site and give yourself 1000 CP to spend and then use the "calculate buffs" button. Focussing on a basic magicka build type spread:

    Blessed: Increases the effectiveness by any healing you initiate by 10.012%
    Elemental Expert: Increases your Flame, Frost and Shock Damage by 21.579%
    Elfborn: Increases your Spell Critical damage and healing by 21.579%
    Spell Erosion: Increases the amount of Spell Resistance your Spells ignore by 21.579%
    Staff Expert: Increases the damage of your Light and Heavy Attacks with Destruction and Restoration Staves by 10.012%
    Thaumaturge: Increases your Poison, Disease and Magic Damage by 10.012%
    Vengeance: Guarantees your next Spell will be a critical hit, after you block 3 Spells.
    Spell Precision: Increases your Spell Critical rating by 12%.
    Foresight: Reduces the Magicka cost of your next Spell by 80% after you drink a Potion.
    Arcane Well: Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores (795) Magicka to you and any allies within 2.5 meters of the enemy.

    Retaliation: Increases the damage of your next physical attack by 30% after blocking a Heavy Attack.
    Opportunist: Increases the damage of your next physical attack by 15% after you interrupt a target.

    And that is just 330 points in ONE constellation. There are still two others with another 660 odd points to spend. Can you believe some people are cool with this imbalance being presented to newcomers to the game?


    Dude some poster here are defending this system as like it was there children... Guess they want to keep the game for themself. Give them a offline solo version maybe?
    v9 Sorcerer
  • Funkopotamus
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    In 6 months unless anyone buying this game and starting as a fresh newbie had better not set foot in cyro unless they are not joining the game at a competitive level. If they are buying ESO only for the Questing they should be fine even then though they will be behind.

    With this system unless the grinders stop playing the game for a few months new players will never have a chance at competitive PvP.

    I think this is where ZOS is shooting themselves in the foot. We will be fine as we are hear early, but We might not have a population to support the game in a year maybe two because I know for a fact that I would never buy/join an MMO where I would never have a chance to enjoy it at a competitive level.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • ToRelax
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    The max stat bonus is significant, but nowhere near what was said in this thread. I think like 4 points per CP, but I could be wrong, PTS is already several months ago.

    There are large gaps between the players already, some have over 1000 CP already. I doubt that includes any good PvPer, but to get an idea what would happen in that case:
    On PTS, I tested 3600 CP against emperor stats, the CP bonus was better.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Phinix1
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    Tolmos wrote: »
    CP: Has anyone done the math?

    I worked on it a bit. Went something like this:

    Other People + Months of Mindless Grinding = Way More "Skill" than You.
  • Attorneyatlawl
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    Yep, I have. http://forums.elderscrollsonline.com/en/discussion/190594/primer-champion-points-a-cliffs-notes-well-not-really-presentation

    Sensational post titles and rampant speculation get more page hits, though. That's not much different than the news in politics I guess ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

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