http://asolutionaday.com/elder-scrolls-calculators/
14k increased main stats from 3.6k cp (14k health/stam/magika.. that how ppl reach 40k + of one stats)
overall 25% (reduced ressource cost , increased ressource regen , reduced dmg taken .. etc etc etc + all the passive (30-75-120 unllocks) increased on all aspect of the game stacking with all passive/buff. Resulting with the addition of the main stats increased like 75%- 100% stronger.. then a vr 14 same gear with 0 cp
http://asolutionaday.com/elder-scrolls-calculators/
14k increased main stats from 3.6k cp (14k health/stam/magika.. that how ppl reach 40k + of one stats)
overall 25% (reduced ressource cost , increased ressource regen , reduced dmg taken .. etc etc etc + all the passive (30-75-120 unllocks) increased on all aspect of the game stacking with all passive/buff. Resulting with the addition of the main stats increased like 75%- 100% stronger.. then a vr 14 same gear with 0 cp
The champion sys increases max stats by a % not by a flat amount
What is the Max amount of Champion points... Like I thought it was 300??? You mean there is no limit? I am playing on Console and Just had my entire veteran group get killed by one VR14...
How does the champion system increase stats? I thought it was only passive stuff like regen, wpn dmg, resists, etc...
Akavir_Sentinel wrote: »
The three calculators next to thief, warrior and mage are the calculators for the hidden bonuses. You acquire these for every point put into the constellations within the respective catagory. There is a limit to the bonus of 1000 champion points anything beyond 1000 per category (3000 total) will not award health, stamina and magicka bonuses.
Akavir_Sentinel wrote: »
Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »
Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.
Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »
Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.
Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »
Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.
Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.
Wait... 70 PER POINT? 3600 possible points... can you put all the points into 1 thing? That means it could increase your health by a maximum of 252,000 HP?!? No way, that can't be right.
Meaning if someone had 1,000CP right now and put it all in red, they would have a total of 70,000 extra HP...
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »
Wrong , they increase your base stats do the test, look at your health before putting in a CP into red constallation , its gonna increase about by 70 points. almost as much as an Attribute point. , also if you could read. I linked the calculation table up there.
Yeah, sorry, forgot about that. It's such as small amount per point though. I guess it would be significant at 3,600 points.
Wait... 70 PER POINT? 3600 possible points... can you put all the points into 1 thing? That means it could increase your health by a maximum of 252,000 HP?!? No way, that can't be right.
Meaning if someone had 1,000CP right now and put it all in red, they would have a total of 70,000 extra HP...
You can't place all 3,600 points into one constellation. You can, however, place 1,200 points into each constellation. Apparently there is a limit to this though that kicks in at 1,000 points.
What is the Max amount of Champion points... Like I thought it was 300??? You mean there is no limit? I am playing on Console and Just had my entire veteran group get killed by one VR14...
you get almost 50% bonus health, mana and stamina with 3000 CPs
you get almost 50% bonus health, mana and stamina with 3000 CPs
Fixed , bonus stop @ 3k
Still stupid.
Cant believe some poster here Are defending this system...
Ill link the calculation table again , just because its so dumb the bonus you get from cp
http://asolutionaday.com/calculators-index/
And here's the console players starting to realize what CP are xD
you get almost 50% bonus health, mana and stamina with 3000 CPs
Fixed , bonus stop @ 3k
Still stupid.
Cant believe some poster here Are defending this system...
Ill link the calculation table again , just because its so dumb the bonus you get from cp
http://asolutionaday.com/calculators-index/
And here's the console players starting to realize what CP are xD
Yah go to that site and give yourself 1000 CP to spend and then use the "calculate buffs" button. Focussing on a basic magicka build type spread:
Blessed: Increases the effectiveness by any healing you initiate by 10.012%
Elemental Expert: Increases your Flame, Frost and Shock Damage by 21.579%
Elfborn: Increases your Spell Critical damage and healing by 21.579%
Spell Erosion: Increases the amount of Spell Resistance your Spells ignore by 21.579%
Staff Expert: Increases the damage of your Light and Heavy Attacks with Destruction and Restoration Staves by 10.012%
Thaumaturge: Increases your Poison, Disease and Magic Damage by 10.012%
Vengeance: Guarantees your next Spell will be a critical hit, after you block 3 Spells.
Spell Precision: Increases your Spell Critical rating by 12%.
Foresight: Reduces the Magicka cost of your next Spell by 80% after you drink a Potion.
Arcane Well: Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores (795) Magicka to you and any allies within 2.5 meters of the enemy.
Retaliation: Increases the damage of your next physical attack by 30% after blocking a Heavy Attack.
Opportunist: Increases the damage of your next physical attack by 15% after you interrupt a target.
And that is just 330 points in ONE constellation. There are still two others with another 660 odd points to spend. Can you believe some people are cool with this imbalance being presented to newcomers to the game?