Maintenance for the week of October 5:
• [IN PROGRESS] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Templar healer

Angelofdeath190
Plan on using 2 restoration staffs for a full pve healer build need help.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Deltia and Elloa have some great insight. I also just made a Templar healing build. Its for later game but its a departure from some of the standard builds that so many say have must have abilities in them. I will eventually make a low level guide as well.

    www.youtube.com/user/jgn1977
    www.youtube.com/user/deltiasgaming
    www.youtube.com/user/ElloaWendy


    Edited by Lord Xanhorn on July 7, 2015 7:06PM
    I'm kind of a small deal!
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Plan on using 2 restoration staffs for a full pve healer build need help.

    Tamreil Foundry might have the information you need. Check their forums for specific class theory crafting.
  • cosack_falx
    I run templar healer too, i use 5 healer habit, 5 eye of mara, and torug/master(i hunt for master staff now ) resto staff(+helm but then i run 4 mara's) i use 5 light 2 heavy(i still didnt get undauned pasive) and i healed v well in all dungeons i've been
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    I run templar healer too, i use 5 healer habit, 5 eye of mara, and torug/master(i hunt for master staff now ) resto staff(+helm but then i run 4 mara's) i use 5 light 2 heavy(i still didnt get undauned pasive) and i healed v well in all dungeons i've been

    I agree, I run the same build.

    5 Healer's Habit (shoulders, feet - because they have the divine trait + necklace and rings) + 5 x crafted Mara + 1 x Torug

    If you aren't dependant on the 5 pieces restoration staff magicka set bonus you might cancel one piece Mara but use 2 x Torug instead for some more spell damage and therefor somewhat bigger heals.

    Weapons: 2 x Restostaff if playing a pure PvE healer in high veteran zones. You might use a destruction staff and destruction staff skills as bar 2 as a support magicka dps in daylies and such stuff.

    You will change your bar setup dependant on encounter/boss sometimes, but as a general guide line I would suggest:

    Bar 1:
    Breath of Life / Combat Prayer (moving and dodge rolling around like on steroids or is it a static encounter ?)
    Rapid Regeneration
    Healing Springs
    Inner Light
    Structured Entropy

    Solar Prison

    Bar 2:

    Breath of Life
    Luminous Shards / Reflective Light / Repentance / Channeled Focus / Radiant Oppression / Radiant Ward or Blazing Shield / Healing Ward or Ward Ally (Joker slot, fill in what you think is needed -> some support dps, filling stamina bars, self protection etc.)

    Purifying Ritual (or another Joker slot for one of the above mentioned abilities, I like PR as a support heal and to use it as a marker to show my group WHERE they will get mostly heals)
    Inner Light
    Structured Entropy

    Ice Comet

    Armor traits and enchantments: Divine for the "small" pieces, infused for the large ones, all magicka.
    A "large" armor piece (hat, legs, breast) in heavy armor version, another "large" armor piece in medium armor version, to get the most out of the Undaunted Mettle passive and to get the hightest increase in physical armor value.

    Best Race: Breton

    Mundus Stone: The Mage

    Weapon traits and enchantment: Piercing + glyph of absorb magicka

    Attribute Points: As many you need in health to get around 20k health by using violet VR10 buff food or maybe VR10 blue buff food (health + magicka). I prefer the violet version, because being able to block and dodge roll somewhat more due to higher stamina is really helpful in this game. If you are a master in damage avoidance 18-19k health might be even already sufficient.

    Before you do your reskilling at the shrine, look if you have an emperor buff. I would not count in that you will always have one.

    The rest all in magicka.

    CPs (I mention just the important ones):

    Thief (green)

    Arcanist
    Magician

    I tend to put points into that at a 50/50 rate. Maybe this will change, if there will be different diminishing returns at high CP numbers.

    Mage (blue)

    Blessed
    Elfborn

    At moment here a 50/50 rate too. Might change.

    Warrior:

    Spellshield

    You might train things like restoration staffs give back more magicka or light armor or increased self heal or elemental defender or else what else appears useful to you at least to a certain degree, if points do not matter for you.

    Edited by Flameheart on July 9, 2015 5:19AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Flameheart wrote: »
    Bar 1:
    Breath of Life / Combat Prayer (moving and dodge rolling around like on steroidsor ist it a static encounter ?)
    Rapid Regeneration
    Healing Springs
    Inner Light
    Structured Entropy

    Solar Prison

    Bar 2:

    Breath of Life
    Luminous Shards / Reflective Light / Repentance / Channeled Focus / Radiant Oppression / Radiant Ward or Blazing Shield / Healing Ward or Ward Ally (Joker slot, fill in what you think is needed -> some support dps, filling stamina bars, self protection etc.)

    Purifying Ritual (or another Joker slot for one of the above mentioned abilities, I like PR as a support heal and to use it as a marker to show my group WHERE they will get mostly heals)
    Inner Light
    Structured Entropy

    Ice Comet

    Blah...This can't be a more boring build IMO. It might work better but boy does keeping up passive buffs sound horrible to me. Entropy, Inner Light, Rapid Regen,...I mean whoa..40% of your possible skills gone to passive no fun skills. For what? 10% crit and 20% spell power which might together translate into 10% stronger heals? No thanks




    Edited by Lord Xanhorn on July 8, 2015 7:35PM
    I'm kind of a small deal!
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Flameheart wrote: »
    Bar 1:
    Breath of Life / Combat Prayer (moving and dodge rolling around like on steroidsor ist it a static encounter ?)
    Rapid Regeneration
    Healing Springs
    Inner Light
    Structured Entropy

    Solar Prison

    Bar 2:

    Breath of Life
    Luminous Shards / Reflective Light / Repentance / Channeled Focus / Radiant Oppression / Radiant Ward or Blazing Shield / Healing Ward or Ward Ally (Joker slot, fill in what you think is needed -> some support dps, filling stamina bars, self protection etc.)

    Purifying Ritual (or another Joker slot for one of the above mentioned abilities, I like PR as a support heal and to use it as a marker to show my group WHERE they will get mostly heals)
    Inner Light
    Structured Entropy

    Ice Comet

    Blah...This can't be a more boring build IMO. It might work better but boy does keeping up passive buffs sound horrible to me. Entropy, Inner Light, Rapid Regen,...I mean whoa..40% of your possible skills gone to passive no fun skills. For what? 10% crit and 20% spell power which might together translate into 10% stronger heals? No thanks




    The "truth" is always somewhat harsh and boring. My build is for PvE only and yep it's pretty standard, but I recognized it works in all major PvE content (silver, gold, CoA veteran, Archives, Hel Ra, not seen Sanctum yet), so why change a running system just because of wanting to be special ?

    ...but you are somewhat right, it's annoying to clutter the bars by Inner Light and Structured Entropy if you wanne min max. Issue is magicka is power as more magicka as more power.

    So far my favorite zone is Arena veteran. Besides the fact that this zone is the best training zone to learn to play your char, it demands several skill bar changes. There are a lot of things to do even as a healer, be it bubbling Nerids or offtanking the melee add in the final boss stage.

    I can't say my life is boring as a healer :-)
    Edited by Flameheart on July 9, 2015 5:58AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    I am very intrigued by this topic and I will be doing some testing to see how much magelight and entropy really give healing wise over the coarse of a run. I tried running this build a while back but I didn't "feel" as though my heals were much stronger and it was much more boring. Having to sacrifice the utility/offense/defense didn't seem worth it. I'll run some numbers and analyze it a bit more though.

    I do recognize that entropy/magelight is the standard build right now though. So I am not critical of it but I just think there is more "fun" to be had with more active skills at the possible cost of not being 100% min/maxed.
    I'm kind of a small deal!
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    About the fun you are abolutely right, there are tons of other skills out there I would slot there, but + 10% spell crit chance, + 5% magicka and + 8% health (so you are able to convert some attribute points into magicka again) + 2% magicka and 2% magicka regen (Magicka Controller) are hard to ignore...
    Edited by Flameheart on July 9, 2015 2:26PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Flameheart wrote: »
    About the fun you are abolutely right, there are tons of other skills out there I would slot there, but + 10% spell crit chance, + 5% magicka and + 8% health (so you are able to convert some attribute points into magicka again) + 2% magicka and 2% magicka regen (Magicka Controller) are hard to ignore...

    Sounds like that should be right but Magelight gives at very maximum 4.7% more healing and that is assuming you have 100% healing efficiency with zero overhealing. But its probably more like 4 to 4.2% more healing since no one runs around with 10% crit and running magelight. The more crit you have the less impactful magelight is. So if you factor in even 25% overhealing which I would think is very fair then its more like 3-3.5%.

    To sacrifice 20% of your abilities for even 5% more healing is not worth it at all for me considering how much overhealing is a factor.

    I haven't run the numbers but I am thinking structured entropy is even worse.

    I am going to make a youtube video on it when I gather all my conclusions.
    I'm kind of a small deal!
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    This isn't WoW, overhealing isn't truly an issue here, because in many encounters you are able to get yourself and your group members into a Healing Spring Circle and then you are able to spam that in eternity...I have ~34k magicka and over 1000 magicka reg as a Breton Templer.

    Concerning Inner Light / Mage Light. You just won't watch the circling blue spark each time, because this effect is often bugged (but the blue lit face might be still there). In addition the skill untoggles each time you change zones or port through wayshrines. As a healer it's pretty tough to get to 50% spell crit even with the Spell Precision trait in the CP Apprentice tree unlocked, if you wear a mix of sets like Mara, Torug and Healer's Habbit which provide great bonuses too. In addition as a Breton with Mage stone and divine enchantments on my smaller parts of my gear even 4% magicka add up not that bad.

    Structured Entropy might be discussable, but not Inner Light in my opinion.
    Edited by Flameheart on July 14, 2015 6:44AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • xMois
    xMois
    Flameheart wrote: »
    This isn't WoW, overhealing isn't truly an issue here, because in many encounters you are able to get yourself and your group members into a Healing Spring Circle and then you are able to spam that in eternity...I have ~34k magicka and over 1000 magicka reg as a Breton Templer.

    Concerning Inner Light / Mage Light. You just won't watch the circling blue spark each time, because this effect is often bugged (but the blue lit face might be still there). In addition the skill untoggles each time you change zones or port through wayshrines. As a healer it's pretty tough to get to 50% spell crit even with the Spell Precision trait in the CP Apprentice tree unlocked, if you wear a mix of sets like Mara, Torug and Healer's Habbit which provide great bonuses too. In addition as a Breton with Mage stone and divine enchantments on my smaller parts of my gear even 4% magicka add up not that bad.

    Structured Entropy might be discussable, but not Inner Light in my opinion.

    Can't be that tough to get to 50%, I'm at 40% by complete accident with a nowhere near min/maxed Wood Elf Templar. lol
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Then you have at least spellcrit chance min/maxed by accident. Add Inner Light to your 40% and you are there where I am, at ~50%.

    You will use a mix of Mara, Healer's Habit and Thorug in endgame. With luck you can get Thorns. Those sets provide a lot of magicka, magicka regen and some spell damage, not that much spell crit, but provide some nice set bonuses for 5 pieces. So your spell crit chance relies on your base crit chance, the number of ability points you put into magicka, + 6% spell crit due to piercing as your staff weapon trait, the 12 % from Spell Precision from CPs and Inner Light.

    Edited by Flameheart on July 14, 2015 1:34PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Tvedten
    Tvedten
    ✭✭
    A French Build, for your Summer Langage Works. :smile:
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Tvedten wrote: »
    A French Build, for your Summer Langage Works. :smile:

    Sorry, just german, english and some Latin here :-) As far as I see he might have spellcrit, but miss out mara and HH 5-set-bonuses. If you raise spell crit gearwise you will lose other things, it's unavoidable. I am still a healer, not really a magicka dps, so around 50% is what I want for crit healing, not much more.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Oh_Skrivva
    Oh_Skrivva
    ✭✭✭
    For my healer setup I run resto/destro. My restore staff is healing staff of thorn and my destro is master inferno. I'm a healer/dps. For gear sets, I run 5 healers habit, 3 torugs, and 3 restoration of thorn (when using restoration staff) all sets are gold v14 pieces except the 2 thorn rings that only drop as purple they are v12 the staff is gold of course my stats are 19k health and 41k magic when on master destro bar and 39k while on resto bar. With this set up my breath of life crit for over 22k so no need to spam heals. Leaving me to dps most of time. I consistently get 16-19k dps on boss fights. Highest dps on this setup I got was 24k. My resource pool is without pvp buffs btw. Also, my dps total is from whole fight not just from when I use Jesus beam for execute. The thorn set I use is supposedly a very rare drop. I got lucky to get complete set. When I did get the set. I didn't even have a healer toon yet. I leveled one up solely because I got the set.

    Spell crit is also 49% without pvp buff or thief stone.
    Edited by Oh_Skrivva on July 14, 2015 10:54AM
    Costco member

    Message brought to you by Cat Queefs Emporium
  • Tvedten
    Tvedten
    ✭✭
    Flameheart wrote: »
    Tvedten wrote: »
    A French Build, for your Summer Langage Works. :smile:

    Sorry, just german, english and some Latin here :-) As far as I see he might have spellcrit, but miss out mara and HH 5-set-bonuses. If you raise spell crit gearwise you will lose other things, it's unavoidable. I am still a healer, not really a magicka dps, so around 50% is what I want for crit healing, not much more.

    - I have the 5th bonus of Healer Habit.

    - The 5th bonus of Mara does not seem interesting in my opinion, and for the others bonus, they are the same at the Magnus set.

    - Spelldamage is at 1715 on screen but as I say in my text with Entropie always on it is 2080.

    So what things are loosing in this Build for you ?



  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Tvedten wrote: »
    Flameheart wrote: »
    Tvedten wrote: »
    A French Build, for your Summer Langage Works. :smile:

    Sorry, just german, english and some Latin here :-) As far as I see he might have spellcrit, but miss out mara and HH 5-set-bonuses. If you raise spell crit gearwise you will lose other things, it's unavoidable. I am still a healer, not really a magicka dps, so around 50% is what I want for crit healing, not much more.

    - I have the 5th bonus of Healer Habit.

    - The 5th bonus of Mara does not seem interesting in my opinion, and for the others bonus, they are the same at the Magnus set.

    - Spelldamage is at 1715 on screen but as I say in my text with Entropie always on it is 2080.

    So what things are loosing in this Build for you ?



    The site is strange, I had to open my browser to full window mode to actually get the screenhots in whole.

    Yep, you have a very similar build to mine and you use Inner Light (you even use Structured Entropy as I do) and you have 49% spell crit. Your magicka and spell damage values are almost equal as it is your distribution of health/magicka attribute points too, so what's the point ?

    The question was to get to maybe ~50% spell crit without using Inner Light, because the guy above had doubts about the advantage or maybe even "must have" value of Inner Light not only for a magicka dps, but for a healer too.

    Mara or Magnus doesn't make a big difference, it's a matter of taste for a Breton race templar with loads of magicka and already some CPs. The set bonuses are the same with exception of the 5-set-bonus (12 % magicka cost reduction for restoration staff skills vs. 8% magicka cost reduction of all magic skills/spells). Magnus might be better if you switch to a magicka dps role frequently.

    So in fact we both totally agree :-)

    Btw, I love the outfit colors of your Magnus Robe, what colors do you use ?

    Edited by Flameheart on July 14, 2015 1:53PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Tvedten
    Tvedten
    ✭✭
    Ok, sorry, I think I have a problem of translation with your previous post, yes we are agree. :)

    For my site it's just a Phpbb3 Forum.

    For colours, with my translation, sorry if mistakes :) :

    - Julianos White (rare, success AA trial normal mode).
    - Soul rock Purple (common, success Shadow Hunter).
    - Looter Purple (uncommon, success Epic Buyer).

  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Thank you :-)
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







Sign In or Register to comment.