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Player housing?

FreddyFarkas
I'm sure there's already a thread for this but, alas, I am lazy and don't feel like digging. So, will we see player housing at all in the form of DLC à la Hearthfire? I have noticed many buildings throughout the game that are inaccessible, which gives me a sliver of hope they could be used later on. I'm not an intense RP-er but I think it would be cool to have a home for my character. Additional storage space (like the bank) would be great too because I am a hoarder lol.

Just an idea, and I'm not sure how practical this is, but if it were like entering the Harborage or doing other solo quests where only you are in the instance, then I would like that. There could also be an option to invite people inside via the social tab in the start menu or something like that.

Any insight would be great...thanks!
Someone probably has better advice than me.

Xbox One - x Compozure x
Guild: Lock N Load (recruiting!)
  • SedoUmbra
    SedoUmbra
    ✭✭✭
    I doubt this will happen. Because it is an MMO there are thousands of people that will want a house and they won't be able to make thousands of houses for players (I assume). It would be an awesome idea if you could have a house, but problems of breaking into other peoples houses would be a problem.
  • FreddyFarkas
    SedoUmbra wrote: »
    I doubt this will happen. Because it is an MMO there are thousands of people that will want a house and they won't be able to make thousands of houses for players (I assume). It would be an awesome idea if you could have a house, but problems of breaking into other peoples houses would be a problem.

    I can see that being a problem. I wonder if they are able to make it similar to entering the Harborage and other solo quests? As in, when I enter my "house" it registers as solo so only I am inside. That way multiple players can buy the same house. Not sure if that is possible but just thoughts! Would be cool
    Someone probably has better advice than me.

    Xbox One - x Compozure x
    Guild: Lock N Load (recruiting!)
  • thepurestone
    thepurestone
    ✭✭
    Paul sage has talked about it, I read in another thread. He said that player housing will not even be talked about, at least till after 2 years of the game launch.

    I believe that is way too long, and I hope that it is not so, as housing is a necessary part of any decent mmorpg. This game has a perfect everything, except a gold sink. After getting a decent armour set (which you don't necessarily need to buy and can get from questing/dungeons/pvping etc), buying and upgrading a horse, and buying out all your inventory slots, there isn't much to spend gold on. And even all that doesn't cut it, as none of that gold sink is luxury or leisure, and it's not even much of a gold sink to begin with.

    Housing is also required for the players to have a sense of belonging and pride. You want a home in Tamriel to know you actually exist there, and also to have a place where you can kick back, relax and have a sense of ownership. You're always either in another's house, or a castle owned by someone else etc. Never do you actually feel like the place you're in is your's. Now I know for a 100% that these needs will NOT, I repeat NOT, be satisfied with instanced housing. So you're going to pretend to actually own a make believe house? Where everyone else is also going into to go to their own "home". It's a joke. So this is a game to satisfy our role play needs, but even in the game we have to pretend? That would be pathetic. You go into a separate dimension where somehow no one who was running into the same building is present.

    Housing should start with buying an actual plot of land, and making your house on it, bit by bit with FULL customisation. You pick the land, you pick the size, and full architectural planning. The houses would be VISIBLE to other people the way you decorate it and not be in another dimension. If allowed in, they may enter but otherwise be able to see it from the outside. Or if you want privacy in your lawn, you can make fences or walls. And there should be full cities, and neighbourhoods inhabited by players. And guild halls should be there too. If you really want to make it fun you'll make the houses sellable or auctionable. To have value of plots of land, and days of labour in making it. That would add a whole other element to this wonderful game, with an already extremely fun economy. Real estate agent company guilds would emerge, it would be insane! We would have labourers you could hire, and pay that are actually real people helping you out on your manual work! You could spend days working on a house and sell it. If the house is in a much desired area, it could be priced extremely highly! Yes, I know real estate agent work is extremely highly unlikely, but if they did add it, this would be the single most fun, and realistic mmorpg of all time. That's what everyone wants, right? Realistic and detailed and as close to actually living in the world as you can, isn't it?


    Yes I know there would be a problem of Tamriel being piled up with houses, and I have read some people suggesting a separate Tamriel universe or dimension for housing. Well again that would make it "make believe", you'll have to pretend to actually exist in the world but you'll just be in another universe pretending to actually have a home. One solution to this could be adding large pieces of land to the world of tamriel on it's edges. For example, where there are shorelines, large amounts of land could be added where player cities could be filled up. And once the land is filled up, the land could be increased by the edges further. This way the already existent land, and the story it holds, will not be harmed or affected. Another solution would be to make it so that the land in Tamriel is stretched so there is much more land, and the extra land can be used to house people and their guilds and shops and guild trading shops and meeting centres and bazaars! One more solution to this might be allotting specific areas for player housing, for example in stonefalls there will be a specific area where people can buy land and make houses, and once they fill up they can be only visible to the players who bought land there and for people who haven't, they will see a new empty city where they can again buy the area, but yes this will again add a sense of "make believe" as other people will already live there, but not be visible to you. To prevent that, you could make the areas for housing so large they will only need one more copy, or not even one copy since they should be made large enough to not be copied over and can house enough people.
  • Bindi
    Bindi
    ✭✭
    SedoUmbra wrote: »
    I doubt this will happen. Because it is an MMO there are thousands of people that will want a house and they won't be able to make thousands of houses for players (I assume). It would be an awesome idea if you could have a house, but problems of breaking into other peoples houses would be a problem.

    I can see that being a problem. I wonder if they are able to make it similar to entering the Harborage and other solo quests? As in, when I enter my "house" it registers as solo so only I am inside. That way multiple players can buy the same house. Not sure if that is possible but just thoughts! Would be cool

    DCUO and GTA Online's (thought GTA isn't an mmo) housing systems are like that so it's possible at least
    Edited by Bindi on July 8, 2015 12:40AM
  • lunarsyed
    lunarsyed
    ✭✭✭
    they follow the idea from gta 5 since thousands of players have houses and some in same building
  • OzJohnD
    OzJohnD
    ✭✭✭✭
    the only way it could be implemented with a massive player base is an instanced house or two in major cities

    Having said that, Istaria as a small scale MMORPG of many years ago (pre-WoW) implemented player housing where a guild had to buy a plot, and then players in the guild could purchase a sub-plot

    then spent months literally of gathering materials to build a small house to one of a number of set plans whilst continuing to pay weekly in game currency as rental .. a real time sink for a game that actually made it hard to gather materials

    no rent, the plot structure was dismantled by game coding and released to be "purchased" again

    EQ player housing was implemented a little better but still relied on ongoing in game currency rental to keep the house "live" .. i didnt stick long with EQ to find out if different iterations of EQ managed player housing well

    WoW has a personal player town in their last major expansion that is instanced, and other players can zone into it if invited by the town owner, but the town design is rigidly enforced with a small set of standard options.

    If player housing is a money earner for Zenimax it will find a way to may it happen
    Edited by OzJohnD on July 8, 2015 5:41AM
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Inufandom
    Inufandom
    I'm a ff14 player, and they have instances of land not on the map, large enough for 40 homes of small, medium, and large land plots, and to access them you have to take a ferry there, at least in some areas. Perhaps something similar would work, though it would still have the 'pretending' aspect. But there is that aspect always, no matter what you're doing in game. The world wouldn't need to be stretched, and having to take a boat to your neiborhood would make it seem rather elegant, and perhaps in a way make it seem more safe from thieves and the like. The privacy settings can be implemented, and several copies of the neiborhood can be made, in order to accommodate the vast number of players. Player homes would be immune to thievery, or else no one will buy them. I don't mind a little special concern about that thrown in ^^
  • Nichordius
    Nichordius
    ✭✭
    Paul sage has talked about it, I read in another thread. He said that player housing will not even be talked about, at least till after 2 years of the game launch.

    I believe that is way too long, and I hope that it is not so, as housing is a necessary part of any decent mmorpg. This game has a perfect everything, except a gold sink. After getting a decent armour set (which you don't necessarily need to buy and can get from questing/dungeons/pvping etc), buying and upgrading a horse, and buying out all your inventory slots, there isn't much to spend gold on. And even all that doesn't cut it, as none of that gold sink is luxury or leisure, and it's not even much of a gold sink to begin with.

    Housing is also required for the players to have a sense of belonging and pride. You want a home in Tamriel to know you actually exist there, and also to have a place where you can kick back, relax and have a sense of ownership. You're always either in another's house, or a castle owned by someone else etc. Never do you actually feel like the place you're in is your's. Now I know for a 100% that these needs will NOT, I repeat NOT, be satisfied with instanced housing. So you're going to pretend to actually own a make believe house? Where everyone else is also going into to go to their own "home". It's a joke. So this is a game to satisfy our role play needs, but even in the game we have to pretend? That would be pathetic. You go into a separate dimension where somehow no one who was running into the same building is present.

    Housing should start with buying an actual plot of land, and making your house on it, bit by bit with FULL customisation. You pick the land, you pick the size, and full architectural planning. The houses would be VISIBLE to other people the way you decorate it and not be in another dimension. If allowed in, they may enter but otherwise be able to see it from the outside. Or if you want privacy in your lawn, you can make fences or walls. And there should be full cities, and neighbourhoods inhabited by players. And guild halls should be there too. If you really want to make it fun you'll make the houses sellable or auctionable. To have value of plots of land, and days of labour in making it. That would add a whole other element to this wonderful game, with an already extremely fun economy. Real estate agent company guilds would emerge, it would be insane! We would have labourers you could hire, and pay that are actually real people helping you out on your manual work! You could spend days working on a house and sell it. If the house is in a much desired area, it could be priced extremely highly! Yes, I know real estate agent work is extremely highly unlikely, but if they did add it, this would be the single most fun, and realistic mmorpg of all time. That's what everyone wants, right? Realistic and detailed and as close to actually living in the world as you can, isn't it?


    Yes I know there would be a problem of Tamriel being piled up with houses, and I have read some people suggesting a separate Tamriel universe or dimension for housing. Well again that would make it "make believe", you'll have to pretend to actually exist in the world but you'll just be in another universe pretending to actually have a home. One solution to this could be adding large pieces of land to the world of tamriel on it's edges. For example, where there are shorelines, large amounts of land could be added where player cities could be filled up. And once the land is filled up, the land could be increased by the edges further. This way the already existent land, and the story it holds, will not be harmed or affected. Another solution would be to make it so that the land in Tamriel is stretched so there is much more land, and the extra land can be used to house people and their guilds and shops and guild trading shops and meeting centres and bazaars! One more solution to this might be allotting specific areas for player housing, for example in stonefalls there will be a specific area where people can buy land and make houses, and once they fill up they can be only visible to the players who bought land there and for people who haven't, they will see a new empty city where they can again buy the area, but yes this will again add a sense of "make believe" as other people will already live there, but not be visible to you. To prevent that, you could make the areas for housing so large they will only need one more copy, or not even one copy since they should be made large enough to not be copied over and can house enough people.

    If they actually worked their fingers to the bone as you have described, I don't think I would ever leave.
  • Eocosa
    Eocosa
    ✭✭✭
    I am a HUGE advocate of player housing in any game (the one flaw I really find with ESO to be honest) and am so therefore TOTALLY in favor of adding player housing. It creates a strong feeling of belonging in a game and a great time/cash sink decorating, gathering materials for, trophy hunting, etc.

    With the copious examples of player housing in previous MMOs I feel that the way this game is set up only really allows for 3 to be practically added.

    Either zones will have a "phased" area where a player could build their own house and only they could see their own unless specifically invited (the way WoW added strongholds).

    A separate zone which functions as a neighborhood that a player can purchase a plot in and develop a house that other plays in the neighborhood could see. These zones would have many separate instances of themselves(neighborhoods in this case) to allow for the many players. For example, say Eastmarch has a zone that can house ~20 players. This zone would have 50 copies with separate names so that players could visit their neighborhood or even their friends and from there find their house. This method was used in Lord of the Rings online. Personally this is my favorite.

    Finally the only other way I can see housing really working in this game is with particular houses that each player can "buy" and when they use the door they go to their own instance. This allows for the least amount of customization really, but may be the simplest to add. Grand Theft Auto Online and Everquest 2 both used this method.

    The other end of the spectrum which I really enjoyed was what Star Wars Galaxies did where essentially you could buy a house deed and outside of any of the main NPC cities you could drop it down. You could even build player towns/cities this way and within the house itself was room for essentially limitless customization. While I really enjoyed this method, I just do not see it being practical in this game as the zones themselves are just not large enough for the multitude of houses that would be placed. In SWG from the nearest npc city to another or a point of interest (such as Jabba's palace) it could take you, realistically 30+ minutes to run to without the use of a speeders. The ESO game world simply is not large enough for this, in my opinion.
  • Post6667
    Post6667
    They should make it so we can buy a guild house. That way they can make it like the guild traders and you have to bid on the guild house to win it and then after a month we have to re-bid on it or lose it. That is a far and easy way to do it.
  • BllyDnsr
    BllyDnsr
    ✭✭✭
    I know that EverQuest2 had player housing and it was an MMO, therefore it's not impossible. They also charged "rent" and the players had shelves to display their trophies :smiley:
    Guildmaster of Obsidian Covenant.
  • Frozstee
    Frozstee
    ✭✭✭
    Could someone please correct me if I'm wrong.
    I thought once a guild had enough players they could essentially battle to own a location/guild hall? This may just be a Cyrodil/PvP, but I remember being part of a guild a while back which was attempting to gain a location, or some sort, I really wasn't paying attention...

    @Eocosa I really liked your post, agreed with the use of LoTR Online style housing would be for the best benefit on TESTU. Probably the best or only one that would work with the server and game platform. Star Wars Galaxies style... Don't your mean Ultima Online! ... Throw back to where it all began?
    GT: Frozstee = Xbox - NA =
    "Bright Moons, and Sharp Claws my friends." - Zarum
  • chromaticwyrm
    Because not everyone enjoys PvP I'd hate to see houses having to be fought over though I am fine to have it both ways. I'd love to see player housing, perhaps they can do it like NWO that has a toolset you can make your own areas, and attach them to a door or place already existing in the world that is unused. Want to make money Zennimax? Charge for beyond a few base item placeables. I really enjoyed that aspect of that MMO. I know it's been talked about..and talked about. I'd honestly be happy with any implementation of guild halls or housing at this point.
    Edited by chromaticwyrm on August 24, 2015 7:22AM
  • Frozstee
    Frozstee
    ✭✭✭
    I'd love the Toolset option that NWO has for ESO, but I simply think ESO is too big... or perhaps I should say too compacted to be able to implement it properly. If ESO had multiple servers it would probably be more possible. Though I agree, any sort of guild hall housing would be pretty amazing.

    As of now my character claims ownership of random camp or crafting sites that are dotted across the realm. Sleepy Senche Overlook is probably my favorite "camp" site where I RP my character stays and watches over the valley. It's also a great spot for crafting, so win win.
    Anyone else do this?
    Edited by Frozstee on August 24, 2015 5:17PM
    GT: Frozstee = Xbox - NA =
    "Bright Moons, and Sharp Claws my friends." - Zarum
  • Artheiron
    Artheiron
    ✭✭✭
    fable 1 loved more than the rest of the series they say, why? I think because somehow they managed to build an emotional connection with the main character and you besides an awesome storytelling. same for the skyrim. your character achieved this and that, decided what to do, dealed with the consequences. how did they achieve this? basically they gave solid mechanics to make you feel you are there. you killed that innocent guy, they jailed you, you left your evil past behind, you killed the big bad guy and now you live there in that house. this simple story can be played or even lived in these games. but in eso, whatever you do, it doesn't matter. you're in an endless loop.

    So like I always defended these type of ideas and demanded some of them to come true, I want this one too. IMO all these small details like housing and many other mechanics and social activities needs to be in this game if they want to make a classic game. or it can be a yet another forgotten game from the call of duty series. no matter what, I'll always love elder scrolls.
  • HypnoticChronic1
    Inufandom wrote: »
    I'm a ff14 player, and they have instances of land not on the map, large enough for 40 homes of small, medium, and large land plots, and to access them you have to take a ferry there, at least in some areas. Perhaps something similar would work, though it would still have the 'pretending' aspect. But there is that aspect always, no matter what you're doing in game. The world wouldn't need to be stretched, and having to take a boat to your neiborhood would make it seem rather elegant, and perhaps in a way make it seem more safe from thieves and the like. The privacy settings can be implemented, and several copies of the neiborhood can be made, in order to accommodate the vast number of players. Player homes would be immune to thievery, or else no one will buy them. I don't mind a little special concern about that thrown in ^^

    Being a former FF14 player myself I agree with this outlook I loved the way FF14 had their housing setup and I really do think it can be implemented in ESO as well with the addition of aspects taken from Skyrims Hearthfire DLC such as making your own house the way you want it look instead of a kinda copy n paste affair on top of that they could use the hoard of in game materials for the houses and to furnish them (i.e. low quality housing components would be made with oak, iron etc. while high quality ones can be made with voidsteel and nightwood) and the corresponding crafting skills can be applied to it as well I think the only one that may need to be added would be stoneworking/masonry to add to that point I would like to see the ability to add racial styles to house components (i.e. Altmer, Nord, Imperial etc.) this would allow alot more diversity and RP options to it also and while I would prefer guild halls instead of individual player housing since it would reduce the amount of spaces needed by a slight amount and it would encourage players to join guilds which would give them more of a substantial value to the game then what they currently are also it would allow players to pool resources so individual players would not have to collect everything themselves for said houses now to the point of worrying about a cluster of houses/guild halls being all over the map what could be done is make a individual housing zone in each of the current PvE zones for example if a player is in AD they would have the option of putting their dwelling in Auridon, Grathwood, Greenshade etc. with only one restriction being implemented which would be you could only have a dwelling in your starting alliances territory for example a DC player could not build a dwelling in Eastmarch and in order to access these zones you could either walk thru a gate or take a ship/ferry to it for first time access after which the player can find and activate a wayshrine in the zone for easier access just like how it currently works with the towns/cities in game.
    Prefer knowledge to wealth, for the one is transitory, the other perpetual.

    Legion Of The Black Sun - Guildmaster

    Artanis Aiur - VR11 - Altmer - Sorcerer - Aldmeri Dominion

    Tiberius Aetius - L48 - Imperial - Templar - Aldmeri Dominion

    Alvalos Greenlake - L23 - Bosmer - Nightblade - Aldmeri Dominion

    Talvos Valnor - L31 - Dunmer - Dragonknight - Aldmeri Dominion
  • tom5330
    tom5330
    ✭✭✭
    Paul sage has talked about it, I read in another thread. He said that player housing will not even be talked about, at least till after 2 years of the game launch.

    I believe that is way too long, and I hope that it is not so, as housing is a necessary part of any decent mmorpg. This game has a perfect everything, except a gold sink. After getting a decent armour set (which you don't necessarily need to buy and can get from questing/dungeons/pvping etc), buying and upgrading a horse, and buying out all your inventory slots, there isn't much to spend gold on. And even all that doesn't cut it, as none of that gold sink is luxury or leisure, and it's not even much of a gold sink to begin with.

    Housing is also required for the players to have a sense of belonging and pride. You want a home in Tamriel to know you actually exist there, and also to have a place where you can kick back, relax and have a sense of ownership. You're always either in another's house, or a castle owned by someone else etc. Never do you actually feel like the place you're in is your's. Now I know for a 100% that these needs will NOT, I repeat NOT, be satisfied with instanced housing. So you're going to pretend to actually own a make believe house? Where everyone else is also going into to go to their own "home". It's a joke. So this is a game to satisfy our role play needs, but even in the game we have to pretend? That would be pathetic. You go into a separate dimension where somehow no one who was running into the same building is present.

    Housing should start with buying an actual plot of land, and making your house on it, bit by bit with FULL customisation. You pick the land, you pick the size, and full architectural planning. The houses would be VISIBLE to other people the way you decorate it and not be in another dimension. If allowed in, they may enter but otherwise be able to see it from the outside. Or if you want privacy in your lawn, you can make fences or walls. And there should be full cities, and neighbourhoods inhabited by players. And guild halls should be there too. If you really want to make it fun you'll make the houses sellable or auctionable. To have value of plots of land, and days of labour in making it. That would add a whole other element to this wonderful game, with an already extremely fun economy. Real estate agent company guilds would emerge, it would be insane! We would have labourers you could hire, and pay that are actually real people helping you out on your manual work! You could spend days working on a house and sell it. If the house is in a much desired area, it could be priced extremely highly! Yes, I know real estate agent work is extremely highly unlikely, but if they did add it, this would be the single most fun, and realistic mmorpg of all time. That's what everyone wants, right? Realistic and detailed and as close to actually living in the world as you can, isn't it?


    Yes I know there would be a problem of Tamriel being piled up with houses, and I have read some people suggesting a separate Tamriel universe or dimension for housing. Well again that would make it "make believe", you'll have to pretend to actually exist in the world but you'll just be in another universe pretending to actually have a home. One solution to this could be adding large pieces of land to the world of tamriel on it's edges. For example, where there are shorelines, large amounts of land could be added where player cities could be filled up. And once the land is filled up, the land could be increased by the edges further. This way the already existent land, and the story it holds, will not be harmed or affected. Another solution would be to make it so that the land in Tamriel is stretched so there is much more land, and the extra land can be used to house people and their guilds and shops and guild trading shops and meeting centres and bazaars! One more solution to this might be allotting specific areas for player housing, for example in stonefalls there will be a specific area where people can buy land and make houses, and once they fill up they can be only visible to the players who bought land there and for people who haven't, they will see a new empty city where they can again buy the area, but yes this will again add a sense of "make believe" as other people will already live there, but not be visible to you. To prevent that, you could make the areas for housing so large they will only need one more copy, or not even one copy since they should be made large enough to not be copied over and can house enough people.

    I could not have said it better myself. Everything you said is exactly how I feel. It would create so much more interest in the game if all of this was added. and i mean you wouldnt even need to have 100% customization straight away it could come in future updates.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes to housing,it can be instanced,but not now,one more thing for them to misconcede and screw up.fix *** first.
  • CoyoteNZ
    CoyoteNZ
    ✭✭
    My 2c worth on housing.

    Well sounds like housing is on its way, but I imagine it will be a long way away :(

    As to how it would work, this is how I would like to see it.

    I would like to see it Guild related, so you could end up having five houses if you were a member of five guilds.

    GUILD ACQUIRING A GULD HALL

    Firstly the guild has to activate housing. This would probably just be a once off purchase by the guild. This would give the guild a basic guild hall which comes with
    - one wayshire
    - a bunch of bunk rooms with chests at the end of each bed.
    - an outside terrain of a choice decided by the guild master (from a list available) on purchase.

    The chest at the end of the bed would only have a small limited space, like 5 slots. This could be upgraded with money etc. no matter which chest a person goes to, it always points him to his personal chest, so it doesn't matter which bunk room or bed he chooses.

    PURCHASING YOUR OWN HOUSE

    After that, there would be real-estate outside the hall. Every now and then there would be a little sign post where you could chose to purchase that slot. Naturally the prices would decrease further from the guild hall, though some spots, like near a river with a fishing spot, etc. would cost more. The purchase price of this mainly disappears, though some would go to the guild so the guild would i courage members to buy a section.

    BUILDING THE HOUSE
    The houses could be constructed maybe a little like Skyrim, but hopefully with a little more options.

    As for the houses themselves, I would like options like storage, work stations, personal wayshires, gardens, nice little practice PvP field out the back, etc to be available. These would all be a nice big juicy cash sink (in-game file, and cash store), with preference of a cut going to the guild.

    Personally I'd say everything inside ie containers, gardens,mets; are private, only accessible by the owner; everything outside the house, ie outdoor garden, storage box, etc is open to anybody walking past.

    ACCESSING THE HOUSES

    Preferred method to access the house would be if your guild had a guild hall, you can buy a guild key (stick it in the quest items preferably). When you 'use' the key, it opens a portal; which stays open u til either you walk away from it, or you walk through it. This would be an easy way to take your non-guild friends to your guilds island/plane of oblivian/etc.

    SELLING THE HOUSE
    We all like to look at new sites, or new houses. If you chose to sell your house, two options I would see fitting.
    1: You state you wish to move your house. First you empty the containers, then the house as a whole unit is placed as one item in your inventory. This way if/when you fi d a new site you like, you can purchase the land, and place the house. Naturally if you brought the house with crowns, this would be the only option, as you can't expect to turn crowns to gold, or refund crowns.

    2: empty the house, and sell it. You get like a %60 refund on materials and upgrades spent. The guild doesn't have to refund any of its cut naturally.


    GUILD PROBLEMS
    People will say that this leaves you at the mercy of your guild. If your guild dumps you, you can't access your house you paid for, and let's be honest, there are bad guilds out there. The way I would deal with this, is if you quit your guild, your house and all its contents are placed as one item in your inventory so you can replace it somewhere new, and you get a %60 refund on your land purchase.

    If your guild actually kicks you, you get your house placed in storage like above, but you get a %100 refund on your land purchase, and also the guild loses all the money it got from its cut from your land and house improvements; even if this puts the guild in dept. we can't make a system where the guild can blackmail you over access to your house or the investment in it.

    VISTORS AND DLC
    Vistors can travel through a portal and visit, but all containers are non-accessible. They can go outside and look at the landscape and houses, but they can't fish in the fishing holes, can't pick the flowers, can't purchase a section.

    Guild members who haven't purchase the DLC have the same rights as a vistor, but the they can purchase their own guild key to get there.

    Guild members who have purchased the DLC can pick flowers, fish, purchase land and build houses etc.

    This way you give people a little taste without the DLC, but to really join in, they need the purchase.
  • deadarmy5
    deadarmy5
    Soul Shriven
    Personally I think the idea of NOT having player housing is exactly why I went back to playing SWTOR. It gives a since of ownership and realism. And most importantly, as in skyrim, it gave the play a literal life with a wife/husband and kids to return to and call home. Achievements and trophies could be seen to remind you of your hard word work and trials. And most of all it was a money sink which this game does not have. I'm a huge supporter of rap but right now I feel like the game is simply kill this guy collect that and repeat. Give me a purpose to this and I'll return full swing and stay. But I refuse to play a game with no personal stake and where consequences don't matter given skyrim came before this.that game set a standard for all elder scrolls games and this one does not yet hold up to it. If I wanted to kill things pointlessly for no reason I'd play wow.

    Also lets be honest... Eso would make a killing with player housing. Not having it is like burning money on street.
  • MornaBaine
    MornaBaine
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    They are indeed working on player housing FINALLY. At first they said they were never going to do it. They have changed their tune since going B2P. And for that I am grateful. I SUSPECT the housing will be instanced in some way rather than out in the world. What is important to ME is that all the racial styles of architecture be available as well as the corresponding furniture and that all the furniture be interact-able.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • deadarmy5
    deadarmy5
    Soul Shriven
    MornaBaine wrote: »
    They are indeed working on player housing FINALLY. At first they said they were never going to do it. They have changed their tune since going B2P. And for that I am grateful. I SUSPECT the housing will be instanced in some way rather than out in the world. What is important to ME is that all the racial styles of architecture be available as well as the corresponding furniture and that all the furniture be interact-able.


    Morna I couldn't agree more about the racial styles. I hope they take it one step further and allow us to craft nearly everything ourselves like in Skyrim. Then they could implement the racial styles, the housing issues, and personalization/customization all at the same time. It would not only create a huge part of the games players love but I really believe it would give players a reason to FEEL the game in more than just one way. Definitely an excellent idea on that one!!!
  • Krainor1974
    Krainor1974
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    I agree with ideas but at first I think they will be plain and generic and prolly left for a long time while they deal with the next DLC. While we deal with what ever bugs come with it as usual. They seem to rush too much instead of taking there time and release them with as little bugs etc as possible. I think we all wouldn't mind waiting a bit longer between DLC if it meant less bugs and problems at release.
  • WarPhoenix75
    WarPhoenix75
    Soul Shriven
    I would love to see some place in the world where players could claim plots and create entire player towns; I feel like this would really add a much needed sense of belonging, which is what a lot of people are also saying. I do; however, see the difficulty in adding a predictably very massive non-instanced area. Also maybe the same area or a different specially designated area for guildhalls would be a very nice addition. It would definitely add a sense of community, a needed cash sink, and an awesome economy/market for real estate.
    NA XB1
    Ebonheart Pact
    Lieutenant in Arctic Empire
  • Krainor1974
    Krainor1974
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    It would be cool if some of these burnt down towns are rebuilt after a certain level
    I would like to have a house in Crestshade
    And it's populated by npc vamps n merchants
  • Salmeyna
    Salmeyna
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    First of all, i really love this game. I'm playing since release without major break, and i'm totally satisfied with everything until now...just missing the housing. I know, we don't know anything for sure, neither release date, nor any details, but it's getting closer and closer. That one news in the Road ahead was what got me totally hyped up.

    Don't know if anyone mentioned it before...i'd love player housing like in Morrowind.
    Get a quest from your Alliance leadership, for example, that for your heroic efforts you're given an opportunity to build your house. For free or by purchasing the land, it's not that important to me, but ofc it would be awesome to be able to choose at least between dozens of locations, no matter how you get there...
    Then you'd have to find a stonemason to build your house, and given time and expenses you could have an opportunity to hire personnel, guards, etc...not by talking random NPC into it - i'm sure that wouldn't work in MMO environment - but by finding specific NPCs in the open world. There could be spawn areas like for werewolves, where some NPCs could spawn that you could hire. They don't even have to have any features like trading or storaging /would be awesome though/, simply being able to talk to them i'd find really refreshing. Especially if they'd have textes like M'aiq, Raz, Darien or Naryu...or Pacrooti! :D
    Expanding the house, or building new stuff for it whatever system suggested being used, could take real world time like research...with moderation, ofc. It would be horrible to have to wait a whole month to just have a new room or something.
    Anyway, i'd love it if the housing wasn't only something you just buy with a click, and everything is finished. Random hired NPCs and customizable interior and exterior /or at least a multi-step building process before completion/ would be really awesome! Keep up the good work! I can't wait to see what we'll get!
  • Pheefs
    Pheefs
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    MornaBaine wrote: »
    What is important to ME is that all the racial styles of architecture be available as well as the corresponding furniture

    yes, I agree!
    & I want to be able to decorate with the trophies of my choice too.

    Salmeyna wrote: »
    Expanding the house, or building new stuff for it whatever system suggested being used, could take real world time like research... i'd love it if the housing wasn't only something you just buy with a click, and everything is finished. Random hired NPCs and customizable interior and exterior /or at least a multi-step building process before completion/ would be really awesome!

    A multi-step building process where we decide what the rooms are for and then build them ourselves, I love this idea!
    & I want to hire a Bard & a Gardener too!
    :smiley:
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  • wskill
    wskill
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    When i saw that long stretched out orc inn on that island where you get the seasomething orcs to join you i knew i had to buy it someday.

    Theres no code-wise problem making a specific amount of houses instanceable, just copy their interior static (not including population) and move it to a purchasable accountbound tab, it wont intervene with the existing version of it even concerning quests this way, you can just create a npc that will stand in front of the house that you can talk to to access the personal interior instance after having bought it.

    Its a bit minimal, unless theyd have to code in customization but i wouldnt find that necessary personally, its a bit too much.

    server: EU. platform: PS4. psn: Calamaistr (empty FR will be deleted)

    Wskill: Breton, as nb, bow, alchemy, tailor, woodsman. pec: hooded.
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  • Cubez
    Cubez
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    Yea player housing is needed and can be done. Other MMORPG's have done it fine for years now.
  • MikkeOfGreenRiver
    MikkeOfGreenRiver
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    A simple interior would be fine with me. Just having a place of one's own would go a long way in making the world feel like a place where my character dwells.
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