Stalwart385 wrote: »There are a couple issues with questing in groups. I don't blame them on zen, they are just inharent to a solo, completable zone.
The first is that it is impossible to coordinate. Three people can't be on at the same time always. To find the time for three people on and playing will severly cut your playtime. The rest of the time your twidiling your thumbs. To stay on the same steps is going to make someone play slower than they want to. If your going to have quests that change the environment and stay immersive, then youll have to be doing the same things at the same time.
The second is its too easy. The content its all designed for solo play. Vet zones used to be group focused but they made it easy. Until you get to Craglorn, questing is best solo.
The best thing you can do is just quest on your own then when friends are on do group dungeons, pvp, public dungeons, anchors and world bosses.
Now when you get to Craglorn youll end up forced into the first issue. Youll need people on the same quest step and certain parts require certain number of people. The missing guardian took me a week to find the people on the right part to start it. Upper craglorn main quests are better made, where anyone can join and help. Also there are repeatable quest through all craglorn.
I think the best thing they can do is add repeatable quests in each zone that are more difficult, but not have them require a group. Design them for 2-3 people like craglorn delves.
Tan9oSuccka wrote: »Hello.
Share doesn't work for those who already completed the quest, and/or will be in a different portion of the same quest.
Tan9oSuccka wrote: »Hello.
Share doesn't work for those who already completed the quest, and/or will be in a different portion of the same quest.
Obviously, then people would grind the same missions over again and get good rewards.
Tan9oSuccka wrote: »Hello.
Share doesn't work for those who already completed the quest, and/or will be in a different portion of the same quest.
Obviously, then people would grind the same missions over again and get good rewards.
Tan9oSuccka wrote: »I find that doing quests in a group is quite possibly the worst thing ever invented in ESO.
Thoughts?
Tan9oSuccka wrote: »Hello.
I find that doing quests in a group is quite possibly the worst thing ever invented in ESO. I would much rather play this "MMO" solo, which makes no sense. I want to play with my friends, but the system is terrible. Share doesn't work for those who already completed the quest, and/or will be in a different portion of the same quest.
Can it be fixed to match the Borderlands style quest system?
Group Leader sets the active quest which sets for all in the party. If you completed the quest prior, it doesn't give you the quest reward. You at least know where everyone is headed, and what's next.
Thoughts?