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Champion System passives question ( Is this Intended?)

Forcebuster
Forcebuster
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There are 2 champion passives that are working way differently and am not sure if this intended or not. 1st we have Precise strikes in the Ritual, the one the increases your critical damage. When you put points into that passive ull notice that your critical damage barely changes after several 3% or 5% are added into that.
Towards the end when you reach 85 of it, the rest 15 points wont even give u a raise of 1 damage,so you can basically leave at that and move on into something else. Even if you start calculating your damage factor which I assume starts at 1.5 by the time you have that 25% crit damage your damage factor will be somewhere around 1.6XX assuming you don't have any other passives giving you crit damage percentage. You can also test this by using aggressive horn and reducing your stamina where you don't have the 10% stamina boost and ull notice the big gap between 30% crit damage from the skill and the 25% crit damage from the Ritual.

Now we have another passive in the Apprentice Elfborn which gives spell crit damage,so I heard from couple of people that this one actually boosts your tool tip damage with spell crit damage, so I went and maxed it out and oh wow, every single point into that passive made a difference in both damage and crit damage so its like you are getting more damage and more crit damage from 1 passive. So at this time Iam not sure if precise strikes was supposed to work this way, where you get (more damage and crit damage) instead of spending 15 points gettin 3% crit damage and you still do the same amount of damage and your tool tip stays the same from 1-100 points.


I am not sure if I heard this right, long ago maybe 10 ESO live episodes ago they said that you can get your crit strike damage factor to 2.0 using the champion passives and some other passives, if this is true then a lot of players are missing critical strikes damage!! Hope this helps people
  • NotSo
    NotSo
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    Working as intended.

    Raising your base damage would absolutely add to your crit damage. Crit is based off of 2x your base damage, after all.
    Edited by NotSo on July 6, 2015 4:42AM
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Forcebuster
    Forcebuster
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    the thing is (precise passive )doesnt add any base damage!!! both give critical strikes damage but, Elfborn is giving base damage + critical damage
  • Xantaria
    Xantaria
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    NotSo wrote: »
    Working as intended.

    Raising your base damage would absolutely add to your crit damage. Crit is based off of 2x your base damage, after all.

    when will people stop posting false info.
    Edited by Xantaria on July 6, 2015 4:51AM
    Xantaria - Lead of Chimaira
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  • Seaber
    Seaber
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    Xantaria wrote: »
    NotSo wrote: »
    Working as intended.

    Raising your base damage would absolutely add to your crit damage. Crit is based off of 2x your base damage, after all.

    when will people stop posting false info.

    when ZOS release information on their version of maths
  • pWn3d_1337
    Crit calculation is not know how it works exactly to most people.

    Base crit is x1.5 which is obvious when you compare damage values. But it's not really clear how increase works. Let's say you get 1% increase to crit damage, does that mean x1.51 or is it 1+(0.5*1.01) = 1.505 or is it 1.5*1.01 = 1.515 ?

    I tried to test it once with a champion point increase but could not get a formula that would fit to the result. I think I know what mistake I did back then... a blue point increases my max magicka slightly, resulting in a higher base damage.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    And this si why I don't bother with crit. To many numbers all i know is if my GS does damage it does damage I dont need to go over board with how much it does. It does plenty as it is.
  • Amiculi
    Amiculi
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    Seaber wrote: »
    Xantaria wrote: »
    NotSo wrote: »
    Working as intended.

    Raising your base damage would absolutely add to your crit damage. Crit is based off of 2x your base damage, after all.

    when will people stop posting false info.

    when ZOS release information on their version of maths

    Unfortunately... they didn't document the systems very well.

    EB5lSak.gif
  • Forcebuster
    Forcebuster
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    pWn3d_1337 wrote: »
    Crit calculation is not know how it works exactly to most people.

    Base crit is x1.5 which is obvious when you compare damage values. But it's not really clear how increase works. Let's say you get 1% increase to crit damage, does that mean x1.51 or is it 1+(0.5*1.01) = 1.505 or is it 1.5*1.01 = 1.515 ?

    I tried to test it once with a champion point increase but could not get a formula that would fit to the result. I think I know what mistake I did back then... a blue point increases my max magicka slightly, resulting in a higher base damage.

    Yea blue points add magika that's true and it gives some magika increasing dmg by small amounts but what Im talking about is a magika skill getting an increase from 5.7k dmg to 6.0k dmg vs a stamina ability thts gets 100 more dmg from the stamina of the green points using the same amount of points in it (On a stam build). Yea I wish there some accurate calculation for it
    Edited by Forcebuster on July 6, 2015 6:42AM
  • pWn3d_1337
    The problem ist with 1point it's just such a minor difference, but when you have 25% increase its a lot of difference between:
    Added to crit damage: *(1,5+0,25)=1,75, multiplied to crits (all dmg): 1,5*1,25 = 1,875 or multiplied to only critical part: 1+0,5*1,25 = 1,625

    Then, how do multiple increases stack? Additive? Multiplicative? Let's say you habe +20% from CP and +5% from Mundus (don't know excact number, since game again hides everything)

    Add: +25%
    Mult: +26%

    Now add warhorn for +30%? i think:
    +55%?
    +63,8%?

    With multiple factors additive vs. multiplicative is a huge difference. Then how does divine trait + mundus apply? So many questions, a lot of effort to test that out.
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