My take on what I'd like to see added to the game, in a display of hopeless futility. Enjoy, or add your own, or both even. Sheogorath wouldnt discriminate.
Necromancy
Looked down upon by most mages, especially in this era as Mannimarco's Worm Cult wreak havoc and sow chaos across Tamriel, necromancy involves the study and control of spirits, the reanimation of corpses, harnessing the power of souls, and other distastefully delicious acts of magickery.
How To Unlock the Skill Tree: Visit your nearest worm cult recruitment camp, away from the eyes of condescending mages. Due to their sacriligious abuse of the natural order, Necromancers are unable to access the Druidism skill tree in a similar manner to vampires and werewolves being mutually exclusive.
Active Skills
Spirit Ward
Bind a hapless spirit to yourself for protection. The spirit will absorb a limited amount of damage directed at you before fizzling back into oblivion.
Soul Leech
Drain the soul from your victim, replenishing your health and magicka while you channel the effect.
Animate Corpse
Raise the body of a nearby dead enemy to become your unwilling puppet for a brief period. Defiling a corpse in this way prevents the target's allies from reviving it. The zombie will mindlessly strike at your enemies dealing moderate damage over time until it is killed or decays.
Bone Spear
Assemble the bones of fallen enemies into a terrifying spear to be thrown at the target. Deals additional damage for each nearby corpse.
Conjure Skeleton
Assemble a more permanent minion of bones to fight for you until it is killed or unsummoned.
Ultimate: Summon Bone Colossus
Raise a hulking beast of bone and sinew from the ground to crush your enemies for a brief duration.
Passive Skills
Necromantic Effigy
Reduces the cost of necromancy spells.
Undeath
Increases the duration of your spirit ward, soul leech, animate corpse, and bone colossus.
Soul Harvest
You have a chance to regain a soul shard whenever you recharge an enchantment or revive an ally.
Reaper
Each time an enemy dies within 20 meters, you regain a small amount of magicka, health, and stamina.
Unnatural Strength
Increases your armor and spell resistance for each necromancy skill slotted on your ability bar.
Druidism
Wardens of the green, Wyresses of Glenumbra, Keepers of valenwood, Shamans of the north, many individuals amongst many cultures have learned to call the powerful forces of nature to their aid. Druids call upon spirits, foliage, and beasts alike to support their allies or empower themselves in combat.
How To Unlock the Skill Tree: Pledge your support to the wyresses in glenumbra, the wardens in valenwood, or the keepers in black marsh and receive their training in nature magic.
Active Skills[/i]
Rejuvenation
Call down healing rains to restore health to nearby allies.
Tranquility
Abolish harmful magic from nearby allies.
Spirit Wolf
Call upon a spirit wolf to temporarily aid you in battle.
(Morphs: Spirit Bear, Spirit Tiger)
Empowering Totem
Create a stationary totem that increases damage dealt and reduces damage taken for all allies who fight near it.
Insect Swarm
Send a swarm of angry stinging insects at your opponent, dealing damage over time and weakening them.
Ultimate: Summon Spriggan
Summon a stationary spriggan to heal and cleanse nearby allies.
Passive Skills
Spirit Link
Increases the healing you receive from any source.
Primal Bond
Increases the duration of Spirit Wolf, Empowering Totem, and Summon Spriggan.
Renewal
Increases the amount healed by Rejuvenation and the number of effects removed by Tranquility.
Natural Resilience
Increases your spell resistance and armor.
Wildling
Natural creatures will no longer attack you without provocation (i.e. bears, wolves, etc.)
Combat Mastery
As supernatural forces proliferate, it becomes increasingly necessary for a man at arms to adapt and improve his combat prowess. Combat mastery increases your effectiveness when using any weapon, and gives you more options to out-fight your opponents in battle.
How To Unlock the Skill Tree: Speak to battlemasters at the fighter's guild to begin your training.
Active Skills
Backhand
Stun your target with a quick, unexpected swipe.
Leg Sweep
Knock down nearby enemies to gain the upper hand.
Tactical Retreat
Leap backwards away from your opponent, give yourself some breathing room.
Shoulder Charge
Charge forward with your shoulder high and head low, plowing through any enemies in your way to disorient and knock them down.
Guard
Go on the defensive. While toggled on, you gain a chance to dodge all incoming attacks, your armor and spell resistance is increased, and your shield blocks more damage at the cost of less stamina. Your weapon damage and spell power is reduced while guard is active.
Ultimate: Reinforcements
Call for fighter's guild mercenaries to come to your aid. Summons a Guild blade that will fight by your side until killed or dismissed.
(Morphs: Guild Shieldbearer - Tank / Guild Bowman - Ranged Damage Dealer)
Passive Skills
Martial Prowess
Increases your experience gain with the 1h and shield, dual wield, two handed, and bow skill lines.
Deflection
Increases your armor for each piece of medium or heavy armor equipped.
Strength of the Bear
Reduces all incoming damage by a small amount for each enemy within 10 meters, up to 3.
Strength of the Wolf
Increases your weapon damage by a small amount for each ally within 10 meters, up to 3.
Combat Tactics
Any time you successfully bash to interrupt a spellcast or block a heavy attack, the stamina cost is refunded.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank