Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Changes to Sorc Teleport will cripple the offensive morph Streak

Eucken
Eucken
✭✭✭
With the new changes coming to streak, that were mentioned in ESO live I feel that the offensive Morph ist getting collateral damaged.

I understand that the allways escaping sorc can be frustrating so I am proposing a change to that morph that would still prevent him from from easly escaping with 20 streak while still be usefull in combat.

The solution is quite simple, each time the streak morph does dmg the debuff will not apply/disappear. This way it can still be used in combat but the moment you use it just to get away from your enemys it will give you the same new restrictions.

maybe @ZOS_GinaBruno can send Eric this Idea in a hot air ballon ;)
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    Didn't you hear that they actually want to remove Sorc from the game. Apparently too many people complain about them because of version 1.3.

  • iTzStevey
    iTzStevey
    ✭✭✭
    They would never remove an entire class from the game. They're not that stupid. Pretty much every loyal sorc player would ditch the game if they did that , which means they would lose money. From what Eric said about shield stacking it sounds like they're going to be adding gear geared toward combating shields, or just damage absorbing effects, probably a set bonus.
  • Eucken
    Eucken
    ✭✭✭
    well I don't think the weakening of one skill should be seen as horrible as some of my fellow sorcs see it :)
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    The devs really arent thinking these changes through. I've never seen the issue with bolt escape - if someone wants to get out of a fight in pvp, let them. The only problem here is that sorcs are the -only- class with an escape (everyone always tries to claim that nightblades can just poof into invisibility and run away, but they seem to forget the 2 second duration and limited movement speed while invisible).

    Besides, pvp in cyrodiil is objective based. If you get your enemy to run away, you've just caused them to flee from the objective.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    The devs really arent thinking these changes through. I've never seen the issue with bolt escape - if someone wants to get out of a fight in pvp, let them. The only problem here is that sorcs are the -only- class with an escape (everyone always tries to claim that nightblades can just poof into invisibility and run away, but they seem to forget the 2 second duration and limited movement speed while invisible).

    Besides, pvp in cyrodiil is objective based. If you get your enemy to run away, you've just caused them to flee from the objective.

    Spot on.... there isn't an issue with it... its another L2P issue where too many people haven't bothered to learn the counters, whined & got the other class nerfed.

    It really isn't an escape anymore.... lets face it, the only time you want to use it to escape is when a battle isn't going well... that means you almost certainly are not at full magicka... so you're going to get crippled.

    Being able to bolt 3 or 4 times isn't enough to escape anybody due to the really short distance... especially not the stam builds who can just sprint forever... or god forbid use one of the designed counters (Gap closers!!!) which have a far far greater range.

    It'll really hurt stam sorcs as well... they won't be able to use it to escape at all.

    It's just another very poorly thought out knee jerk response, that will make the skill verging on useless for the purpose it was intended.

    If they want to tone it down then fine.... but to escape you need to be able to bolt at least 5 or 6 time MINIMUM.... and thats now a 300% cost increase! Insane!
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bolt Escape is dead and nothing can change that. Stamina sprinters will just eat us, even more than they do right now.
    I think I will blink as many times as possible and then drink an invisisble potion. I will not allow ZoS to decide, if I am allowed to escape or not. Nightblades can just make poof, and everyone else can use mistform to become invinceable and safely run to the next keep, ressource our outpost or to their allies.

    So basically everyone can escape better than Sorcs do. Rename Bolt Escape into 'Magicka Drain' : Drains an outragous amount of your Magicka to teleport you for laughable 15 meters.
    Edited by Dracane on July 3, 2015 7:34PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • NotSo
    NotSo
    ✭✭✭✭
    I wish zos would be a little more creative with their nerfs. BoL should only cost extra if you are actively being engaged/absorbing projectiles. Streak should only cost more if you are not landing stuns on anybody, also get rid of stun effect around the start point of streak. And bolt escape should just inherently have an increase per cast.
    Edited by NotSo on July 3, 2015 7:41PM
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Are you freaking kidding me? I haven't been following things for a while. ANOTHER bolt nerf????
  • Valnas
    Valnas
    ✭✭✭✭
    they should make the cost increase come into play if no targets are hit
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Are you freaking kidding me? I haven't been following things for a while. ANOTHER bolt nerf????

    Yep, but remember that they're doing this "very carefully."
  • Zlater
    Zlater
    ✭✭✭
    Bolt is what made PvP fun and Wards are a sorc's replacement for self heals. Why do they feel the need to kill all sorcerers?
    Ask for an invite to the greatest network of guilds ever. Redfur Trading, Redfur Exchange and Redfur Army!

    www.redfurconnect.com
  • Deathbyflame
    Deathbyflame
    Soul Shriven
    Sorcs are going to get recked in pvp without shield stacking, the only reason we did it is because it was our ONLY WAY to not die while wearing light armor which is the least powerful armor and now we will have nothing no defense and no escape we will shoot them once with a c-frag than get reked
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    The best way to fix BE is to reset the cost increase if you hit someone with an attack other than Streak/BoL.

    This way sorcs can still use Streak/BoL offensively to stun players but wont be able to Streak/BoL away from any fights without problems.

    Any thoughts on this?
    Edited by Septimus_Magna on July 4, 2015 5:51AM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Zlater
    Zlater
    ✭✭✭
    The best way to fix BE is to reset the cost increase if you hit someone with an attack other than Streak/BoL.

    This way sorcs can still use Streak/BoL offensively to stun players but wont be able to Streak/BoL away from any fights without problems.

    Any thoughts on this?

    I think it needs to stay as an escape mechanic too. If we nerf that then why not nerf NB's invisibility and Shadow Image? It is one of the sorcs signature abilities, and honestly I cant see anyone using it after the patch, the magicka cost is too much to justify slotting it when it would be better to use harness magicka instead and face tank everybody.
    Ask for an invite to the greatest network of guilds ever. Redfur Trading, Redfur Exchange and Redfur Army!

    www.redfurconnect.com
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm currently learning how to play without it entirely. I will not use an ability, that drains my Magicka for nothing.

    And using it 1 or 2 times is just useless, melees just gap close and boom. It's an useless ability now. I probably respec to Ball of Lightning instead of Streak, even though it's the biggest noob ability in the game.
    Edited by Dracane on July 4, 2015 7:54AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • chevalierknight
    chevalierknight
    ✭✭✭
    Lynx7386 wrote: »
    The devs really arent thinking these changes through. I've never seen the issue with bolt escape - if someone wants to get out of a fight in pvp, let them. The only problem here is that sorcs are the -only- class with an escape (everyone always tries to claim that nightblades can just poof into invisibility and run away, but they seem to forget the 2 second duration and limited movement speed while invisible).

    Besides, pvp in cyrodiil is objective based. If you get your enemy to run away, you've just caused them to flee from the objective.

    Dont know what nightblade class your on about but dark cloak is 4 secs
  • Zlater
    Zlater
    ✭✭✭
    Lynx7386 wrote: »
    The devs really arent thinking these changes through. I've never seen the issue with bolt escape - if someone wants to get out of a fight in pvp, let them. The only problem here is that sorcs are the -only- class with an escape (everyone always tries to claim that nightblades can just poof into invisibility and run away, but they seem to forget the 2 second duration and limited movement speed while invisible).

    Besides, pvp in cyrodiil is objective based. If you get your enemy to run away, you've just caused them to flee from the objective.

    Dont know what nightblade class your on about but dark cloak is 4 secs

    Shadow Image <- Bam and you vanish :P
    Ask for an invite to the greatest network of guilds ever. Redfur Trading, Redfur Exchange and Redfur Army!

    www.redfurconnect.com
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Dark cloack duration is 2,9 sec max, but each time you re-use it, you refresh the duration while remain invisible. So, a magicka NB can rest invisible all the time, exactly like some sorc can tp without any magicka problem (with a far lower cost).
    It's even better than BO if you use it from distance, when you are out of range of detection potions and aoe. And with shadow image, it's easy to do.

    I think the change to BO is good for the most part, as long as dodge roll have the same mechanism. But streak need a boost instead, or a cost reduction for the first use.
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
    ✭✭✭
    Honestly, my vote would be for Bolt Escape, and lightning form to become two abilities of a new forced bar for the Stormcaller ultimate power overload. ....myself, I could care less about PVP or balance in general... I think games should be FUN.... and it is bloody brilliantly fun to teleport all over ther frickin place. .... I think the game needs more polymorph type ultimates, and I think it would be awesome for power overload to become ZEUS/ODIN mode... up the ultimate cost make it function kind of like werewolf, and limit the available abilities to teleport, regular attacks, and have lightning form and crit surge be a permanent buff while activated.

    OR, what if bolt escape instead of using magicka after the 2nd or 3rd use required ultimate?
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Overload would be OP like that, but I like the idea to transform surge and lightning form into toogle un overload form. And new animations in overload why not, but don't change my skin please.
  • bloodravnb14_ESO
    Bolt escape should be made into an ultimate, then it can cost a fixed amount. maybe like 15-20 ult a shot? then if you want to spam it repeatedly to escape you can, and it will make sorc movement on par with everyone else outside of combat. This way it will cost a resource that you can't just stack regen and forget about, and people won't be able to complain as much since it will be an ultimate
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Zlater wrote: »
    The best way to fix BE is to reset the cost increase if you hit someone with an attack other than Streak/BoL.

    This way sorcs can still use Streak/BoL offensively to stun players but wont be able to Streak/BoL away from any fights without problems.

    Any thoughts on this?

    I think it needs to stay as an escape mechanic too. If we nerf that then why not nerf NB's invisibility and Shadow Image? It is one of the sorcs signature abilities, and honestly I cant see anyone using it after the patch, the magicka cost is too much to justify slotting it when it would be better to use harness magicka instead and face tank everybody.

    I agree, it should stay an escape, the name is Bolt Escape after all.
    There are multiple viable ways to catch a bolting sorc, for example with gap closers or speed buff bow roll sprint.

    Tanking multiple people with 3 wards has never worked for me, you need to block to avoid getting CCed and/or break-free so your stamina is gone within a few seconds. Also the physical damage isnt absorbed by harness magicka so against stamina builds (ie gankers) you need to use BE to line of sight them in order to survive and have a chance.

    I still think sorcs can be quite strong after update 7 but I think it will be heavily dependent on the amount of CPs, to reduce magicka cost and increase magicka regen. This is exactly the opposite of what should happen if I understand the ESO community correctly.
    Edited by Septimus_Magna on July 4, 2015 6:37PM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
Sign In or Register to comment.