Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Leap Second!

  • Sithisvoid
    Sithisvoid
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    Yeah I thought I was the only one who thought this was completely absurd. I mean has science nothing better to do?
    Edited by Sithisvoid on July 1, 2015 11:57AM
  • Ljungstroem
    Ljungstroem
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    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.
  • Rinmaethodain
    Rinmaethodain
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    "Starting on Wednesday, July 1st at 2:00AM EDT / 7:00AM BST, we will be performing maintenance on all ESOTU megaservers due to the impending leap second (yes, we’re serious.) Downtime will be approximately one hour per megaserver; we'll let you know as each one is complete, or you can keep an eye on our Service Alerts page. Below is the current schedule for each maintenance:

    [COMPLETE] - Xbox One European Megaserver
    [COMPLETE] - PlayStation 4 European Megaserver
    [COMPLETE] - PC/Mac European Megaserver
    [COMPLETE] - Xbox One North American Megaserver
    [COMPLETE] - PlayStation 4 North American Megaserver
    [COMPLETE] - PC/Mac North American Megaserver

    We also want to give you a heads up that there’s a possibility of maintenance beginning at 8:00PM EDT / 1:00AM BST in the event the leap second affects our systems. We’ll let you know if this ends up being the case."

    This part:
    "Starting on Wednesday, July 1st at 2:00AM EDT / 7:00AM BST, we will be performing maintenance on all ESOTU "

    "We also want to give you a heads up that there’s a possibility of maintenance beginning at 8:00PM EDT / 1:00AM BST in the event the leap second affects our systems. We’ll let you know if this ends up being the case.""

    So the actual even of leap second affecting ZOS systems happens at 8PM EDT

    They just choose to make maintenance at 2AM EDT

    Just as they choose today 2AM EDT they could choose any date that is before 8:00PM EDT today
  • Sithisvoid
    Sithisvoid
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    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.

    It's not just in game it's the entire world that's doing it. I seriously thought i was being trolled at first.
  • mikey27
    mikey27
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    I hope the NA megaserver will be up in 15 minutes, because thats when supposedly all maintenances should be done.

    I wonder why they couldnt do it during that 7 hour downtime last monday when they patched game.

    Because ZoS dont control leap seconds, its done at 12 UTC worldwide, every single site/game/program is affected...
  • Phinix1
    Phinix1
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    ✭✭✭✭✭
    Earth has a bi-polar wobble. Leap seconds are like Xanax: It evens things out for the rest of us. XD
  • Junipus
    Junipus
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    This has nothing to do with leap seconds and all to do with people complaining that they have to wait to play something.

    Yes it sucks, but acting like "geez mom! Give me 5 minutes" doesn't make you look like a functioning adult who has anything better to do during that one hour.
    The Legendary Nothing
  • BloodWolfe
    BloodWolfe
    ✭✭✭✭
    Seriously people, is 1 hour really that big of a deal? I mean come on, get a life! The level of ignorance too is astounding! It's just the me me me self-entitlement generation and it's getting ridiculous!

    As @Egonieser and others have stated, that 1 second may not matter or make a difference to you but in the digital world it can have a larger impact especially when the entire world is adjusting for this, so 1 hour maintenance to keep ahead of it or a potential crash that may then take more than an hour of time to correct? I rather see the preventative maintenance than having a larger issue causing more downtime.

    Again though, it's 1 freaking hour out of a 24 hour day. Use that time to shower, have breakfast, do something to get that out of the way
    Edited by BloodWolfe on July 1, 2015 12:03PM
  • Aett_Thorn
    Aett_Thorn
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    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.

    Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.

    Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.
  • Ljungstroem
    Ljungstroem
    ✭✭✭
    Sithisvoid wrote: »
    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.

    It's not just in game it's the entire world that's doing it. I seriously thought i was being trolled at first.

    I understand this is the whole world, but what does it change for the game is what I am asking.
    Is it conflicting with their computer software thats maintaining the game or what are we talking about?
  • Faugaun
    Faugaun
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    mikey27 wrote: »
    I hope the NA megaserver will be up in 15 minutes, because thats when supposedly all maintenances should be done.

    I wonder why they couldnt do it during that 7 hour downtime last monday when they patched game.

    Because ZoS dont control leap seconds, its done at 12 UTC worldwide, every single site/game/program is affected...

    did you read this before you posted? it's 2 posts above yours
    "Starting on Wednesday, July 1st at 2:00AM EDT / 7:00AM BST, we will be performing maintenance on all ESOTU megaservers due to the impending leap second (yes, we’re serious.) Downtime will be approximately one hour per megaserver; we'll let you know as each one is complete, or you can keep an eye on our Service Alerts page. Below is the current schedule for each maintenance:

    [COMPLETE] - Xbox One European Megaserver
    [COMPLETE] - PlayStation 4 European Megaserver
    [COMPLETE] - PC/Mac European Megaserver
    [COMPLETE] - Xbox One North American Megaserver
    [COMPLETE] - PlayStation 4 North American Megaserver
    [COMPLETE] - PC/Mac North American Megaserver

    We also want to give you a heads up that there’s a possibility of maintenance beginning at 8:00PM EDT / 1:00AM BST in the event the leap second affects our systems. We’ll let you know if this ends up being the case."

    This part:
    "Starting on Wednesday, July 1st at 2:00AM EDT / 7:00AM BST, we will be performing maintenance on all ESOTU "

    "We also want to give you a heads up that there’s a possibility of maintenance beginning at 8:00PM EDT / 1:00AM BST in the event the leap second affects our systems. We’ll let you know if this ends up being the case.""

    So the actual even of leap second affecting ZOS systems happens at 8PM EDT

    They just choose to make maintenance at 2AM EDT

    Just as they choose today 2AM EDT they could choose any date that is before 8:00PM EDT today

  • VictoriaRachel
    VictoriaRachel
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    Actually you got the wrong end of the stick there. It was 8pm EDT yesterday. They are just updating as soon as possible after the event.
  • Faugaun
    Faugaun
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    Aett_Thorn wrote: »
    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.

    Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.

    Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.

    wait so when I have 900 ms ping in cyrodil it could actually land on the servers at about the same time as real time? WTF we wanna stay 1 second behind! ZoS should utilize this time-space continuum bending technology to solve cyrodillic lag!
  • Rune_Relic
    Rune_Relic
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    So where does a leap second fit in with SOON ...relativity speaking ?
    Surely ZOS timeframe is a much looser system than everyone else uses ;)
    ie. no impact.
    Edited by Rune_Relic on July 1, 2015 12:15PM
    Anything that can be exploited will be exploited
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Faugaun wrote: »
    Aett_Thorn wrote: »
    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.

    Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.

    Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.

    wait so when I have 900 ms ping in cyrodil it could actually land on the servers at about the same time as real time? WTF we wanna stay 1 second behind! ZoS should utilize this time-space continuum bending technology to solve cyrodillic lag!

    lol
  • mtwiggz
    mtwiggz
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    Time clock at work did not take account of this leap second. I shall be speaking to HR about how this will effect my pay check.
  • OrphanHelgen
    OrphanHelgen
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    HIDDEN NERFES! NOTHING ELSE THEN HIDDEN SECRET NERFES WE DONT KNOW ABOUT AND IS NOT IN PATCH NOTES BECAUSE REASONS SECRET CORRUPT
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Merlin13KAGL
    Merlin13KAGL
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    • Systems get stupid when they get out of sync.
    • Systems use timestamps to maintain that sync.
    • Systems get even stupider when things 'arrive' before they ever 'left.'
    • The irony in attempting to maintain accurate time is vast. As one of the most technologically advanced countries in the world, you will likely never see any two clocks with the same time.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ljungstroem
    Ljungstroem
    ✭✭✭
    Aett_Thorn wrote: »
    Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.

    Again I might have completely missed the point, seeing I actually have no clue what this is all about.

    If someone would explain this to me, in human words I would be pleased.

    Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.

    Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.

    This totally got it for me, once again thanks!
  • Faugaun
    Faugaun
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    mtwiggz wrote: »
    Time clock at work did not take account of this leap second. I shall be speaking to HR about how this will effect my pay check.

    And the mass banking collapse begins...let's just hope the chain block cam have its time updated .... (cryptocurrency reference).
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    .
    I understand this is the whole world, but what does it change for the game is what I am asking. Is it conflicting with their computer software thats maintaining the game or what are we talking about?

    It causes problems with timed or time monitored activities on computers and computer networks. I don't know to what extent this is used by ZOS and the game.

    They probably do not update the time automatically and the megaserver is unaware of this leap second until they update the time. To pick up this leap second, and prevent problems caused by the leap second, they have to shut down the server applications on the megaserver, update the time, and then restart everything.


    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • RedTalon
    RedTalon
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    Sounds like a new in-game skill for stunning people
  • Sandmanninja
    Sandmanninja
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    It probably relates to the operating system for the servers.

    Gotta keep everything in sync
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
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