Ljungstroem wrote: »Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.
Again I might have completely missed the point, seeing I actually have no clue what this is all about.
If someone would explain this to me, in human words I would be pleased.
MaximusDargus wrote: »I hope the NA megaserver will be up in 15 minutes, because thats when supposedly all maintenances should be done.
I wonder why they couldnt do it during that 7 hour downtime last monday when they patched game.
Ljungstroem wrote: »Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.
Again I might have completely missed the point, seeing I actually have no clue what this is all about.
If someone would explain this to me, in human words I would be pleased.
Sithisvoid wrote: »Ljungstroem wrote: »Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.
Again I might have completely missed the point, seeing I actually have no clue what this is all about.
If someone would explain this to me, in human words I would be pleased.
It's not just in game it's the entire world that's doing it. I seriously thought i was being trolled at first.
MaximusDargus wrote: »I hope the NA megaserver will be up in 15 minutes, because thats when supposedly all maintenances should be done.
I wonder why they couldnt do it during that 7 hour downtime last monday when they patched game.
Because ZoS dont control leap seconds, its done at 12 UTC worldwide, every single site/game/program is affected...
MaximusDargus wrote: »"Starting on Wednesday, July 1st at 2:00AM EDT / 7:00AM BST, we will be performing maintenance on all ESOTU megaservers due to the impending leap second (yes, we’re serious.) Downtime will be approximately one hour per megaserver; we'll let you know as each one is complete, or you can keep an eye on our Service Alerts page. Below is the current schedule for each maintenance:
[COMPLETE] - Xbox One European Megaserver
[COMPLETE] - PlayStation 4 European Megaserver
[COMPLETE] - PC/Mac European Megaserver
[COMPLETE] - Xbox One North American Megaserver
[COMPLETE] - PlayStation 4 North American Megaserver
[COMPLETE] - PC/Mac North American Megaserver
We also want to give you a heads up that there’s a possibility of maintenance beginning at 8:00PM EDT / 1:00AM BST in the event the leap second affects our systems. We’ll let you know if this ends up being the case."
This part:
"Starting on Wednesday, July 1st at 2:00AM EDT / 7:00AM BST, we will be performing maintenance on all ESOTU "
"We also want to give you a heads up that there’s a possibility of maintenance beginning at 8:00PM EDT / 1:00AM BST in the event the leap second affects our systems. We’ll let you know if this ends up being the case.""
So the actual even of leap second affecting ZOS systems happens at 8PM EDT
They just choose to make maintenance at 2AM EDT
Just as they choose today 2AM EDT they could choose any date that is before 8:00PM EDT today
Aett_Thorn wrote: »Ljungstroem wrote: »Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.
Again I might have completely missed the point, seeing I actually have no clue what this is all about.
If someone would explain this to me, in human words I would be pleased.
Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.
Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.
Aett_Thorn wrote: »Ljungstroem wrote: »Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.
Again I might have completely missed the point, seeing I actually have no clue what this is all about.
If someone would explain this to me, in human words I would be pleased.
Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.
Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.
wait so when I have 900 ms ping in cyrodil it could actually land on the servers at about the same time as real time? WTF we wanna stay 1 second behind! ZoS should utilize this time-space continuum bending technology to solve cyrodillic lag!
Aett_Thorn wrote: »Ljungstroem wrote: »Can someone explain me what this exactly does for our game? For me without any knowledge of this subject would seem that a second in our in-game time would not matter at all. It is not like we are depended on the time outside of the game. The only thing that would change was that the change from day to night would be 1 second longer.
Again I might have completely missed the point, seeing I actually have no clue what this is all about.
If someone would explain this to me, in human words I would be pleased.
Okay, let me see if I can do this justice. Your computer and the game are communicating through a network of devices. Each of these devices will timestamp your data as it goes through the network as part of their normal processes.
Now, let's say that it takes a few milliseconds for data to come from the game to your computer and vice-versa. However, the network has accounted for the leap second, but the game hasn't. So you send a packet of data that is timecoded as 8:02:53, it takes a few milliseconds to get to the game, but the game says that it is only 8:02:52. So the game can't reconcile the fact that you sent the game a data packet from a second in the future. While this would likely cause few problems with a game, it could be an issue with their server setup. And in other markets, it can cause huge headaches.
Time clock at work did not take account of this leap second. I shall be speaking to HR about how this will effect my pay check.
Ljungstroem wrote: »I understand this is the whole world, but what does it change for the game is what I am asking. Is it conflicting with their computer software thats maintaining the game or what are we talking about?