Akavir_Sentinel wrote: »No. If you want to be effective in PvP, then put in the time and level up, get the gear, get the skills, and learn to play your class like everyone else has.
Akavir_Sentinel wrote: »No. If you want to be effective in PvP, then put in the time and level up, get the gear, get the skills, and learn to play your class like everyone else has.
That makes 0 sense, So your saying.. if im Lv 10 and skill wise im a much better player than my enemy, i mean its not even close, but since hes lv 30-50 i cant win? makes ZERO sense
ChingChangChui wrote: »Every mmo I've played, it's always people who pvp that complain the most. And it's always about how their lvl or particular power chosen won't stack up against the others.
A big NO from me too. Character progression, IMO, is always a must. Or what's the point of playing?
A level 15 who is on equal ground with a level 40 (in any game) is what my worst nightmares are made of.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »No. If you want to be effective in PvP, then put in the time and level up, get the gear, get the skills, and learn to play your class like everyone else has.
That makes 0 sense, So your saying.. if im Lv 10 and skill wise im a much better player than my enemy, i mean its not even close, but since hes lv 30-50 i cant win? makes ZERO sense
I don't care how much "skill' you supposedly think you have. If you have level 10 gear and are going up against a player that has level 40-50 gear, you aren't going to be on an even playing field. Zenimax has already added battle leveling to put your stats up to those equating a level 50 character. What more do you want?
If you beat on an AFK player for 50 seconds and didn't kill him, you have absolutely zero skill.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »No. If you want to be effective in PvP, then put in the time and level up, get the gear, get the skills, and learn to play your class like everyone else has.
That makes 0 sense, So your saying.. if im Lv 10 and skill wise im a much better player than my enemy, i mean its not even close, but since hes lv 30-50 i cant win? makes ZERO sense
I don't care how much "skill' you supposedly think you have. If you have level 10 gear and are going up against a player that has level 40-50 gear, you aren't going to be on an even playing field. Zenimax has already added battle leveling to put your stats up to those equating a level 50 character. What more do you want?
If you beat on an AFK player for 50 seconds and didn't kill him, you have absolutely zero skill.
why have lv 10 players in the same game as 50?
Akavir_Sentinel wrote: »ChingChangChui wrote: »Every mmo I've played, it's always people who pvp that complain the most. And it's always about how their lvl or particular power chosen won't stack up against the others.
A big NO from me too. Character progression, IMO, is always a must. Or what's the point of playing?
A level 15 who is on equal ground with a level 40 (in any game) is what my worst nightmares are made of.
QFT. I've lost count of the number of times that skills have been nerfed for everyone in ESO because of PvP whines.
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
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Battle leveling is already a thing. i dont know where you pvped that you didnt have that on at lvl 15.
So NO your suggestion is redundant and unnecessary.
PvP is dead atm anyways outside of black water blade. join a zerg or wait until ZoS take their heads out of the sand.
Akavir_Sentinel wrote: »ChingChangChui wrote: »Every mmo I've played, it's always people who pvp that complain the most. And it's always about how their lvl or particular power chosen won't stack up against the others.
A big NO from me too. Character progression, IMO, is always a must. Or what's the point of playing?
A level 15 who is on equal ground with a level 40 (in any game) is what my worst nightmares are made of.
QFT. I've lost count of the number of times that skills have been nerfed for everyone in ESO because of PvP whines.
Thats because NPC dont complain about OP broken face-rolling skills. Whether or not PvPers would have complained about it is irrelevant if the skill is broken OP face-Rolling from the start.
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
You must be misunderstanding what im saying then. If our stats were roughly or exactly the same, then the gear made all the difference. I had 50sec's of uninterpreted beating on this player and got i would say..2/6th or so of life down. that does not add up
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
You must be misunderstanding what im saying then. If our stats were roughly or exactly the same, then the gear made all the difference. I had 50sec's of uninterpreted beating on this player and got i would say..2/6th or so of life down. that does not add up
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
You must be misunderstanding what im saying then. If our stats were roughly or exactly the same, then the gear made all the difference. I had 50sec's of uninterpreted beating on this player and got i would say..2/6th or so of life down. that does not add up
You must be misunderstanding how battle-leveling works.
It overrides your stats when you are in Cyrodiil.
If you have stats that are higher than the battle leveled stats and go to Cyrodiil, they are brought down.
If you have stats that are lower than the battle leveled stats and go to Cyrodiil, they are brought up.
The game already does what you are asking for, and you lost in spite of it.
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
You must be misunderstanding what im saying then. If our stats were roughly or exactly the same, then the gear made all the difference. I had 50sec's of uninterpreted beating on this player and got i would say..2/6th or so of life down. that does not add up
You must be misunderstanding how battle-leveling works.
It overrides your stats when you are in Cyrodiil.
If you have stats that are higher than the battle leveled stats and go to Cyrodiil, they are brought down.
If you have stats that are lower than the battle leveled stats and go to Cyrodiil, they are brought up.
The game already does what you are asking for, and you lost in spite of it.
please re-read the initial post, your replys make no sense. My whole point is that it was not even possible to kill this person while they were AFK because of their gear. Has 0 to do with anyone's skill.
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
You must be misunderstanding what im saying then. If our stats were roughly or exactly the same, then the gear made all the difference. I had 50sec's of uninterpreted beating on this player and got i would say..2/6th or so of life down. that does not add up
You must be misunderstanding how battle-leveling works.
It overrides your stats when you are in Cyrodiil.
If you have stats that are higher than the battle leveled stats and go to Cyrodiil, they are brought down.
If you have stats that are lower than the battle leveled stats and go to Cyrodiil, they are brought up.
The game already does what you are asking for, and you lost in spite of it.
please re-read the initial post, your replys make no sense. My whole point is that it was not even possible to kill this person while they were AFK because of their gear. Has 0 to do with anyone's skill.
My whole point is that gear had 0 impact on the situation.
Characters below level 50 are battle-leveled to standardized stat pools upon entering Cyrodiil.
The character's gear was not impacting his or her stats unless he or she had battle-leveling turned off. If that was the case, your stats were higher than his or hers.
Akavir_Sentinel wrote: »Long story short, not everyone is equal. PvP or otherwise. The sooner you come to terms with this, the better.
This is only my opinion, but wouldn't PVP make more sense and be a lot more fun if everyone was on equal ground? Armor and lv should play 0 into it. I thought this after last night, i was playing in PVP and i caught a player lv 40, (I am LV15) who was AFK, i starting off with a sneak crit, and beat on him for.. i would say 50 seconds or so, and he eventually realized someone was hitting him and killed me, It would have taken me another 60sec to get him down.There should be different campaigns set up just based on skill. (see below)
...
You are level 15, he or she was level 40.
Both of you are below 50. By default you both have battle leveling turned on and therefor have roughly equal stats.
If your opponent had battle leveling turned off, you had higher stats.
The game already provided you exactly what you are requesting.
You lost on the basis of skill.
You must be misunderstanding what im saying then. If our stats were roughly or exactly the same, then the gear made all the difference. I had 50sec's of uninterpreted beating on this player and got i would say..2/6th or so of life down. that does not add up
You must be misunderstanding how battle-leveling works.
It overrides your stats when you are in Cyrodiil.
If you have stats that are higher than the battle leveled stats and go to Cyrodiil, they are brought down.
If you have stats that are lower than the battle leveled stats and go to Cyrodiil, they are brought up.
The game already does what you are asking for, and you lost in spite of it.
please re-read the initial post, your replys make no sense. My whole point is that it was not even possible to kill this person while they were AFK because of their gear. Has 0 to do with anyone's skill.
My whole point is that gear had 0 impact on the situation.
Characters below level 50 are battle-leveled to standardized stat pools upon entering Cyrodiil.
The character's gear was not impacting his or her stats unless he or she had battle-leveling turned off. If that was the case, your stats were higher than his or hers.
Then can you explain why i was unable to put a dent in this person while they were AFK for 50sec?