We know Paul had some great Ideas for ESO and built upon it.
He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:
Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.
He's been around MMOs for a long time and paid his dues.
Depends on how much freedom had on that.He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:
Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.
He's been around MMOs for a long time and paid his dues.
Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:
Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.
He's been around MMOs for a long time and paid his dues.
Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:
Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.
He's been around MMOs for a long time and paid his dues.
Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:
Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.
He's been around MMOs for a long time and paid his dues.
Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
Ok, so now we all know that Rich Lambert has taken over as Creative Director for ESO now that Paul Sage has left (He Will Be Missed)
What do people think Rich will bring to the table for ESO. He worked on ES: Oblivion so he could have some great ideas and suggestions for the game. Also how different do you think his approach will be from Paul Sage's.
We know Paul had some great Ideas for ESO and built upon it. What do you think Rich will suggest implementing and what would you like to be implemented?
He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:
Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.
He's been around MMOs for a long time and paid his dues.
Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
That consensus is mostly from those who wants to replace 'Online' in the game's title with 'VI'.