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What's Lambert's Plans?

Mashille
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Ok, so now we all know that Rich Lambert has taken over as Creative Director for ESO now that Paul Sage has left (He Will Be Missed)

What do people think Rich will bring to the table for ESO. He worked on ES: Oblivion so he could have some great ideas and suggestions for the game. Also how different do you think his approach will be from Paul Sage's.

We know Paul had some great Ideas for ESO and built upon it. What do you think Rich will suggest implementing and what would you like to be implemented?
House Baratheon: 'Ours Is The Fury'
  • Iselin
    Iselin
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    keybaud wrote: »

    We know Paul had some great Ideas for ESO and built upon it.

    Yeah? Such as...?

    It's hard for anyone not inside the studio to figure out just who is responsible for what. I personally have had the impression for a long time that Paul was "soft" on the three alliance separation system and that he would have liked that separation to be further diluted.

    Like it or not (and I know that some of you never liked the three alliance system) it's a core feature of the game and, IMHO, that separation should have been tighter in order to foster at least a semblance of "alliance pride" everywhere in the game, not just Cyrodiil.

    But of course, multiple guild membership in cross-alliance guilds has always undermined that and I've never been a fan of that system for that reason.

    I'm not going to argue about whether the three alliance system is good or cross-alliance guilds are bad but it's hard to argue that they don't work against the core three separate alliance design. It's wishy-washy to design that as part of the core conflict and environment at the same time you add meta features that ignore it.

    Rightly or wrongly, I always saw Paul as someone who wanted to make the game less serious and didn't care much about it being consistent with this 3-sided conflict so I'm hoping his departure will mean a change toward tightening up and emphasizing that conflict rather than loosening it.

    But I also don't know who is responsible for what design directions and I suspect that it will be quite a while before we see Rich's stamp on the game due to the lengthy development cycles and the many things that are already far into the pipeline.
  • PBpsy
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    Zebra mounts incoming..
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Gyudan
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    His CV:
    8dVbvON.png

    7 years as QA tester
    4 years as Producer
    8 years at ZOS.

    I don't think he'll bring much creativity.
    Wololo.
  • Iselin
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    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.
  • Bars
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    but the question is will he get us 2 pay or dues ?
  • jeevin
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    Iselin wrote: »
    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.

    Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
  • Elijah_Crow
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    Good to know. I know people have issues with Craglorn such as grouping, xp, and quest being 4 player dependent but I honestly think it's one of the best overall designed zones in the game in terms of mechanics and story. And everyone here knows we don't need an easier game....
  • PBpsy
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    jeevin wrote: »
    Iselin wrote: »
    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.

    Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.
    Depends on how much freedom had on that.
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    Oh PB snap out of it. Stop hoping for this game!!!
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Iselin
    Iselin
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    jeevin wrote: »
    Iselin wrote: »
    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.

    Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.

    You should broaden your circle of consensus-forming friends. It's the best PVE zone in the game so far with good story, better delves and, of course, all the raids.
  • Elijah_Crow
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    jeevin wrote: »
    Iselin wrote: »
    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.

    Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.

    Lol, there is no general consensus that Craglorn is a failure. Saying it can't make it so. People have more issues with xp and a couple mechanics more than the zone design itself.
  • Prabooo
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    I certainly wish for the best... Lots of potential in this game
  • AngryNord
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    jeevin wrote: »
    Iselin wrote: »
    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.

    Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.

    That consensus is mostly from those who wants to replace 'Online' in the game's title with 'VI'.
  • Robbmrp
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    keybaud wrote: »
    Ok, so now we all know that Rich Lambert has taken over as Creative Director for ESO now that Paul Sage has left (He Will Be Missed)

    What do people think Rich will bring to the table for ESO. He worked on ES: Oblivion so he could have some great ideas and suggestions for the game. Also how different do you think his approach will be from Paul Sage's.

    We know Paul had some great Ideas for ESO and built upon it. What do you think Rich will suggest implementing and what would you like to be implemented?

    He's going to tell us is they can't fix the lag in Cyrodil and if players want to help, make smaller groups.....
    NA Server - Kildair
  • MisterBigglesworth
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    Fingers crossed, this MMO may actually finally start to move in a more MMO-ish direction.

    Rich Lambert's initiative is the main reason ESO even has any challenging end game PVE at all.

    I found this little gem on the Quakecon 2014 panel (22min mark) where Rich calls Paul out for being a casual scrub

    https://www.youtube.com/watch?v=jlOse0J9NrI&feature=youtu.be&t=1404

    :trollface: good times...
    Edited by MisterBigglesworth on June 30, 2015 8:30AM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Morvul
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    AngryNord wrote: »
    jeevin wrote: »
    Iselin wrote: »
    He was also the lead for Craglorn and said this in a 2014 Tamriel Foundry interview:

    Craglorn as a concept is something that I’ve wanted to build since pretty much day one of ESO’s development. It harkens back to some of the old school games, (ugh I said ‘old school’) where grouping was really important for survival and stuff was hard. As a player, I definitely lean towards the “raiding” scene when I play MMOs. I raided in EQ and in WoW and a lot of my fondest PvE memories stem from those games. If I could only pick one moment, it would probably have to be from EQ and being the first guild to wake the Sleeper. I think I still have screenshots stashed away somewhere of that infamous day on The Rathe.

    He's been around MMOs for a long time and paid his dues.

    Considering the general consensus that Craglorn is a failure, that paragraph does not give me any confidence.

    That consensus is mostly from those who wants to replace 'Online' in the game's title with 'VI'.

    this!
    as far as I see, there are two groups of players who consider Craglorn a failure:
    the newer group is the one who simply wants to grind XP, and hates craglorn since the XP nerfs ( which were a bit overdone, imho) .
    The group who has always considered craglorn a failure, is the group who wants to solo everything. Unfortunatly the solo crowd is pretty big in MMOs nowadays. Why they insist on solofication of massive multiplayer games instead of playing the singleplayer games they obviously want to play will forever remain beyond my comprehension...


    On topic: Lambert seems to me to be an "old school" MMOer... which gives me quite a bit of hope for ESOs content direction
    Edited by Morvul on June 30, 2015 8:35AM
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