NeitherFirstnorLast wrote: »Good morning,
I am very confused about the change up in character carry weights - or apparent lack thereof. We all know that in Skyrim, everything had an assigned weight - including your worn armor. If you wanted to play a "tank", you had the benefit of a high armor rating, and the drawback of encumbrance. It certainly stands to reason that someone wearing a full set of steel armor can't move as fast or carry as much as someone dressed in cloth or leather armors. This was reasonable and forced players to make strategic choices about what they carried or wore.
In the ESO system, on the other hand, everything has an "inventory" point. I can carry 60 pts, and it doesn't matter what those points are. In ESO, apparently, 60 recipes or grapes or worms or butterfly parts count for just as much weight as 60 war hammers, or 60 sets of iron curiasses, or 60 great swords. To be blunt, that's absolutely stupid - and if a player's main goal is to get powerful, there is now no longer a reason to NOT dress your character like a tank.... unless you really are in the game to role play.
Why the change, Bethesda? And is there anything in the works to change the inventory system back to something that makes sense?
NeitherFirstnorLast
Sallington wrote: »Why do people constantly try to compare ESO to the worst single player ES game?
Aett_Thorn wrote: »Sallington wrote: »Why do people constantly try to compare ESO to the worst single player ES game?
Because, for many of us, Skyrim was our first entry point into the series. I actually played Skyrim first, then went back and played Morrowind and Oblivion. But Skyrim was still my first Elder Scrolls experience, and I am betting that I am far from alone on that. Even if you say it was the "worst" of the series, I still liked it, and some of the things that I liked there aren't here. Not that I was expecting them to be, but I can certainly understand how people who are new to MMOs might have expected them.
I like the encumbrance idea, but again, in groups and in dungeons, it would actually slow down the game and your group, and that would make things less fun. In a singe player game like Skyrim, sure, I can take the time I need. But in an MMO...forget it.
Actually, encumbrance was based on strength, an attribute non-existent in the game's current form.TheEmoVampire wrote: »you realize encumbrance is based on stamina there for you'd have to be a stamina build to hold items
NeitherFirstnorLast wrote: »Good morning,
I am very confused about the change up in character carry weights - or apparent lack thereof. We all know that in Skyrim, everything had an assigned weight - including your worn armor. If you wanted to play a "tank", you had the benefit of a high armor rating, and the drawback of encumbrance. It certainly stands to reason that someone wearing a full set of steel armor can't move as fast or carry as much as someone dressed in cloth or leather armors. This was reasonable and forced players to make strategic choices about what they carried or wore.
In the ESO system, on the other hand, everything has an "inventory" point. I can carry 60 pts, and it doesn't matter what those points are. In ESO, apparently, 60 recipes or grapes or worms or butterfly parts count for just as much weight as 60 war hammers, or 60 sets of iron curiasses, or 60 great swords. To be blunt, that's absolutely stupid - and if a player's main goal is to get powerful, there is now no longer a reason to NOT dress your character like a tank.... unless you really are in the game to role play.
Why the change, Bethesda? And is there anything in the works to change the inventory system back to something that makes sense?
NeitherFirstnorLast