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Unique skill for each race?

Olen_Mikko
Olen_Mikko
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Would it be awesome, that every race would have 1-3 unique skill, that can be chosen from start and maybe changeable afterwards?

It would mix things up a little, imo positive way.

You could example have similar racial skill, what was in skyrim. I'd like that. How about you?
NB enthusiastic:
  1. Woodhippie stamblade - DW hard-hitter / PvE
  2. Know-it-all elf Magblade - Healer / PvE & PvP
  3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
  4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

Go dominion or go home

Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    If I remember correctly, each race had an ultimate skill back in beta. I think they got removed because of balance issues, not sure.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • UTG_Zilla
    UTG_Zilla
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    Each race still has its unique skill. The khajiit skill increases dodge % by 20% for x seconds. Not an attack but useful melee buff nonetheless, I always use for bosses/world bosses along with other 20% dodge buff (for nb's I think)
  • Aett_Thorn
    Aett_Thorn
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    UTG_Zilla wrote: »
    Each race still has its unique skill. The khajiit skill increases dodge % by 20% for x seconds. Not an attack but useful melee buff nonetheless, I always use for bosses/world bosses along with other 20% dodge buff (for nb's I think)

    What are you talking about? No race in ESO has any sort of active skill, they only have passives.
  • UTG_Zilla
    UTG_Zilla
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    Lol seriously? Okay give me 5 minutes to log on and I'll tell you word for word what the khajit skill, not passive, says.

    Edit: don't read me this morning lol. Retracting statement, I thought it was khajiit skill because to me it seems better to be out with those, but I was describing medium armor buff...
    Edited by UTG_Zilla on June 29, 2015 2:05PM
  • Septimus_Magna
    Septimus_Magna
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    UTG_Zilla wrote: »
    Each race still has its unique skill. The khajiit skill increases dodge % by 20% for x seconds. Not an attack but useful melee buff nonetheless, I always use for bosses/world bosses along with other 20% dodge buff (for nb's I think)

    There is a difference between skills and passives, skills are active abilities which need to be slotted and/or activated to get a certain affect. Passives are always active and cannot be activated, sometime there is a certain conditions needed to get the effect.
    Edited by Septimus_Magna on June 29, 2015 2:01PM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Aett_Thorn
    Aett_Thorn
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    UTG_Zilla wrote: »
    Lol seriously? Okay give me 5 minutes to log on and I'll tell you word for word what the khajit skill, not passive, says.

    Edit: don't read me this morning lol. Retracting statement, I thought it was khajiit skill because to me it seems better to be out with those, but I was describing medium armor buff...

    Haha, that is what I thought you had done. Hey, we all need just a bit more coffee sometimes.
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