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buf timer for console

flexiboolder074
hello,

Is there a way to see how long your bufs and debufs last while in combat on ps4 (or xbox)

thanks
  • Nestor
    Nestor
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    Count 1-One Thousand 2 One Thousand for as many seconds as the buff is supposed to last.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Vincent_Storm
    Nestor wrote: »
    Count 1-One Thousand 2 One Thousand for as many seconds as the buff is supposed to last.

    What an incredibly unhelpful response...

    As a fellow console player I too would like to know if there is such a way to track buffs and de-buffs or if there is at least anything coming in the future to help with this matter. Would love to know damage numbers as well! ^.^
    *Brand new console (PS4) player hence the nature of my comments*
  • chevalierknight
    chevalierknight
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    As a xbox player i can feel the time why cant you
  • Erlex
    Erlex
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    Obviously you look at the supplied in game spell effects to know their duration. Duh.

    Immersion!
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Curtischoy
    Curtischoy
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    Yes. But not what you want. You can go into the menu and select character and all of your active effects are at the bottom. (Xbox One, I assume it's similar for PS4) This is hardly viable in combat, which is when you actually need buff timers.

    Hopefully they will patch in things like this and damage/heal numbers. As well as numbers for your hp/mana/stamina bar.
  • MissBizz
    MissBizz
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    Curtischoy wrote: »
    Yes. But not what you want. You can go into the menu and select character and all of your active effects are at the bottom. (Xbox One, I assume it's similar for PS4) This is hardly viable in combat, which is when you actually need buff timers.

    Hopefully they will patch in things like this and damage/heal numbers. As well as numbers for your hp/mana/stamina bar.

    Nestor was actually trying to help out because he understands there are no on screen buff trackers.

    Unfortunately some buffs have visual indicators (on your toon - maybe glowing hands, or a debuff will crack the enemy's health bar), but not all. You can view buffs in your character sheet (on all platforms) but that is not helpful during combat. Try firing some off and counting in your head how long until it goes from your character sheet - try to get a feel for it is the best I can say.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Egg_Death
    Egg_Death
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    A lot of them have obvious effects on your character; i.e. you are made out of lightning or have a yellow glow for healing. IMHO I prefer the more minimal style of not showing all this numeric data in-game during a fight. It is not something Elder Scrolls is known for, and I see no reason to do it just because "every other MMO does this" . I see a lot of (justified) "this isn't Skyrim" comments for some people's requests, but I feel that a "this isn't World of Warcraft" is no less valid. It's less about "immersion" and more about "Elder Scrolls".

    I'm fine with training/test modes where you get to really analyze your build, but I hope they never put the option in the normal game. I have no problem with more (and more obvious) in-game effects on players to show when an effect ends. I'd rather be focusing on the battle than on a toolbar. Training/test mode would be where you check if you can stack heals/buffs and other trivia that you only really need to know once (and not in every single battle). You could have stackable effects give a stronger glow or larger aura to indicate this without numbers entirely.

    IMHO detailed text descriptions and more obvious visual cues solve most of the problems. A test mode or stat table where your whole loadout is taken into effect would be far more useful than damage/heal/health numbers on bosses/players whose internal stats I don't know.
  • xManimalx
    xManimalx
    Egg_Death wrote: »
    A lot of them have obvious effects on your character; i.e. you are made out of lightning or have a yellow glow for healing. IMHO I prefer the more minimal style of not showing all this numeric data in-game during a fight. It is not something Elder Scrolls is known for, and I see no reason to do it just because "every other MMO does this" . I see a lot of (justified) "this isn't Skyrim" comments for some people's requests, but I feel that a "this isn't World of Warcraft" is no less valid. It's less about "immersion" and more about "Elder Scrolls".

    I'm fine with training/test modes where you get to really analyze your build, but I hope they never put the option in the normal game. I have no problem with more (and more obvious) in-game effects on players to show when an effect ends. I'd rather be focusing on the battle than on a toolbar. Training/test mode would be where you check if you can stack heals/buffs and other trivia that you only really need to know once (and not in every single battle). You could have stackable effects give a stronger glow or larger aura to indicate this without numbers entirely.

    IMHO detailed text descriptions and more obvious visual cues solve most of the problems. A test mode or stat table where your whole loadout is taken into effect would be far more useful than damage/heal/health numbers on bosses/players whose internal stats I don't know.

    So you really thought that out.

  • Tankqull
    Tankqull
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    hello,

    Is there a way to see how long your bufs and debufs last while in combat on ps4 (or xbox)

    thanks
    Nestor wrote: »
    Count 1-One Thousand 2 One Thousand for as many seconds as the buff is supposed to last.

    i prefer:

    https://www.metronomeonline.com/
    Edited by Tankqull on July 1, 2015 8:48AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nestor
    Nestor
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    Nestor wrote: »
    Count 1-One Thousand 2 One Thousand for as many seconds as the buff is supposed to last.

    What an incredibly unhelpful response...

    As a fellow console player I too would like to know if there is such a way to track buffs and de-buffs or if there is at least anything coming in the future to help with this matter. Would love to know damage numbers as well! ^.^

    Yes, it was kind of tongue in cheek, but it is how you track your buffs when playing the console. Will they change this in the future, maybe, maybe not. But, in the meantime, it's all you got. I know it's not the answer you wanted, but until/if they change it, my advice is sound.

    Now, I did notice with the last patch, that my UI is making all kinds of noises that it was not making before when my buffs fade, there are also visual indicators too that the game flashes. They are subtle, and unless you know what to look for, easy to miss. But they are there. So, counting 1-One Thousand etc will help you to see the buff off indicators, if there are any for the buff your using. Then you can learn to recognize them.

    For the record, I don't use any Buff Timers nor do I have any flying numbers on my screen. It's not information I need to be successful in the game.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Vincent_Storm
    Nestor wrote: »
    Nestor wrote: »
    Count 1-One Thousand 2 One Thousand for as many seconds as the buff is supposed to last.

    For the record, I don't use any Buff Timers nor do I have any flying numbers on my screen. It's not information I need to be successful in the game.

    And another unnecessary pop at someone. 'I can manage without them, therefore you suck' I'm sure that wasn't your intended message with that but that's how it came across. I get that you've probably played this game for over a year now but the vast majority of console players haven't (although separate console/PC forums would have negated a lot of these problems)

    First off, I like ESO, I'm enjoying the game despite it's niggles, but there are certain things that I just don't understand why we can't toggle on/off or implement.

    I'm not asking for spammable damage metres (I hated those in wow) I'm just after a simple way to see how much DPS I'm doing. Are my heavy attacks doing double the damage my light attacks are doing or more? If I use these 2 moves in a row does it do more damage than those two moves? Without floating damage numbers it's impossible to tell as you don't know what damage you're doing and often crits just make that worse.

    I'm not going to be an uber end game player I know I'm not good enough for that, BUT I do want to be able to help out the groups I join in dungeons in the best possible fashion, and at the minute this game makes that difficult to do without simple buff timers and floating text.
    *Brand new console (PS4) player hence the nature of my comments*
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