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DragonKnight Casters...how do you deal with pretty much all of your Class skills being Melee Range?

JMadFour
JMadFour
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do you go with a more tankish armor setup or something?

do you just not use Class Skills and go more for the Staff Skills?

looking at the DK skills, the class seems interesting, if you want to Tank. But I wouldn't want to tank, I'd want to either be a stealthy melee dps, or a dual-staff (Destro/Resto) type. I'm not sure how DK would work out for me.
Edited by JMadFour on June 29, 2015 8:11AM
  • Johngo0036
    Johngo0036
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    The problem with both Dk and Templars is mobility,

    In order to get into the fight you need to rely on a weapon skill to get you there,
    Once there,
    OMG we rock,....

    DK's are not made to be these Staff wielding attack from a distance/ranged fighters,
    they are supposed to get blood on their shoes,

    I have 2dk's and love them both,
    One an orc who runs with dual Sword and Board,

    Another a Dunmer who runs with Sword and board and destro staff,
    This one is still low level but i want the Destro for MORE AOE,
    My idea is to make things very hot for the opposition.


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  • s1gm4xb14_ESO
    s1gm4xb14_ESO
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    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage. 1h and shield is pretty natural for a magicka dk but Rest/destro is also great.

    wings, crushing shock, fossilize, and molten weeapons are the main tools for offensive play as a Strictly ranged caster. Then you have healing ward obsidian shield and dragons blood as your go too defensive skills.

    You will be strapped for escape abilities as a ranged caster so vampire mist form(morphed for speed) is a pretty good option.

    Meteor in my opinion is the best ultimate for a strictly ranged caster but things like leap works if your going for some melee capabilities.

    Then you have the sword and shield caster which consists of lavawhip, burning talons, flappy wings, invasion(I like the shield bubble morph) and the 5th skill is up in the air and depends on what kind of Pvp you are doing.

    Second bar can be resto, s&h or destro. Since dk's have great sustain built into the class you don't have to go resto unless you want the path of least resistance.

    Again obsidian shield and dragons blood. I take the added healing morphs for both. Flappy on both bars isn't bad but I make do with just placing it in one bar specially if I'm rocking s&h on both bars. I like putting structured entropy on second bar for bigger heals from dragons blood but not really a must. Again I feel like the rest of the bar is personal preference.

    Ulties for melee caster- def recommend bat swarm(either morph) and dragons leap(I like the shield bubble morph)

    Just a quick rundown on how I function with my dk.
  • Cuyler
    Cuyler
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    JMadFour wrote: »
    do you go with a more tankish armor setup or something?

    do you just not use Class Skills and go more for the Staff Skills?

    looking at the DK skills, the class seems interesting, if you want to Tank. But I wouldn't want to tank, I'd want to either be a stealthy melee dps, or a dual-staff (Destro/Resto) type. I'm not sure how DK would work out for me.

    DK magicka dps (destro/destro) is debatably the best in game. All caster. Take a look here for an example.

    It's still not purely "range" and more of a "melee caster".
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  • Nestor
    Nestor
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    JMadFour wrote: »
    do you just not use Class Skills and go more for the Staff Skills?
    .

    I am running a Magic DK in Heavy Armor using a Stick and 1H/S.

    I open with Fossilize to keep a mob in check, then drop Ash Cloud, then wail on the mob with Force Shock, once dead, I deal with the fossilized ones.

    Otherwise, I use Invasion to get in close, pop my Armor buff, then use Flame-lash and Burning Embers with some Flame Breath thrown in for good measure if I don't have GDB on the bar.

    Enjoy the game, life is what you really want to be worried about.

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  • JMadFour
    JMadFour
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    Melee Caster huh....

    perhaps I need to get of the "traditional" role MMO mindset. perhaps that's why I am having trouble with my class selection.
  • JMadFour
    JMadFour
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    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage.

    how about Stealth Based gameplay?
  • PhatGrimReaper
    PhatGrimReaper
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    JMadFour wrote: »
    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage.

    how about Stealth Based gameplay?

    Stealth??? DKs never hide, nor do we run.... though we do fly from time to time.
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  • JMadFour
    JMadFour
    ✭✭✭✭✭
    JMadFour wrote: »
    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage.

    how about Stealth Based gameplay?

    Stealth??? DKs never hide, nor do we run.... though we do fly from time to time.

    Bah. so you just walk up to the guys door, bash it down, take all his stuff and walk out, eh?
  • Vanzen
    Vanzen
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    JMadFour wrote: »
    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage.

    how about Stealth Based gameplay?

    Stealth??? DKs never hide, nor do we run.... though we do fly from time to time.

    Pfff ... Rapid movement+run+ stealth all the time ... I just laugh at the DK tank standing there waiting for the inevitable and proud of dying.

  • BlakLanner
    JMadFour wrote: »
    Bah. so you just walk up to the guys door, bash it down, take all his stuff and walk out, eh?

    Pretty much. If there is one thing DKs lack it is subtlety.
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  • jackiemanuel
    jackiemanuel
    ✭✭✭
    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage. 1h and shield is pretty natural for a magicka dk but Rest/destro is also great.

    wings, crushing shock, fossilize, and molten weeapons are the main tools for offensive play as a Strictly ranged caster. Then you have healing ward obsidian shield and dragons blood as your go too defensive skills.

    You will be strapped for escape abilities as a ranged caster so vampire mist form(morphed for speed) is a pretty good option.

    Meteor in my opinion is the best ultimate for a strictly ranged caster but things like leap works if your going for some melee capabilities.

    Then you have the sword and shield caster which consists of lavawhip, burning talons, flappy wings, invasion(I like the shield bubble morph) and the 5th skill is up in the air and depends on what kind of Pvp you are doing.

    Second bar can be resto, s&h or destro. Since dk's have great sustain built into the class you don't have to go resto unless you want the path of least resistance.

    Again obsidian shield and dragons blood. I take the added healing morphs for both. Flappy on both bars isn't bad but I make do with just placing it in one bar specially if I'm rocking s&h on both bars. I like putting structured entropy on second bar for bigger heals from dragons blood but not really a must. Again I feel like the rest of the bar is personal preference.

    Ulties for melee caster- def recommend bat swarm(either morph) and dragons leap(I like the shield bubble morph)

    Just a quick rundown on how I function with my dk.

    What kind of armor are using and how are your attribute points spent?
  • s1gm4xb14_ESO
    s1gm4xb14_ESO
    ✭✭
    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage. 1h and shield is pretty natural for a magicka dk but Rest/destro is also great.

    wings, crushing shock, fossilize, and molten weeapons are the main tools for offensive play as a Strictly ranged caster. Then you have healing ward obsidian shield and dragons blood as your go too defensive skills.

    You will be strapped for escape abilities as a ranged caster so vampire mist form(morphed for speed) is a pretty good option.

    Meteor in my opinion is the best ultimate for a strictly ranged caster but things like leap works if your going for some melee capabilities.

    Then you have the sword and shield caster which consists of lavawhip, burning talons, flappy wings, invasion(I like the shield bubble morph) and the 5th skill is up in the air and depends on what kind of Pvp you are doing.

    Second bar can be resto, s&h or destro. Since dk's have great sustain built into the class you don't have to go resto unless you want the path of least resistance.

    Again obsidian shield and dragons blood. I take the added healing morphs for both. Flappy on both bars isn't bad but I make do with just placing it in one bar specially if I'm rocking s&h on both bars. I like putting structured entropy on second bar for bigger heals from dragons blood but not really a must. Again I feel like the rest of the bar is personal preference.

    Ulties for melee caster- def recommend bat swarm(either morph) and dragons leap(I like the shield bubble morph)

    Just a quick rundown on how I function with my dk.

    What kind of armor are using and how are your attribute points spent?

    I prefer heavy armor for the block cost reduction and the % health increase synergy with dragons blood. 5 heavy 2 light.
    If I don't use heavy I use 5 medium and 2 light for stam regen.(sounds strange but it works well). But most of the time it's heavy.

    My attributes I change from time to time but i like having around 25kish health (w/ cyrodil buff) and rest in magicka. (That's a personal standard but you can go less on health.

    I also use willows path 5 piece, full divines w/ atronach., and rest of the pieces is spell power, ulti cost reduction from potentates set, magicka cost\regen.

    My dk plays like a marauder(bruiser for you league players) over tank or dps. Full tank you can't kill full glass you die.
    Edited by s1gm4xb14_ESO on June 30, 2015 3:41PM
  • PhatGrimReaper
    PhatGrimReaper
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    JMadFour wrote: »
    JMadFour wrote: »
    I'm speaking solely for pvp

    Just gonna say that dk is great in every archetype, to include healer, tank, and both melee and ranged damage.

    how about Stealth Based gameplay?

    Stealth??? DKs never hide, nor do we run.... though we do fly from time to time.

    Bah. so you just walk up to the guys door, bash it down, take all his stuff and walk out, eh?

    No..... I just command the door to open
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • flintstone
    flintstone
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    My DK has had to run from a few bosses.....but then he turns and bites!
  • Stannum
    Stannum
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    DK caster? Ok in PvE it's a destro-destro burn-burn-burn build, really i have no enought slots to put all burn skills I want


    I have smth like

    elemental ring
    sea of flames
    eruption
    engulfing flames
    deep breath
    shooting star

    molten whip
    sea of flames
    burning embers
    strucrured entropy
    elemental susceptibility
    shifting standard

    and i wish i had slots to place burning talons and volcanic rune on my bars..
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