Cameron_Star wrote: »@Akavir_Sentinel @JesterH Stop assuming OP is directly comparing ESO to Skyrim and wishing it was more like it. He has some negative comments about the game but that's it.
Why do people always accuse others of being Skyrim fanboys? Get over it, he even said he liked the game.
I actually thought Windhelm and Riften were pretty good as "1,000 years prior" versions of the Skyrim cities.RavenSkylord wrote: »My only real gripe so far is in regards to map changing, I had hoped to feel at home in Skyrim, but am instead left feeling more out of place in their zones then any other.
RavenSkylord wrote: »To address the map changing aspect I was referring to the area map as opposed to the city maps with so much time between games it is natural that the cities evolve, but the landscape surrounding shouldn't change that much. While the landscaping captures the feel well enough, it is disconcerting to some degree.
Overall I can't say enough how impressed I have been by the overall experience and by the job Zenimax has done turning around such a regretable begininng. The ease on which you can redirect your character is impressive, even if changing weapons or amror sets later in the game, the skills catch up quickly.I am also a primarily console gamer, and I echo your sentiments for the most part. I'm in the Dominion, so haven't been to Skyrim yet, but it is easy to understand why they would need to change/simplify things a bit to keep things consistent with the other regions. For the most part this feels as Elder-scrolly as the other games, and the series is not new to completely changing how certain aspects of the game work.
I was also afraid of the game being more rigidly MMO-ish where you would be seriously disadvantaged on your first build because you don't know what you're doing yet, but so far I have been pleasantly surprised with the adaptability (although I am yet a n00b at level 11). I'm also surprised at how diverse the builds are even within the same class. I'm sure there are still cookie-cutter ultimate builds that have everything pre-planned to perfection, but what can you do? I'm sure anything that is un-counterable will eventually, and rightfully, be nerfed for the good of the game.
I was also wary of all the badness I heard about the game on PC, but I'm so glad I took the chance. I was disappointed when I heard that the next ES game wouldn't be single-player like the rest, especially since I'm not much of an MMO player. My most recent MMO experience has been with Destiny, so my hopes were not very high. I'm pleasantly surprised by a coherent main story and quests that are at least entertaining and not repetitive at least entertaining and not repetitive. I don't have time to explain why I don't have time to explain why Destiny was such a disappointment in this area.
Fortunately, this game is even a blast to play alone, and I must say it's the first game to keep me sleep deprived since I played through Skyrim. I can't wait to get into the multiplayer content. That's always been something missing from Elder Scrolls: the ability to share your adventures with others. It's enjoyable to help out other players when they get themselves into a pickle with 10+ mobs chasing them around.
They have definitely done the series justice in my book.
VilhelmValhalla4 wrote: »Hello, new on the forums here, and I'd like to throw in some of my thoughts.
I'm mainly a console gamer, a massive Elder Scrolls fan, and have just started playing ESO. I like some things about it, but overall it was a let down.
At many times in the game, I feel constricted. The regions are small and linear, and there is little interaction to be had in many cities, which are designed more like small outposts. I started off in the Ebonheart Pact, and despite the awesome Morrowind scenery of Stonefalls, I felt like the whole map was cramped and difficult to navigate. I'd rather have a larger chunk of Morrowind, whether it was Vvardenfell or a combination of Stonefalls, Deeshan, and Bal Foyen.
I was excited to dive into the Cyrodiil campaign to see what all the towns looked like in the second era, but was disappointed to find that they were either infested with enemies or behind enemy lines.
I'll admit, I've never been one for MMO's, and there are many things I do like about ESO, but overall, something about the game is disappointing, and I know I haven't adequately conveyed it through my disjointed gripes. It feels like an entirely different game with the Elder Scrolls draped over it. I had hoped for the freedom to role-play, but with little to do besides quests and killing, it has proven to be a bleak prospect. I had hoped to explore and go on amazing adventures, but the bland, claustrophobic regions force me on a linear path onto the next unexciting pen. I had hoped that despite what many criticized about the game, that there would be enough "Elder Scrolls spirit" to draw me in, and again I was let down.
Cameron_Star wrote: »@Akavir_Sentinel @JesterH Stop assuming OP is directly comparing ESO to Skyrim and wishing it was more like it. He has some negative comments about the game but that's it.
Why do people always accuse others of being Skyrim fanboys? Get over it, he even said he liked the game.
RavenSkylord wrote: »
I would recommend giving ESO another shot, but go in knowing this is not a true TES game as far as mechanics. While I myself expressed displeasure about the linear feel to the maps, I also know that it is necessary in an MMO of this size. With the sheer amount of data crunching on a continual basis, they have to make it more linear to lessen overload. The dungeons are far shorter because MMO players like quicker hitting action then dungeon crawls of that magnitude. Still I would like to see one per map added for those that enjoyed them.
Basically much of what TES fans have come to expect are just not feasible with the nature of MMO, try enjoying the game based on its own merits, comparatively the quests alone are more dynamic and more enjoyable then what most MMOs have to offer, which speaks volumes to the efforts Zenimax has made to bring it as close to source as possible. A treat no TES fan should pass up is the Ayleid ruins found in Shadowfen during Ebonheart quests. Can't count how many Ayleid stones I wished I could grab, but that aside the ruins are amazingly reminiscent of Oblivion, and the side quests there do start to touch on some familiar lore and truly add to them in a meaningful game..
I completely agree with you here. Unfortunately if Zenimax did this, so many players would be besides themselves with confusion and fear. It is an unfortunately common observation that collectively, MMO players are the least intelligent and adaptable (at least this is the impression given) of any of the gaming genres.RavenSkylord wrote: »...
I would also mention the maps feel too linear, forcing your directions with obstacles. Being able to make your way over the maps terrain no matter what was another achievement to TES games of old, it may take some time, but climbing the highest points without trails always felt like an accomplishment. Though here I recognize the necessity of it.
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Rev Rielle wrote: »I completely agree with you here. Unfortunately if Zenimax did this, so many players would be besides themselves with confusion and fear. It is an unfortunately common observation that collectively, MMO players are the least intelligent and adaptable (at least this is the impression given) of any of the gaming genres.RavenSkylord wrote: »...
I would also mention the maps feel too linear, forcing your directions with obstacles. Being able to make your way over the maps terrain no matter what was another achievement to TES games of old, it may take some time, but climbing the highest points without trails always felt like an accomplishment. Though here I recognize the necessity of it.
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Unfortunately in MMOs, players have come to expect a great deal of hand-holding, and when presented with multiple choices (as such would arise from the freedom in a true TES setting) are completely overwhelmed. In part this phenomenon has arisen due to the social aspect of MMOs: some players are so afraid of doing something wrong and being 'left behind' that they're stifled into complete non-action.