Solo with 5 Guilds

Darastix
Darastix
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We need to encourage players to join and participate in Guilds that doesn't include having Guilds turned into mini auction houses.

This 5 Guilds system (AKA Mini Auction Houses) leads Players to join Guilds and interact usually with only one of them, maybe two. This is in part due to so much chat traffic That Players often turn off several Guild Chats to reduce the flood of messages. I know I’m Guilty of doing that.

This is compounded by the many Solo minded players who probably never played a MMO before and need a nudge to get out of their comfort zone. The 5 Guild System Discourages that nudge by treating Guilds Like a Commodity when in fact they should be more like a kinship. Theres needs to be systems that encourage Guild Participation instead of encouraging solo & Disengaging behavior.

Solution:

Phase out the 5 Guild System. Let Those who are Currently in multiple Guilds remain with them until kicked or quit, but reduce it to 1 Guild per Character like traditional MMO's. We Have Public traders Now, we Don't Need 5 Guilds locked to our accounts For Trade Anymore.


Additional Suggestions for Enhanced Guilds Experience:

Grant Guilds a Specialize option: Let Guilds pick a focus on PVP, PVE, Trade, or New Player.

(Examples only)
  1. PVP Focus: Members get 20% XP increase within Cyrodiil
  2. PVE Focus: Members get 10% Damage increase in Non-PVP areas & 10% greater Rare Loot Chance.
  3. Trade Focus: Members get 20& more gold from Vendor sales
  4. New Player: Members Gain 30% more Xp up to level 25.


Introduce Guild Zones where a Guilds may purchase land (Instanced with either 1 or more Guilds in the Zone) in a new Zone made just for Guilds. This Zone Could include Several ways to Encourage Guild Membership & Interaction.

  1. Housing Lots with Guild Hall with Locations pre-marked and Pre-set design(s) for visual appeal. No SWG Drop n Go. Member buys land and selects the type of house or shop they want from a list.
  2. Player Shops where Visitors Can Buy from That Guilds Wares Though a Random Public access where one Guild per Hour or Whatever interval, is open for Visitors.
  3. Practice Resources Areas/nodes such as Mines for ore, Wood ect for More Efficient Crafting Leveling (Bind on pick up to prevent sales.
  4. Arena Where players can Test their Skill against Guild members or Random Monsters and Become Champion of the Arena with Challenges to the Title.



We Need Better Guild Functions:

Provide more options to the Bank. Let the Guild Leader set limits by rank.
  1. Daily withdraw limits
  2. Limits by Quality of item: Green, blue ect.

Additionally
  1. Give Guild Leaders an option to Restrict Specific items from withdrawal thus protecting any prizes for Guild Events/Challenges while letting members view it.
  2. Add Guild Taxing, Either by all income from looted gold or by items Sold in guild store/Trader to fund the Guild Bank. Fixed Rate if necessary to prevent gouging.
  3. Provide More options to the Guild Gold Fund, Such as Daily Repair Expenses Based on Rank set by Guild Leader IE Recruit Rank is allow 500 Gold in repair cost per day ect..
  4. Remove Member Tabard cost, it already cost just to make it available. Members are less likely to buy one for 2k especially when theres no preview of it, or if thats to much to ask let the guild leader gift one to members at either the guild banks cost or his/her personal funds. Tabards work great for Guild Recognition, unless no one Has it.
  5. Add Guild Billboard's: a Listing of Guild with their Guild leader/focus/member level ect for potential new recruits. Players May not Join Right away because of a Billboard, But they Do learn who the Guild Are and may later in Level Join one they now about.
  6. Add a Guild mentoring system where members who are high level can level down to another members level and aid them in group.( with or without XP)
  7. Add Guild Recruit options to the Guild Traders With Small info about the Guild.
  8. Add a Guild Calendar for Events.
Edited by Darastix on June 29, 2015 11:54PM
  • hammayolettuce
    hammayolettuce
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    Thats a nice long post. however, once i saw you give advantages that benefit PvE the most I stopped reading and think you need to rework it.
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  • Darastix
    Darastix
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    Thats a nice long post. however, once i saw you give advantages that benefit PvE the most I stopped reading and think you need to rework it.

    Examples only

  • Ysne58
    Ysne58
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    People need to be in at least one trading guild to be able to sell through a guild store. Traders you find are guild traders that offer good from the guild that one the bid on that trader that week. Your first point fails because of this.

    I don't know what to offer for your issue with not being able to keep up with all of your guild chatting. So far I have managed to keep up. I like having the 5 guilds. I know there are people out there who would like the option to belong to even more than 5 guilds.
  • Allyhoo811
    Allyhoo811
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    I love being able to join multiple guilds. I don't just do one activity in ESO, and therefore picking a guild focused on just one thing wouldn't work for me.

    And as stated above, if you want to sell items you really must be in a trade guild. I play on PC, but this is probably even more important on console since those players can't post items for sell in zone chat.
  • Darastix
    Darastix
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    Ysne58 wrote: »
    People need to be in at least one trading guild to be able to sell through a guild store. Traders you find are guild traders that offer good from the guild that one the bid on that trader that week. Your first point fails because of this.

    I don't know what to offer for your issue with not being able to keep up with all of your guild chatting. So far I have managed to keep up. I like having the 5 guilds. I know there are people out there who would like the option to belong to even more than 5 guilds.

    All Guilds Can have a Guild Store and Guild Trader with At Least 50 Members. The Fact that player Find it Necessary to join trade Specific Guilds only shows that something is wrong with the current system.
  • Moonshadow66
    Moonshadow66
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    I'm a solo player (I'd say 99% of the time), and I'm in 5 trading guilds. I rarely type in the guilds chats, sell my stuff, never withdraw anything because I have enough stuff myself, and I participate on the guild raffles.
    That's the way I like it. I don't need "a nudge to get out of my comfort zone".

    Why reducing the 5 guilds to 1 and be forced to hang out with guildies all the time? I want to concentrate on the gameplay and everything else the GAME has to offer. If I want to chat and hang around, I could do this anywhere else. I do like to chat, too, but with one person at a time, not with a few hundreds constantly.
    Also, having only 1 guild slot available and being in, let's say, a PvP guild, where exactly would you put up your items you want to sell? In this guild without a kiosk? Good luck with that. The "public traders" you mentioned don't help you at all if you're not a member.
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  • Darastix
    Darastix
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    I'm a solo player (I'd say 99% of the time), and I'm in 5 trading guilds. I rarely type in the guilds chats, sell my stuff, never withdraw anything because I have enough stuff myself, and I participate on the guild raffles.
    That's the way I like it. I don't need "a nudge to get out of my comfort zone".

    Why reducing the 5 guilds to 1 and be forced to hang out with guildies all the time? I want to concentrate on the gameplay and everything else the GAME has to offer. If I want to chat and hang around, I could do this anywhere else. I do like to chat, too, but with one person at a time, not with a few hundreds constantly.
    Also, having only 1 guild slot available and being in, let's say, a PvP guild, where exactly would you put up your items you want to sell? In this guild without a kiosk? Good luck with that. The "public traders" you mentioned don't help you at all if you're not a member.

    I'm not Suggesting we FORCE anyone to do anything, Naturally some players are going to remain solo no matter what systems are in place. I'm suggesting we encourage with small incentives.

    As i said before all guilds can have a guild store and a Public Trader, and if a Guild doesn't have what you need then join one that does. Reducing it down to 1 guild doesn't hinder your sale chances, it would reduce the competition for public traders since there's no longer inflated memberships due to everyone having multiple guilds.
  • VictoriaRachel
    VictoriaRachel
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    One guild per account? No. Even in other popular games it is one per character. Ignoring trade completely this is just far to limiting.

    Currently with the 5 guilds you can belong to a couple of completely separate groups without loosing out. What I mean is I can be in:
    1. A real life Friends Guild.
    2. A great roleplay finding guild.
    3. A great roleplay story guild, so a smaller group with a storyline.
    4. A PvE guild
    5. A PvP guild

    Basically I can choose the guild that suits me best for what I want to be doing at the time. If you are interested in the whole game being forced to pick a guild that only focuses on one part of the game just feels so wrong.

    If you want to encourage people to engage with your guild then recruit in that way. Focus on recruiting those that want to group, focus on providing events for those people, build the guild you want to be in rather than trying to make the game "encourage" people to play the way you want to.

    Edit: Opps got carried away and pressed enter! I wanted to say that I do really agree with some of the functions you talk about. The guild bank ideas are great, I have been for limits on the number of items a rank can be removed (although stacking has to be fixed first) but I never thought about limiting rarity and I think that would really help.
    Edited by VictoriaRachel on June 29, 2015 12:11PM
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