Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
First of all thanks for the detailed feedback !First, nice build! I especially like how you balanced it out with the skills you're using, because you don't have a gap closer, yet with dragon leap, mist form and even petrify you have some nice tools to lock on people. And the combination of immovability pots + dragon leap is pretty nice, cause the only thing I actually hate about the leap ulti for is that in 1vX you get rooted so much and need to get out of the root to use it -.- Only drawback is immov pots don't give you stamina back and your recovrey is quite low But I guess since you don't use Invasion and don't need to break free that often, it is managable.
Not so important, but champ points allocation? I mean for completeness sake :-)
One more thing: Why not deep breath, especially for small groups? You already have such high mana regen...Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
Hmm... I can understand why you want more mgk sustain, and your gear selection makes perfect sense when combined with your skill selection+pots... not having stamina skills and the immov pots give you breathing room for your stamina management, but still, have you tried some variations?
Dropping seducer for blood spawn+2 torugs (then it will be doggie's gear) means losing 2 regen bonuses and one max mgk for the sake of higher damage, which can be quite costy for 1vX. However, maybe you can consider it with more champ points into mgk cost reduction. Using blood spawn+2 seducer may work for you though (considering being dark elf with more fire dmg)... cause then you just lose one regen bonus and around 1k max mgk which may be worth the extra stamina sustain+more ulti=more dmg and more resources... Or you could replace the 4 seducer with 1 more magnus for the 5 piece (I know, chance to proc, but a good one), 1 blood spawn for stamina rec and 2 torugs for even more damage(!).... that's what I am running on my DK and although I don't play him much lately, I quite like it.
I must say, since I don't have blood spawn shoulders yet (after tons of dailies and 10 head pieces...), I haven't tested it, but the proc on the spell resist and armor is supposed to stack with your spiked armour. So, combined with nirn it gives you pretty nice resistance. And the debuffs applied to you actually apply on your base spell resist/armour and not on the value you get after the %-buff from nirn is applied. So it seems worth it to me, if you can sustain your mgk pool. Sorry for the Wall of Text, just had some thoughts :-)
pjwb16_ESO wrote: »60k Spell Resi + 30k Armor WHEN bloodspawn procs for me , didnt really played much dk recently so no saying if its worth it or not
a lot of people keep asking what to do as dk in pvp, so GJ
I cant find missing hp cos i have 31k mag/24.5k hp/16k stam with foods
r.jan_emailb16_ESO wrote: »Regarding the stamina regeneration, you don't need that much in this setup:
Heavy armor -> reduced block cost (including CP reduction + 1h/shield) and every 4 seconds a bit magicka/stamina back;
No stamina skill -> It's only needed for block and break free;
Immovability potion;
perma uptime of +20% regen;
ressources trough ultimates (cheap ones);
earthen heart passive that gives stamina back -> igneous shield, fossilize.
So rather low stamina costs, a decent stamina pool for a magicka build and much more regen than what is seen in the character screen. Add a few group mates on top of that, and you don't need more
First of all thanks for the detailed feedback !First, nice build! I especially like how you balanced it out with the skills you're using, because you don't have a gap closer, yet with dragon leap, mist form and even petrify you have some nice tools to lock on people. And the combination of immovability pots + dragon leap is pretty nice, cause the only thing I actually hate about the leap ulti for is that in 1vX you get rooted so much and need to get out of the root to use it -.- Only drawback is immov pots don't give you stamina back and your recovrey is quite low But I guess since you don't use Invasion and don't need to break free that often, it is managable.
Not so important, but champ points allocation? I mean for completeness sake :-)
One more thing: Why not deep breath, especially for small groups? You already have such high mana regen...Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
Hmm... I can understand why you want more mgk sustain, and your gear selection makes perfect sense when combined with your skill selection+pots... not having stamina skills and the immov pots give you breathing room for your stamina management, but still, have you tried some variations?
Dropping seducer for blood spawn+2 torugs (then it will be doggie's gear) means losing 2 regen bonuses and one max mgk for the sake of higher damage, which can be quite costy for 1vX. However, maybe you can consider it with more champ points into mgk cost reduction. Using blood spawn+2 seducer may work for you though (considering being dark elf with more fire dmg)... cause then you just lose one regen bonus and around 1k max mgk which may be worth the extra stamina sustain+more ulti=more dmg and more resources... Or you could replace the 4 seducer with 1 more magnus for the 5 piece (I know, chance to proc, but a good one), 1 blood spawn for stamina rec and 2 torugs for even more damage(!).... that's what I am running on my DK and although I don't play him much lately, I quite like it.
I must say, since I don't have blood spawn shoulders yet (after tons of dailies and 10 head pieces...), I haven't tested it, but the proc on the spell resist and armor is supposed to stack with your spiked armour. So, combined with nirn it gives you pretty nice resistance. And the debuffs applied to you actually apply on your base spell resist/armour and not on the value you get after the %-buff from nirn is applied. So it seems worth it to me, if you can sustain your mgk pool. Sorry for the Wall of Text, just had some thoughts :-)
I'm not at home right now so I can't tell exactly what CP I have, but I placed mostly into magicka regen, cost reduction, stam regen, block cost reduction, break free reduction and a bit into extra armor and spell resist. I have 210 CP right now, I'm a bit behind most people.
I haven't tried many variations yet, before this build I had been using a regen drink build for about 2 months, with 2k magicka regen and 1.3k stam regen so the context was a bit different. I haven't used bloodspawn for a while, mainly because of the nerf after 1.5, but I will probably try it again in a bit, when I get bored of this setup
The immovability potions I showcased in the video give health and magicka, but I can also make health/stamina ones, so I might try that as well if I feel stamina is really too much of a problem.
r.jan_emailb16_ESO wrote: »Regarding the stamina regeneration, you don't need that much in this setup:
Heavy armor -> reduced block cost (including CP reduction + 1h/shield) and every 4 seconds a bit magicka/stamina back;
No stamina skill -> It's only needed for block and break free;
Immovability potion;
perma uptime of +20% regen;
ressources trough ultimates (cheap ones);
earthen heart passive that gives stamina back -> igneous shield, fossilize.
So rather low stamina costs, a decent stamina pool for a magicka build and much more regen than what is seen in the character screen. Add a few group mates on top of that, and you don't need more
That's true, but most of it is included in any other similar DK setup, so most informed players already account for their passives/skills when making their builds. And the +20% of GDB is ofc a higher buff when you have a higher recovery base ;-) The only thing that I think compensates for the lower regen Etaniel has over other builds, are really immov pots and not having stamina skills (gap closer)... So as far as theory crafting goes, I think it can work pretty well without an extra stamina regen bonus.
If I hadn't wasted so much money/AP to try out builds on both my chars since 1.6, I might have given it a try to check it out But now I am saving for when the new sets come out. I bet I will finally get blood spawn shoulders just when the new sets come in :-|First of all thanks for the detailed feedback !First, nice build! I especially like how you balanced it out with the skills you're using, because you don't have a gap closer, yet with dragon leap, mist form and even petrify you have some nice tools to lock on people. And the combination of immovability pots + dragon leap is pretty nice, cause the only thing I actually hate about the leap ulti for is that in 1vX you get rooted so much and need to get out of the root to use it -.- Only drawback is immov pots don't give you stamina back and your recovrey is quite low But I guess since you don't use Invasion and don't need to break free that often, it is managable.
Not so important, but champ points allocation? I mean for completeness sake :-)
One more thing: Why not deep breath, especially for small groups? You already have such high mana regen...Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
Hmm... I can understand why you want more mgk sustain, and your gear selection makes perfect sense when combined with your skill selection+pots... not having stamina skills and the immov pots give you breathing room for your stamina management, but still, have you tried some variations?
Dropping seducer for blood spawn+2 torugs (then it will be doggie's gear) means losing 2 regen bonuses and one max mgk for the sake of higher damage, which can be quite costy for 1vX. However, maybe you can consider it with more champ points into mgk cost reduction. Using blood spawn+2 seducer may work for you though (considering being dark elf with more fire dmg)... cause then you just lose one regen bonus and around 1k max mgk which may be worth the extra stamina sustain+more ulti=more dmg and more resources... Or you could replace the 4 seducer with 1 more magnus for the 5 piece (I know, chance to proc, but a good one), 1 blood spawn for stamina rec and 2 torugs for even more damage(!).... that's what I am running on my DK and although I don't play him much lately, I quite like it.
I must say, since I don't have blood spawn shoulders yet (after tons of dailies and 10 head pieces...), I haven't tested it, but the proc on the spell resist and armor is supposed to stack with your spiked armour. So, combined with nirn it gives you pretty nice resistance. And the debuffs applied to you actually apply on your base spell resist/armour and not on the value you get after the %-buff from nirn is applied. So it seems worth it to me, if you can sustain your mgk pool. Sorry for the Wall of Text, just had some thoughts :-)
I'm not at home right now so I can't tell exactly what CP I have, but I placed mostly into magicka regen, cost reduction, stam regen, block cost reduction, break free reduction and a bit into extra armor and spell resist. I have 210 CP right now, I'm a bit behind most people.
I haven't tried many variations yet, before this build I had been using a regen drink build for about 2 months, with 2k magicka regen and 1.3k stam regen so the context was a bit different. I haven't used bloodspawn for a while, mainly because of the nerf after 1.5, but I will probably try it again in a bit, when I get bored of this setup
The immovability potions I showcased in the video give health and magicka, but I can also make health/stamina ones, so I might try that as well if I feel stamina is really too much of a problem.
Just a side remark, I wouldn't put many CP into stamina regen, cause your base regen is low, it won't give you much, I would rather put the green points into magicka cost reduction or mgk regen and in break free cost reduction.
I like the immov pots with mgk, there are some with speed buff too, but that's more useful for stamblades I guess, and you do have mistform, soo.... If you'd have stamina in your pot, it won't stack with your GDB unfortunatelly, not much of an issue, but you just get more utility if you have magicka in the pot I think. Unless you really find yourself in need of that extra stamina injection :-) It's worth a try though!
Oh, and what about the Deep Breath morph?
r.jan_emailb16_ESO wrote: »Regarding the stamina regeneration, you don't need that much in this setup:
Heavy armor -> reduced block cost (including CP reduction + 1h/shield) and every 4 seconds a bit magicka/stamina back;
No stamina skill -> It's only needed for block and break free;
Immovability potion;
perma uptime of +20% regen;
ressources trough ultimates (cheap ones);
earthen heart passive that gives stamina back -> igneous shield, fossilize.
So rather low stamina costs, a decent stamina pool for a magicka build and much more regen than what is seen in the character screen. Add a few group mates on top of that, and you don't need more
That's true, but most of it is included in any other similar DK setup, so most informed players already account for their passives/skills when making their builds. And the +20% of GDB is ofc a higher buff when you have a higher recovery base ;-) The only thing that I think compensates for the lower regen Etaniel has over other builds, are really immov pots and not having stamina skills (gap closer)... So as far as theory crafting goes, I think it can work pretty well without an extra stamina regen bonus.
If I hadn't wasted so much money/AP to try out builds on both my chars since 1.6, I might have given it a try to check it out But now I am saving for when the new sets come out. I bet I will finally get blood spawn shoulders just when the new sets come in :-|First of all thanks for the detailed feedback !First, nice build! I especially like how you balanced it out with the skills you're using, because you don't have a gap closer, yet with dragon leap, mist form and even petrify you have some nice tools to lock on people. And the combination of immovability pots + dragon leap is pretty nice, cause the only thing I actually hate about the leap ulti for is that in 1vX you get rooted so much and need to get out of the root to use it -.- Only drawback is immov pots don't give you stamina back and your recovrey is quite low But I guess since you don't use Invasion and don't need to break free that often, it is managable.
Not so important, but champ points allocation? I mean for completeness sake :-)
One more thing: Why not deep breath, especially for small groups? You already have such high mana regen...Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
Hmm... I can understand why you want more mgk sustain, and your gear selection makes perfect sense when combined with your skill selection+pots... not having stamina skills and the immov pots give you breathing room for your stamina management, but still, have you tried some variations?
Dropping seducer for blood spawn+2 torugs (then it will be doggie's gear) means losing 2 regen bonuses and one max mgk for the sake of higher damage, which can be quite costy for 1vX. However, maybe you can consider it with more champ points into mgk cost reduction. Using blood spawn+2 seducer may work for you though (considering being dark elf with more fire dmg)... cause then you just lose one regen bonus and around 1k max mgk which may be worth the extra stamina sustain+more ulti=more dmg and more resources... Or you could replace the 4 seducer with 1 more magnus for the 5 piece (I know, chance to proc, but a good one), 1 blood spawn for stamina rec and 2 torugs for even more damage(!).... that's what I am running on my DK and although I don't play him much lately, I quite like it.
I must say, since I don't have blood spawn shoulders yet (after tons of dailies and 10 head pieces...), I haven't tested it, but the proc on the spell resist and armor is supposed to stack with your spiked armour. So, combined with nirn it gives you pretty nice resistance. And the debuffs applied to you actually apply on your base spell resist/armour and not on the value you get after the %-buff from nirn is applied. So it seems worth it to me, if you can sustain your mgk pool. Sorry for the Wall of Text, just had some thoughts :-)
I'm not at home right now so I can't tell exactly what CP I have, but I placed mostly into magicka regen, cost reduction, stam regen, block cost reduction, break free reduction and a bit into extra armor and spell resist. I have 210 CP right now, I'm a bit behind most people.
I haven't tried many variations yet, before this build I had been using a regen drink build for about 2 months, with 2k magicka regen and 1.3k stam regen so the context was a bit different. I haven't used bloodspawn for a while, mainly because of the nerf after 1.5, but I will probably try it again in a bit, when I get bored of this setup
The immovability potions I showcased in the video give health and magicka, but I can also make health/stamina ones, so I might try that as well if I feel stamina is really too much of a problem.
Just a side remark, I wouldn't put many CP into stamina regen, cause your base regen is low, it won't give you much, I would rather put the green points into magicka cost reduction or mgk regen and in break free cost reduction.
I like the immov pots with mgk, there are some with speed buff too, but that's more useful for stamblades I guess, and you do have mistform, soo.... If you'd have stamina in your pot, it won't stack with your GDB unfortunatelly, not much of an issue, but you just get more utility if you have magicka in the pot I think. Unless you really find yourself in need of that extra stamina injection :-) It's worth a try though!
Oh, and what about the Deep Breath morph?
Deep breath is a cool morph, but the interrupt is too situational in my opinion.
On the other hand, I can make use of the draw essence morph every time I cast it, which is why I prefer it.
It's not light and day if you see what I mean, I like both but I slightly prefer draw essence
r.jan_emailb16_ESO wrote: »Regarding the stamina regeneration, you don't need that much in this setup:
Heavy armor -> reduced block cost (including CP reduction + 1h/shield) and every 4 seconds a bit magicka/stamina back;
No stamina skill -> It's only needed for block and break free;
Immovability potion;
perma uptime of +20% regen;
ressources trough ultimates (cheap ones);
earthen heart passive that gives stamina back -> igneous shield, fossilize.
So rather low stamina costs, a decent stamina pool for a magicka build and much more regen than what is seen in the character screen. Add a few group mates on top of that, and you don't need more
That's true, but most of it is included in any other similar DK setup, so most informed players already account for their passives/skills when making their builds. And the +20% of GDB is ofc a higher buff when you have a higher recovery base ;-) The only thing that I think compensates for the lower regen Etaniel has over other builds, are really immov pots and not having stamina skills (gap closer)... So as far as theory crafting goes, I think it can work pretty well without an extra stamina regen bonus.
If I hadn't wasted so much money/AP to try out builds on both my chars since 1.6, I might have given it a try to check it out But now I am saving for when the new sets come out. I bet I will finally get blood spawn shoulders just when the new sets come in :-|First of all thanks for the detailed feedback !First, nice build! I especially like how you balanced it out with the skills you're using, because you don't have a gap closer, yet with dragon leap, mist form and even petrify you have some nice tools to lock on people. And the combination of immovability pots + dragon leap is pretty nice, cause the only thing I actually hate about the leap ulti for is that in 1vX you get rooted so much and need to get out of the root to use it -.- Only drawback is immov pots don't give you stamina back and your recovrey is quite low But I guess since you don't use Invasion and don't need to break free that often, it is managable.
Not so important, but champ points allocation? I mean for completeness sake :-)
One more thing: Why not deep breath, especially for small groups? You already have such high mana regen...Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
Hmm... I can understand why you want more mgk sustain, and your gear selection makes perfect sense when combined with your skill selection+pots... not having stamina skills and the immov pots give you breathing room for your stamina management, but still, have you tried some variations?
Dropping seducer for blood spawn+2 torugs (then it will be doggie's gear) means losing 2 regen bonuses and one max mgk for the sake of higher damage, which can be quite costy for 1vX. However, maybe you can consider it with more champ points into mgk cost reduction. Using blood spawn+2 seducer may work for you though (considering being dark elf with more fire dmg)... cause then you just lose one regen bonus and around 1k max mgk which may be worth the extra stamina sustain+more ulti=more dmg and more resources... Or you could replace the 4 seducer with 1 more magnus for the 5 piece (I know, chance to proc, but a good one), 1 blood spawn for stamina rec and 2 torugs for even more damage(!).... that's what I am running on my DK and although I don't play him much lately, I quite like it.
I must say, since I don't have blood spawn shoulders yet (after tons of dailies and 10 head pieces...), I haven't tested it, but the proc on the spell resist and armor is supposed to stack with your spiked armour. So, combined with nirn it gives you pretty nice resistance. And the debuffs applied to you actually apply on your base spell resist/armour and not on the value you get after the %-buff from nirn is applied. So it seems worth it to me, if you can sustain your mgk pool. Sorry for the Wall of Text, just had some thoughts :-)
I'm not at home right now so I can't tell exactly what CP I have, but I placed mostly into magicka regen, cost reduction, stam regen, block cost reduction, break free reduction and a bit into extra armor and spell resist. I have 210 CP right now, I'm a bit behind most people.
I haven't tried many variations yet, before this build I had been using a regen drink build for about 2 months, with 2k magicka regen and 1.3k stam regen so the context was a bit different. I haven't used bloodspawn for a while, mainly because of the nerf after 1.5, but I will probably try it again in a bit, when I get bored of this setup
The immovability potions I showcased in the video give health and magicka, but I can also make health/stamina ones, so I might try that as well if I feel stamina is really too much of a problem.
Just a side remark, I wouldn't put many CP into stamina regen, cause your base regen is low, it won't give you much, I would rather put the green points into magicka cost reduction or mgk regen and in break free cost reduction.
I like the immov pots with mgk, there are some with speed buff too, but that's more useful for stamblades I guess, and you do have mistform, soo.... If you'd have stamina in your pot, it won't stack with your GDB unfortunatelly, not much of an issue, but you just get more utility if you have magicka in the pot I think. Unless you really find yourself in need of that extra stamina injection :-) It's worth a try though!
Oh, and what about the Deep Breath morph?
Deep breath is a cool morph, but the interrupt is too situational in my opinion.
On the other hand, I can make use of the draw essence morph every time I cast it, which is why I prefer it.
It's not light and day if you see what I mean, I like both but I slightly prefer draw essence
Fair enough ;-) It's quite nice to stop ppl from resing and casting bombs though..., don't need to bash that often and gives you the off-balance effect ;-) Just thought you're already good on mgk regen, that's why I asked. I guess deep breath is more a group-play morph than 1vX, I can imagine Draw Essence may be a bit more useful in this situation.
r.jan_emailb16_ESO wrote: »Regarding the stamina regeneration, you don't need that much in this setup:
Heavy armor -> reduced block cost (including CP reduction + 1h/shield) and every 4 seconds a bit magicka/stamina back;
No stamina skill -> It's only needed for block and break free;
Immovability potion;
perma uptime of +20% regen;
ressources trough ultimates (cheap ones);
earthen heart passive that gives stamina back -> igneous shield, fossilize.
So rather low stamina costs, a decent stamina pool for a magicka build and much more regen than what is seen in the character screen. Add a few group mates on top of that, and you don't need more
That's true, but most of it is included in any other similar DK setup, so most informed players already account for their passives/skills when making their builds. And the +20% of GDB is ofc a higher buff when you have a higher recovery base ;-) The only thing that I think compensates for the lower regen Etaniel has over other builds, are really immov pots and not having stamina skills (gap closer)... So as far as theory crafting goes, I think it can work pretty well without an extra stamina regen bonus.
If I hadn't wasted so much money/AP to try out builds on both my chars since 1.6, I might have given it a try to check it out But now I am saving for when the new sets come out. I bet I will finally get blood spawn shoulders just when the new sets come in :-|First of all thanks for the detailed feedback !First, nice build! I especially like how you balanced it out with the skills you're using, because you don't have a gap closer, yet with dragon leap, mist form and even petrify you have some nice tools to lock on people. And the combination of immovability pots + dragon leap is pretty nice, cause the only thing I actually hate about the leap ulti for is that in 1vX you get rooted so much and need to get out of the root to use it -.- Only drawback is immov pots don't give you stamina back and your recovrey is quite low But I guess since you don't use Invasion and don't need to break free that often, it is managable.
Not so important, but champ points allocation? I mean for completeness sake :-)
One more thing: Why not deep breath, especially for small groups? You already have such high mana regen...Interesting armor selection (surprised to see no Bloodspawn). I've been trying a magicka build lately (Stormknight armor) and the lack of stamina is certainly a weakness. Looks like I should redistribute my attributes & make some immovable pots!
Bloodspawn is definitely a valid solution, it brings more tankiness by adding armor/spell resist and better stamina management, but at the cost of either spell dmg , magicka reg, or base magicka because I would have to take out either magnus or seducer. It means less magicka sustain as a whole and less dps, but's that arguable since I would also get my ultimate more often.
I personnaly prefer not to rely on procs, and I consider myself to be tanky enough already and I don't wanna cut back too much on the dps.
And most importantly, having no bloodspawn means i can have cool looking shoulder pads
Hmm... I can understand why you want more mgk sustain, and your gear selection makes perfect sense when combined with your skill selection+pots... not having stamina skills and the immov pots give you breathing room for your stamina management, but still, have you tried some variations?
Dropping seducer for blood spawn+2 torugs (then it will be doggie's gear) means losing 2 regen bonuses and one max mgk for the sake of higher damage, which can be quite costy for 1vX. However, maybe you can consider it with more champ points into mgk cost reduction. Using blood spawn+2 seducer may work for you though (considering being dark elf with more fire dmg)... cause then you just lose one regen bonus and around 1k max mgk which may be worth the extra stamina sustain+more ulti=more dmg and more resources... Or you could replace the 4 seducer with 1 more magnus for the 5 piece (I know, chance to proc, but a good one), 1 blood spawn for stamina rec and 2 torugs for even more damage(!).... that's what I am running on my DK and although I don't play him much lately, I quite like it.
I must say, since I don't have blood spawn shoulders yet (after tons of dailies and 10 head pieces...), I haven't tested it, but the proc on the spell resist and armor is supposed to stack with your spiked armour. So, combined with nirn it gives you pretty nice resistance. And the debuffs applied to you actually apply on your base spell resist/armour and not on the value you get after the %-buff from nirn is applied. So it seems worth it to me, if you can sustain your mgk pool. Sorry for the Wall of Text, just had some thoughts :-)
I'm not at home right now so I can't tell exactly what CP I have, but I placed mostly into magicka regen, cost reduction, stam regen, block cost reduction, break free reduction and a bit into extra armor and spell resist. I have 210 CP right now, I'm a bit behind most people.
I haven't tried many variations yet, before this build I had been using a regen drink build for about 2 months, with 2k magicka regen and 1.3k stam regen so the context was a bit different. I haven't used bloodspawn for a while, mainly because of the nerf after 1.5, but I will probably try it again in a bit, when I get bored of this setup
The immovability potions I showcased in the video give health and magicka, but I can also make health/stamina ones, so I might try that as well if I feel stamina is really too much of a problem.
Just a side remark, I wouldn't put many CP into stamina regen, cause your base regen is low, it won't give you much, I would rather put the green points into magicka cost reduction or mgk regen and in break free cost reduction.
I like the immov pots with mgk, there are some with speed buff too, but that's more useful for stamblades I guess, and you do have mistform, soo.... If you'd have stamina in your pot, it won't stack with your GDB unfortunatelly, not much of an issue, but you just get more utility if you have magicka in the pot I think. Unless you really find yourself in need of that extra stamina injection :-) It's worth a try though!
Oh, and what about the Deep Breath morph?
Deep breath is a cool morph, but the interrupt is too situational in my opinion.
On the other hand, I can make use of the draw essence morph every time I cast it, which is why I prefer it.
It's not light and day if you see what I mean, I like both but I slightly prefer draw essence
Fair enough ;-) It's quite nice to stop ppl from resing and casting bombs though..., don't need to bash that often and gives you the off-balance effect ;-) Just thought you're already good on mgk regen, that's why I asked. I guess deep breath is more a group-play morph than 1vX, I can imagine Draw Essence may be a bit more useful in this situation.
Actually now that I think of it, it could come in handy vs those annoying jesus beam casters, that constantly recast it even in melee range. I usually die because I have to stay close to them for perma bashing, while there are other targets around that need more attention. I might rethink my morphs when I come home ^^