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Kill moves for ESO

Kingof green
Kingof green
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There's one thing I really loved about skyrim a lot....kill moves. I don't think ESO will be able to implement it into the game as it is mmorpg but it would be pretty amazing to be able to do kill moves like in skyrim and make combat twice as fun. So my question is do you guy/gals think we will ever see kill moves in the future for eso? I
  • UrQuan
    UrQuan
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    No. It simply wouldn't work in an MMO. Kill moves only work in a game where the combat will pause while they happen. Or would you like to get ganked in PVP because you were seeing yourself do a sweet kill move in slow mo rather than actually being able to see the enemy players around you who were hitting you with a few wrecking blows? Or would you like your party to wipe in a dungeon because your healer was in slow mo watching an awesome kill move on a mob and couldn't see that the boss mechanic was up and everyone's health was rapidly dropping?
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  • Kingof green
    Kingof green
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    It didn't need to be in slow motion and I was talking about for PVE, The PVP would seem even more unlikely.
    But yeah the game is unlikely to be able to function it, it's still nice to explore all possibility a even it is near impossible.
  • Gidorick
    Gidorick
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    I dunno... why couldn't it?

    What if kill moves were a legitimate mechanic with it's own rules and benefits. Maybe it should only have a percentage of activating. When it activates, the victor and victim are both slowed down for the performance of the kill shot that will likely take 1 second or so. After the kill shot, the victor should get a short term buff in all categories. More power, more defense. The buff should last about 4 seconds or so. Perhaps something like an instant activation of the players slotted ultimate.

    OR how about kill-moves ONLY being shown to the Victim, so the only time you see slow-mo kill moves is when YOU die. The move itself could take place real-time. it would be cool to have decapitations, bisections, caved in skulls, etc. Real time for everyone but slow-mo for the dead. Perhaps have it play in slow-mo as the damage record displays with a button that would allow the player to hide the damage record to watch the action.

    Sure, it may be tricky, but it could be a unique mechanic.
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    That's right... Horse.
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    Want more crazy ideas? Check out my Concept Repository!
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