spawn10459 wrote: »Simple question..
When are we going to see improvements to all aspects of this game?
Aspects i'm interested in seeing improvements to:
1) PVP. Small scale needs to be added and improvements to the current map needs improvements.
2) PVP Balance ( yeah i know this will never happen but i wish it could)
3) Vet Leveling... Need i say any thing here
4) LFG tools.
Feel free to add your own items to the list.
Its been a year now with little to no improvements (at least in my eyes feel free to disagree.)
spawn10459 wrote: »Simple question..
When are we going to see improvements to all aspects of this game?
Aspects i'm interested in seeing improvements to:
1) PVP. Small scale needs to be added and improvements to the current map needs improvements.
2) PVP Balance ( yeah i know this will never happen but i wish it could)
3) Vet Leveling... Need i say any thing here
4) LFG tools.
Feel free to add your own items to the list.
Its been a year now with little to no improvements (at least in my eyes feel free to disagree.)
Please see the unofficial Reddit for official dev responses. Thank you.
spawn10459 wrote: »spawn10459 wrote: »Simple question..
When are we going to see improvements to all aspects of this game?
Aspects i'm interested in seeing improvements to:
1) PVP. Small scale needs to be added and improvements to the current map needs improvements.
2) PVP Balance ( yeah i know this will never happen but i wish it could)
3) Vet Leveling... Need i say any thing here
4) LFG tools.
Feel free to add your own items to the list.
Its been a year now with little to no improvements (at least in my eyes feel free to disagree.)
Please see the unofficial Reddit for official dev responses. Thank you.
Could you pass me a link? I dont think i've ever been on reddit before
Akavir_Sentinel wrote: »When it comes to official dev statements, this forum, the official forum, comes in a distant second to Reddit. Red-headed stepchild and all that. The one place that most of the playerbase looks first, is the last place they will post any information.
spawn10459 wrote: »I quess i would like to add to my list.
5) better Dev interaction with the player base on the OFFICIAL ESO forums.
spawn10459 wrote: »I quess i would like to add to my list.
5) better Dev interaction with the player base on the OFFICIAL ESO forums.
Seems to me like you have already reached end-game with the way you are trolling the forums so hard.
letohatcheeub17_ESO wrote: »There is a PvP update in the Alliance War category of this forum. I think the changes are supposed to be implemented in July.. Its worth a read
spawn10459 wrote: »spawn10459 wrote: »I quess i would like to add to my list.
5) better Dev interaction with the player base on the OFFICIAL ESO forums.
Seems to me like you have already reached end-game with the way you are trolling the forums so hard.
Am i not allowed to ask questions to the Dev's / mods?
Dont really see how this is a troll thread. But hey your entitled to your own thoughts.
spawn10459 wrote: »spawn10459 wrote: »I quess i would like to add to my list.
5) better Dev interaction with the player base on the OFFICIAL ESO forums.
Seems to me like you have already reached end-game with the way you are trolling the forums so hard.
Am i not allowed to ask questions to the Dev's / mods?
Dont really see how this is a troll thread. But hey your entitled to your own thoughts.
It was in partial response to your multiple threads this morning. But you airway know that, since you won
ZOS_BrianWheeler wrote: »Here’s a general update on what we are doing to alleviate some of the pain points in Cyrodiil. This includes systems/mechanics that promote poor sportsmanship, and undesirable reliances, and Cyrodiil-related performance problems that many of you are seeing, especially in Veteran campaigns. Please note that this summarizes our current thinking, but we may change this plan as events warrant.
As I’m sure many of you have noticed, there are far fewer performance problems in non-Veteran campaigns. We have been investigating why non-Veteran campaigns perform better than their Veteran counterparts, and are starting to make some changes based on what we have found. As some of you already know, what we’re seeing is this: there is a point where if too many players are too close together and perform too many AoE and other instant-cast types of spells that server performance starts to degrade. As lower level characters don’t have many of these types of spells, non-Veteran campaigns generally don’t run into this trouble.
As such, the combat team is currently making adjustments to line-of-sight checks for area-of-effect abilities that have been causing the majority of server congestion in Cyrodiil. This has resulted in us taking a close look at higher level abilities/items to root out line-of-sight checks and other potential client-to-server message overflow issues.
There are also many other issues that will be addressed in the near future, some of which are related to players exploiting PvP buffs, social systems, and the Emperor system. Many of these issues came to use via direct feedback from players – thank you so much for your help, everyone who has taken the time to give us well documented feedback. It makes our jobs far easier.
With all this in mind, a multi-pronged change is coming to campaigns, the Emperor system, and campaign assignment that will be a major adjustment. The goal of this change is to address population imbalance issues, the reliance on “buff servers,” and Emperor farming. Read below for an explanation of the changes you can expect to see coming to Cyrodiil in our next major update.
- Jump-to-Friend: Social jumping into Cyrodiil or any PVP space is being disabled. This has long been the way to get around the Guest/Home campaign assignment. With this change, we’re closing that loophole as it's detrimental to the overall PVP experience and integrity of the campaign system.
- PVP Bonuses: Keep, Elder Scroll, and the Emperorship bonuses (passive buffs) will apply only in PVP spaces. This change will effectively do away with the concept of “buff servers.” Originally, we wanted these bonuses to provide a game-wide benefit, but we’ve seen this design become detrimental to the PVP experience due to alliances having "buff servers."
- Emperor Buffs/Skill Line: The "Former Emperor" buffs are being removed from the game. With this new system, you will only get Emperor buffs while your character is actively Emperor. Also, you will be granted the Emperor skill line and abilities upon earning Emperorship, without the need to spend ability points. All players that have spent points in the Emperor skill line will be refunded those skill points.
- Low Population Campaigns/Underscoring Alliances: Players participating in a low-population campaign or as part of an underscoring alliance will now gain 20% more AP within the campaign they're earning that bonus for, instead of 10%. Population polling has also been sped up to apply the underdog/low-population bonuses more often; however, this also means they have the opportunity to expire faster.
- Guest Campaign Reassignment: The cooldown on Guest Campaign reassignment will be increased to 4 days from 3.
- Home Campaign Reassignment: The cooldown on Home Campaign reassignment has been changed to 12 hours from 3 days, but the cost to switch will be 150,000 AP instead of 15,000. Also, switching home campaigns at the end of a campaign period will now cost 100 AP instead of 5,000 AP.
- Battle Leveling: The Battle Leveling system has been updated to include Veteran Ranks. Players that opt into Battle Leveling will be roughly equivalent in power to a VR14 player in moderate-quality gear.
- Elder Scrolls & Gates: A fix is in the works that will prevent enemy player characters from getting through the Elder Scroll Gates while the gates are closed. (Gate jumpers beware. Your days are numbered.) Also, a new protective barrier will now surround the Elder Scrolls while in their temples, if the Elder Scroll Gates are closed. This barrier will drop if the gate opens.
That’s not all—the combat team has been hard at work tweaking numbers on abilities and items, too. Expect to see more details about those changes in future patch notes…considering these aren’t patch notes.
Last but certainly not least, we have some changes coming for each of the campaigns. We will be making some scoring adjustments to the campaigns in order to provide 4 different campaign styles, each with with different scoring parameters. In all cases the keep transit system, keep bonuses, scroll bonuses, emperorship crowning/deposing, and leaderboards will remain the same except for the scoring and duration changes noted below:
- Azura: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 30 days.
- Blackwater Blade: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 5 days. (Non-Veterans only.)
- Chillrend: Keeps, outposts, and resources will generate zero points. Ownership of Elder Scrolls will generate 1 point per scoring cycle and last 7 days.
- Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate 1 point per scoring cycle and last 7 days.
- Thornblade: Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate 1 point per scoring cycle and last 7 days.
- Versidue-Shae (Console Only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 5 days. (Non-Veterans only.)
All campaigns noted above will be ended when the patch with these changes is live, and start at a score of 0. We have not yet determined if we will reset all objectives to their starting alliances. We will communicate this in the associated patch notes.
As always, these changes are subject to change based on feedback and testing, but this is the direction we’re going with PVP and Cyrodiil. Hopefully this post shows we are dedicated to delivering a solid PVP experience, and we thank you again for your loyalty to the war in Cyrodiil and your feedback!
We’ll see you on the battlefield!
Akavir_Sentinel wrote: »http://forums.elderscrollsonline.com/en/discussion/180480/pvp-update-june-2015/p1
No more quick travel to Cyrodiil, no more PvE buff campaigns, no more former emperor perks, no more gate jumping exploits. I better place another five gallon bucket underneath my computer to catch all of the tears from the min/max'ers and exploiters.
Akavir_Sentinel wrote: »http://forums.elderscrollsonline.com/en/discussion/180480/pvp-update-june-2015/p1
No more quick travel to Cyrodiil, no more PvE buff campaigns, no more former emperor perks, no more gate jumping exploits. I better place another five gallon bucket underneath my computer to catch all of the tears from the min/max'ers and exploiters.
Just going to give people even more reasons not to PVP, lol.
Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
I don't know a single pvper that gives a damn.
Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Well, when the game wasn't built for PVP...
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Well, when the game wasn't built for PVP...
True, ESO was not created for PvP. But there are a lot of players that you will never be able to convince of that.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Well, when the game wasn't built for PVP...
True, ESO was not created for PvP. But there are a lot of players that you will never be able to convince of that.
Failure to fix performance issues or add additional content should be proof enough, but you're right.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Well, when the game wasn't built for PVP...
True, ESO was not created for PvP. But there are a lot of players that you will never be able to convince of that.
Failure to fix performance issues or add additional content should be proof enough, but you're right.
I like all the comments I hear from console players about how it was marketed as an "Alliance war", therfore, it is a PvP game.
Unfortunately, it falls short in both areas.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »I'm having a good laugh right now, especially with the changes to PvE buffs outside of PvP campaigns. All of those PvP'ers who are constantly saying that ESO was made for PvP, are now going to cry because they can't have a one-sided campaign in order to get their PvE buffs.
Well, when the game wasn't built for PVP...
True, ESO was not created for PvP. But there are a lot of players that you will never be able to convince of that.
Failure to fix performance issues or add additional content should be proof enough, but you're right.
I like all the comments I hear from console players about how it was marketed as an "Alliance war", therfore, it is a PvP game.
Unfortunately, it falls short in both areas.
I can attest to that. My Hulu commercials were flooded with the endless "zOMG ESO COMING TO CONSUL, LAWLAWL!!" showing mass warfare.
Akavir_Sentinel wrote: »When it comes to official dev statements, this forum, the official forum, comes in a distant second to Reddit. Red-headed stepchild and all that. The one place that most of the playerbase looks first, is the last place they will post any information.