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ZoS - Without voice chat logs on console, what determines punishments?

Zazaaji
Zazaaji
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First of all: I remember that pre-release of the Console version ZoS has stated that there are no Voice Chat logs at all, not even for them. Now, I know that they likely use a system where if a player gets a ton of reports against them, they'll ban them because of probability. The problem is that it still could be unjustified though.

One example: An extremely talented/elitist player with max stats/gear/etc without any form of cheating (Person A) could legitimately kill like 5 of a guild's members while going around in Cryodil. As a result, every one of the guild members (let's say 100+) then decide to report that player just because they didn't like being beat.
Person A now gets banned since they got tons of reports against them.
With no logs period, Person A will likely be banned forever, since they can't prove their innocence in any way.

ZoS - Do you have absolutely ANY sort of system/method to ensure such things do not happen?
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Edited by Zazaaji on June 26, 2015 1:19AM
English is not my first language, Finnish is.
Please don't heap on me for grammar problems.
  • Yattaq
    Yattaq
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    I'd be pretty shocked if most of this type of stuff fell on ZoS instead of Microsoft/Sony.

    I'd also be pretty shocked if any of the 3 companies have a "guilty until proven innocent" policy. 100 reports would surely be a red flag, but logs for everything else still exists. If nothing exists to validate whatever these people claim, then action would likely not be taken.
  • JayceStyles
    It wouldn't work. PS4 I know for sure can record 15 mins of actions up to the report. I'm pretty sure xbox one would use the same tactics.

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