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MY POV how ZOS should get rid of...

k9mouse
k9mouse
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MY POV how ZOS should get rid of VR ranks. 1st off, let me say that I have no problem with VR ranks being ingame and I enjoy them. However, I know many of my follow players do not like them. For last few months, I have been thinking how the best way to get rid of them.

We can not simply throw VR ranks out for they are tied to Gear, items, crafting and zones and dungeons.

What I am proposing to reduce the VR XP per level to almost nothing. One CS point cost 400K XP to get (with out enlightenment). I am thinking about ZOS reducing that VR levels to the same. In other words, one VR level = one CP. For info: the current VR level needs 1 million points to level one level. So one can level 2 and half levels in terms of the old VR XP needs at the proposed VR reducing rate.

All new content (ie zones) will be balance for a VR14 char to plan in. It will be easy and quick to get to VR14 to do end game stuff. Another bonus to reducing VR XP per level is that will save ZOS MANY MANY hours of rework in terms of items, gear, crafting, etc

May be the XP rate can be debated, more or less then the 400K, but the core idea still can work. What are your ideas and feelings about this proposed changed?
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