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Population Dynamics

sswilhelm_27b14_ESO
When it comes to scoring and buffs, right now only the lowest pop group gets a bonus, which means if one alliance abandons a camp it 1v1 and if there is any population difference between those two the larger pop will almost always win (not always though). My question is does the general pvp population want to put in pop dynamic locks or something like buffs for mid pop alliance (less than low pop but something to help against a larger faction? Any other options to help deal with this?
Edited by sswilhelm_27b14_ESO on June 18, 2015 1:46AM
  • SC0TY999
    SC0TY999
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    Yeah f*** AP buffs and the stuff they have mentioned, how is this going benefit anyone when you get steam rolled by a massive faction whereby you can't even get a kill, due to the blob spamming healing springs and purge.

    What we need for lower pop faction is something like major damage buff on siege weapons or a dynamic ulti regen buff so the underdogs can gain ulti as in 1.5 to help with busting up the zerg.

    There should be a purge immunity introduced for example if you're purged you cannot be purged again for X secs.

    Also did anyone notice that ZOS ninja nerfed the siege damage to what it was originally shortly after they buffed it? once again because they listened to the whiners, who were obviously the mindless zergers who were getting owned by siege when they stacked in a blob?
    Edited by SC0TY999 on June 18, 2015 8:45AM
  • Kelleton
    Kelleton
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    nothing will help cyrodil more than more meteor spam
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