We’ll detail exactly how you can craft Psijic Ambrosia in next week’s patch notes.
well if perfect roe will be getting throw refine fish....it's really p2wpecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
i'm prepare and keep 1000 each for thisGiles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
i'm prepare and keep 1000 each for thisGiles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
Giles.floydub17_ESO wrote: »i'm prepare and keep 1000 each for thisGiles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
Exactly. And it's not that rare. I get 30 to 40 a week easily. It makes me laugh seeing he many try to paint almost anything as P2W.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
Not if you have 8 characters with provisioning at level 50 and 3 points in hirelings.pecheckler wrote: »Especially if bervez juice is required which is extremely limited.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A competitive game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
17k for 4 potion?it's not p2w.Can easily pay 35k for 4Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Giles.floydub17_ESO wrote: »pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A competitive game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
I fail to see how your question is germain to the subject at hand or even anything pertaining to ESO.
pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
First off, it's a 'Yes or No' question. Secondly, ofc it's not P2W since it can be acquired with in-game playtime.
Is your above scenario fair? No way. Not by any means. Should it be considered P2W? In my opinion, no. This whole P2W thing originated from being able/forced to purchase additional advances in a given game with real money when there was no way to obtain them in-game.
pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A competitive game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
I fail to see how your question is germain to the subject at hand or even anything pertaining to ESO.
I did not use ESO as the example because the thread police should just remove my post and suspend me again for "slander".pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
First off, it's a 'Yes or No' question. Secondly, ofc it's not P2W since it can be acquired with in-game playtime.
Is your above scenario fair? No way. Not by any means. Should it be considered P2W? In my opinion, no. This whole P2W thing originated from being able/forced to purchase additional advances in a given game with real money when there was no way to obtain them in-game.
Okay than myself and many other players disagree with you. Also we're arguing semantics which is a sign to stop.
pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A competitive game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
I fail to see how your question is germain to the subject at hand or even anything pertaining to ESO.
I did not use ESO as the example because the thread police should just remove my post and suspend me again for "slander".pecheckler wrote: »pecheckler wrote: »pecheckler wrote: »Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
You don't know this. How do you know a mat won't be added to the game with the similar scarcity as nirm? Think about that for a minute. 1 nirm, a 17k value item, makes four potions.
p2w
Well they sure as hell won't make the mats plentiful. Quite stupid if they ever plan to make real money off them in the Crown Store.
quite stupid will be going to a p2w model alienating all their loyals players. I'm keeping up with the power gamers decently right now. As soon as you allow power gamers to easily spend more money to run around with 50% more CPs then me, well, it's on to the next game.
It's pretty standard, actually. They won't allow it to be created so easily if they plan to make money off it in the Crown Store...
There are tons of ways to make money off the crown store and other services without even touching on pay2win.
Race changes.
Name changes.
Appearance changes.
Unique weapon skins.
Werewolf/vampire shortcuts.
Guild services such as private guild taverns.
Platform character transfers Xbox <--> PS4 or throw in PC too.
Or ya know... new content!
Don't try to change the subject. That doesn't make any bit of difference in the here and now. Point is, if everyone has access to endless amounts of it through the Guild Traders, it won't be worth selling on the Crown Store.
Yes. Exactly.
I'm trying to point out that Zenimax has created a new problem which is deciding how much to limit the creation of the experience boost crafted items. Every game with microtransactions has the same issue. It boils down to a time to dollar ratio. For example: Player A has 25 champion points and wants to calculate how many hours or dollars+hours it will take to hit 200 points and compare the two methods investment requirements. As soon as a game reaches a point where that is necessary or even possible to do that, then you've entered the pay2win grey area between respectable and disrespectful business models.
This whole P2W designation has gotten way out of hand. Originally, it was applied to something that could only be obtained with real money. If something was able to be obtained in-game, then it wasn't considered P2W. In today's world, it seems anything that provides any in-game boost, whether it is actually obtainable or not in-game, is labeled as P2W.
So I understand how you feel on the topic i'll ask you a yes or no question.
1.) A game has powerful weapons you can buy and use immediately for $15 and $20. You can also unlock these same weapons for free after playing (with inferior weapons) for an average of 75 and 100 hours respectively. Is this pay to win?
First off, it's a 'Yes or No' question. Secondly, ofc it's not P2W since it can be acquired with in-game playtime.
Is your above scenario fair? No way. Not by any means. Should it be considered P2W? In my opinion, no. This whole P2W thing originated from being able/forced to purchase additional advances in a given game with real money when there was no way to obtain them in-game.
Okay than myself and many other players disagree with you. Also we're arguing semantics which is a sign to stop.
Giles.floydub17_ESO wrote: »pecheckler wrote: »This seems like one of those topics where there will be a great deal of scrutiny over any daily/weekly limits or rarity of obtaining the ingredients when compared to buying with cash. Players who drop a lot of cash are going to have a huge stats advantage in PvP. How are we not supposed to see this as directly selling power? Especially if bervez juice is required which is extremely limited.
The purple matts are not all that limited. I have more than 200 of each stack. Besides, crafters will sell this in game for gold so anyone can obtain it without spending cash.
SinfulSoul wrote: »