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Probably the easiest way to reduce zerging.

Cathexis
Cathexis
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If you want players to spread out and stop hyperfocusing individual objectives, you need to make more objectives that can be easily acquired by a small number of players, and there needs to be a huge number of them.

What I am proposing is the addition of flags to a variety of map locations in cyrodiil extending beyond resources and keeps.

Beat a dolmen? Plant your flag until the next anchor drop for campaign bonus points.

Cleared a dungeon? Plant your flag to summon NPC guards outside for a brief period and gain campaign points.

Cleared an imperial camp? Plant flag for NPCs and points

Occupying a village? Occupying a wall? Occupying a church? A destroyed tower? Plant flag for NPC and points!

Etc etc.

Make them repairable too! (For example there is a dead wayshrine in DC territory that could be repaired/occupied to enhance transit and tactical movement)

Captured objectives would show on the map, which would encourage small brawls spread wide across the map.

Take the pressure off of keep battles, and give players something to do when they can't counter zerg.


You could even have mechanics too where players that capture all the keep resources receive NPC seige support as a mechanism for reducing the need for zerging.

Just saying why waste all that beautiful cyrodiil landscaping?
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  • Erock25
    Erock25
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    Cathexis wrote: »
    If you want players to spread out and stop hyperfocusing individual objectives, you need to make more objectives that can be easily acquired by a small number of players, and there needs to be a huge number of them.

    What I am proposing is the addition of flags to a variety of map locations in cyrodiil extending beyond resources and keeps.

    Beat a dolmen? Plant your flag until the next anchor drop for campaign bonus points.

    Cleared a dungeon? Plant your flag to summon NPC guards outside for a brief period and gain campaign points.

    Cleared an imperial camp? Plant flag for NPCs and points

    Occupying a village? Occupying a wall? Occupying a church? A destroyed tower? Plant flag for NPC and points!

    Etc etc.

    Make them repairable too! (For example there is a dead wayshrine in DC territory that could be repaired/occupied to enhance transit and tactical movement)

    Captured objectives would show on the map, which would encourage small brawls spread wide across the map.

    Take the pressure off of keep battles, and give players something to do when they can't counter zerg.


    You could even have mechanics too where players that capture all the keep resources receive NPC seige support as a mechanism for reducing the need for zerging.

    Just saying why waste all that beautiful cyrodiil landscaping?

    This could work. I'm not sure how it would evolve though. It may be the most beneficial to the campaign for everyone to split off into solo or duo teams and basically PVE. Certain PVP players will rage and say it is ridiculous that people are PVEing to win PVP campaigns but what they don't realize is it may be in the best interest of the game and keeping a healthy PVP population because it gives the the lowest common denominator a way to really influence the score which then in turn gives more lag free targets to the PVP heavily focused players.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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