MisterJimothy wrote: »Can you expand on this and how it would apply to Vet level food/drink?
It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.MisterJimothy wrote: »Can you expand on this and how it would apply to Vet level food/drink?
SturgeHammer wrote: »From my experience the majority of players who are battle leveled, either in BWB or a vet campaign, don't actually use potions. Most non-vet pvpers, especially first time non-vet pvpers, get more frustrated that their gear doesn't really do anything to improve their stats. Maybe scaling all gear to level 50, while battle leveled, and allowing it to contribute 100% of its benefits to the wearer would have a more meaningful impact when attempting to survive or kill higher level opponents. However, that would probably require reduction of the base battle leveling stats.
It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.MisterJimothy wrote: »Can you expand on this and how it would apply to Vet level food/drink?
So all food has a small range it will scale with you.
It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.MisterJimothy wrote: »Can you expand on this and how it would apply to Vet level food/drink?
So all food has a small range it will scale with you.
Don't think so.
"Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."
Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.
ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
@Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer
ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
@Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer
No, it won't.
With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.
Marsgodofwar wrote: »ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
@Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer
No, it won't.
With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.
With passives you'll also make 4 drinks instead of just one.
Marsgodofwar wrote: »ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
@Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer
No, it won't.
With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.
With passives you'll also make 4 drinks instead of just one.
And you'll buy the Crown Store version in a 10 pack.
Besides, I thought I stated pretty clearly that I was talking about a 1:1 ratio.
Marsgodofwar wrote: »Marsgodofwar wrote: »ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.ZOS_JessicaFolsom wrote: »at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?
In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
@Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer
No, it won't.
With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.
With passives you'll also make 4 drinks instead of just one.
And you'll buy the Crown Store version in a 10 pack.
Besides, I thought I stated pretty clearly that I was talking about a 1:1 ratio.
You're right. On a 1:1 ratio they are better. I don't have a problem with this though seeing as it's a quality of life potion unlike the other crown store potions that aren't as good as crafted ones. Also I don't really compare them 1:1 since for every one you get with a little effort I can make 4. Where my issue with them may come in is how rare the components for them are. If they make it a huge pain just to make any I might not be as ok with it.
jamesharv2005ub17_ESO wrote: »Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.
jamesharv2005ub17_ESO wrote: »Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.
But I did have a question directly about what was said in the announcement.
It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.MisterJimothy wrote: »Can you expand on this and how it would apply to Vet level food/drink?
So all food has a small range it will scale with you.
Don't think so.
"Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."
Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.
Highest level food and drinks are vr10 atm. Potions are vr5 max level.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.
But I did have a question directly about what was said in the announcement.
There is a thread for XP boost questions. Asking you guys nicely to have your discussion where it belongs rather than derailing this thread.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.
But I did have a question directly about what was said in the announcement.
There is a thread for XP boost questions. Asking you guys nicely to have your discussion where it belongs rather than derailing this thread.
The announcement that I quoted was from THIS thread. Asking about what was said seems like it also belongs in the same thread where the Devs said it.
Asking you nicely to let the mods to their job.
Any chance that I get an answer to this?lolo_01b16_ESO wrote: »What happens to potions that don't affect stamina, magicka and health? Will they also scale?
lolo_01b16_ESO wrote: »Any chance that I get an answer to this?lolo_01b16_ESO wrote: »What happens to potions that don't affect stamina, magicka and health? Will they also scale?
It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.MisterJimothy wrote: »Can you expand on this and how it would apply to Vet level food/drink?
So all food has a small range it will scale with you.
Don't think so.
"Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."
Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.
Highest level food and drinks are vr10 atm. Potions are vr5 max level.
No. The VR10 versions only affect 2 stats (and they are blue). The purple VR5 versions affect 3. Therefore the way it is worded is there will be no scaled version higher than the current V5 purple or V10 blue.