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New Scaling and Battle Leveling on Consumables

ZOS_JessicaFolsom
ZOS_JessicaFolsom
Community Manager
Next week, we’ll be implementing limited scaling and battle leveling on all consumables that affect your Health, Magicka, or Stamina on the PC and Mac game clients (with Xbox One and PS4 to come next month).

Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item. For example, crafted potions are made at levels ending in 0 starting at level 10 (until you reach Veteran Ranks). If you create a level 10 potion, it will scale with you as you level, until level 19. At level 19, it will “lock” at that strength and never get any better. It will still be good at level 20, but not the best thing for you at your level. This behavior applies to foods and drinks as well.

Battle leveling is a system that applies when you enter Cyrodiil. When you enter a campaign in Cyrodiil, regardless of whether that campaign is Veteran or non-Veteran, you are always treated as level 50 at a minimum. In order for lower-level player characters to have a better chance of survival in Cyrodiil, we’re introducing a way for items to scale their heal or buff based on whether or not you are battle leveled.

Let’s look again at a level 10 potion as an example case. If you go to Cyrodiil at level 10, you will be battle leveled to 50; your potions will be battle leveled too, and heal as though they were level 50 potions. If you level up while in Cyrodill, you would technically be level 11, but still effectively level 50 through battle leveling. Your potions would still heal as though they were level 50 potions.

If you gain enough experience to make it to level 20 (hitting the next level bracket), you would still be battle leveled to 50. However, your potions would then be ten levels out of date and become slightly less effective as you move into the next level bracket. Rather than healing you as though they were level 50 potions, they would heal you at a reduced rate – still decent, but not as good as a level 20 potion.

Note that Crown Store potions and foods have always scaled with your level. With this new system, crafted and dropped consumable items do too, and so at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.
Jessica Folsom
Associate Director of Community - ZeniMax Online Studios
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Staff Post
  • newtinmpls
    newtinmpls
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    Question on scaling on non-consumable items.

    Currently in game rewards seem to drop at the leve of the quest (and often players are out-leveled becasue of the generous XP), and other than the little story/description they do not appear to be much different quality or combat-wise than found items. Actually less so, since drops seem to level to the character's level.

    Are you considering a way (possibly through the crown store) to have items be leveled to the character?

    I do NOT mean this to apply to set items or other super-powerful items, but for example a character going through Auridon is awarded various non-set "Queens Guard" items and it would be nice to be able to upgrade them simply in terms of level.

    For example if the item was first awarded as a 5th level item, when the character reaches 9th level it's much less useful. It would be nice to have a crown store option to use to get this item to level to the characters level. It could even revert the item to white - and then the character might have to re-improve it.
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  • MisterJimothy
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    Can you expand on this and how it would apply to Vet level food/drink?
  • MissBizz
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    Can you expand on this and how it would apply to Vet level food/drink?

    I'd like to hear more too. My quick assumption is our potions will "scale", but it will have nothing to do with Cyrodiil (as vets don't battle level). So my VR11 will use a VR5 potion, which will scale up to VR11 strength, whether I am in Cyrodiil or not.

    Of course, that's an assumption. @ZOS_JessicaFolsom if you could clarify or also include a VR example that would be great.
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  • SturgeHammer
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    From my experience the majority of players who are battle leveled, either in BWB or a vet campaign, don't actually use potions. Most non-vet pvpers, especially first time non-vet pvpers, get more frustrated that their gear doesn't really do anything to improve their stats. Maybe scaling all gear to level 50, while battle leveled, and allowing it to contribute 100% of its benefits to the wearer would have a more meaningful impact when attempting to survive or kill higher level opponents. However, that would probably require reduction of the base battle leveling stats.
    Edited by SturgeHammer on June 11, 2015 4:38PM
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  • lolo_01b16_ESO
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    What happens to potions that don't affect stamina, magicka and health? Will they also scale?
  • Preyfar
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    Can you expand on this and how it would apply to Vet level food/drink?
    It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.

    So all food has a small range it will scale with you.
  • WhiteCoatSyndrome
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    If I craft food and sell it to someone else, does it use their level or mine?
    #proud2BAStarObsessedLoony
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  • Inactive Account
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    Nice ideas being implemented here. Looking forward to this.
  • olsborg
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    As long as v14 players dont get a stronger boost from food/drink then they already do.

    PC EU
    PvP only
  • Morvul
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    From my experience the majority of players who are battle leveled, either in BWB or a vet campaign, don't actually use potions. Most non-vet pvpers, especially first time non-vet pvpers, get more frustrated that their gear doesn't really do anything to improve their stats. Maybe scaling all gear to level 50, while battle leveled, and allowing it to contribute 100% of its benefits to the wearer would have a more meaningful impact when attempting to survive or kill higher level opponents. However, that would probably require reduction of the base battle leveling stats.

    I believe that that would be a very good idea!
  • Weberda
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    Preyfar wrote: »
    Can you expand on this and how it would apply to Vet level food/drink?
    It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.

    So all food has a small range it will scale with you.

    Don't think so.

    "Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."

    Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.
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    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • murmur
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    Weberda wrote: »
    Preyfar wrote: »
    Can you expand on this and how it would apply to Vet level food/drink?
    It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.

    So all food has a small range it will scale with you.

    Don't think so.

    "Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."

    Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.

    Highest level food and drinks are vr10 atm. Potions are vr5 max level.
  • Varicite
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    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
  • MissBizz
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    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.

    @Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Varicite
    Varicite
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    MissBizz wrote: »
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.

    @Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer

    No, it won't.

    With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.
  • Marsgodofwar
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    Varicite wrote: »
    MissBizz wrote: »
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.

    @Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer

    No, it won't.

    With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.

    With passives you'll also make 4 drinks instead of just one.
  • Varicite
    Varicite
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    Varicite wrote: »
    MissBizz wrote: »
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.

    @Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer

    No, it won't.

    With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.

    With passives you'll also make 4 drinks instead of just one.

    And you'll buy the Crown Store version in a 10 pack.

    Besides, I thought I stated pretty clearly that I was talking about a 1:1 ratio.
  • Marsgodofwar
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    Varicite wrote: »
    Varicite wrote: »
    MissBizz wrote: »
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.

    @Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer

    No, it won't.

    With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.

    With passives you'll also make 4 drinks instead of just one.

    And you'll buy the Crown Store version in a 10 pack.

    Besides, I thought I stated pretty clearly that I was talking about a 1:1 ratio.

    You're right. On a 1:1 ratio they are better. I don't have a problem with this though seeing as it's a quality of life potion unlike the other crown store potions that aren't as good as crafted ones. Also I don't really compare them 1:1 since for every one you get with a little effort I can make 4. Where my issue with them may come in is how rare the components for them are. If they make it a huge pain just to make any I might not be as ok with it.
  • Ley
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    I think I'll have to see this first hand before I fully understand how this change will affect me.
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  • Varicite
    Varicite
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    Varicite wrote: »
    Varicite wrote: »
    MissBizz wrote: »
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.
    Varicite wrote: »
    at no point will there be a moment in which a Crown Store potion is ever directly stronger than one that is crafted.

    I'm curious why this philosophy ceases to apply when considering the new XP boosters that will be coming out?

    In a 1:1 ratio, the Crown store version is both easier to obtain AND lasts longer.

    @Varicite I'm with you on thinking crown store ones will be much easier to obtain, but if you have the Brewer passives it will actually last longer

    No, it won't.

    With the passives, it will last up to 50 minutes. The Crown Store version lasts 2 hours.

    With passives you'll also make 4 drinks instead of just one.

    And you'll buy the Crown Store version in a 10 pack.

    Besides, I thought I stated pretty clearly that I was talking about a 1:1 ratio.

    You're right. On a 1:1 ratio they are better. I don't have a problem with this though seeing as it's a quality of life potion unlike the other crown store potions that aren't as good as crafted ones. Also I don't really compare them 1:1 since for every one you get with a little effort I can make 4. Where my issue with them may come in is how rare the components for them are. If they make it a huge pain just to make any I might not be as ok with it.

    We'll see how rare they are, but I do know that the process involves finding 6 pieces of the recipe and combining them before you can even make 1.

    Then to actually make it, it involves 2 purple ingredients and a brand new gold ingredient called Perfect Roe.

    Doesn't sound like it's going to be easy.

    Edit: Just for clarification, I was wrong above, and the Crown Store version will actually come in packs of 5 for 1,000 Crowns, not a 10-pack.

    Edited by Varicite on June 13, 2015 1:28PM
  • jamesharv2005ub17_ESO
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    Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.
  • Varicite
    Varicite
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    Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.

    But I did have a question directly about what was said in the announcement.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Varicite wrote: »
    Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.

    But I did have a question directly about what was said in the announcement.

    There is a thread for XP boost questions. Asking you guys nicely to have your discussion where it belongs rather than derailing this thread.
  • Weberda
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    murmur wrote: »
    Weberda wrote: »
    Preyfar wrote: »
    Can you expand on this and how it would apply to Vet level food/drink?
    It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.

    So all food has a small range it will scale with you.

    Don't think so.

    "Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."

    Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.

    Highest level food and drinks are vr10 atm. Potions are vr5 max level.

    There are VR10 versions only affect 2 stats (and they are blue) and there are purple VR10 versions affect 3. Therefore the way it is worded is there will be no scaled version higher than the current V10 purple or V10 blue i.e. no V11 type stats.

    Edited to correct "senior moment" mistake.

    Edited by Weberda on June 15, 2015 10:37AM
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    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Varicite
    Varicite
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    Varicite wrote: »
    Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.

    But I did have a question directly about what was said in the announcement.

    There is a thread for XP boost questions. Asking you guys nicely to have your discussion where it belongs rather than derailing this thread.

    The announcement that I quoted was from THIS thread. Asking about what was said seems like it also belongs in the same thread where the Devs said it.

    Asking you nicely to let the mods to their job.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Varicite wrote: »
    Varicite wrote: »
    Guys can we get the XP booster arguments in their own thread please. This isnt about XP boosters.

    But I did have a question directly about what was said in the announcement.

    There is a thread for XP boost questions. Asking you guys nicely to have your discussion where it belongs rather than derailing this thread.

    The announcement that I quoted was from THIS thread. Asking about what was said seems like it also belongs in the same thread where the Devs said it.

    Asking you nicely to let the mods to their job.

    Sigh well guess the mods will have to. Hopefully we can get this thread back on track sometime.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    What happens to potions that don't affect stamina, magicka and health? Will they also scale?
    Any chance that I get an answer to this?
  • MissBizz
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    What happens to potions that don't affect stamina, magicka and health? Will they also scale?
    Any chance that I get an answer to this?

    My guess is the reason they specially stayed stamina magicka and health is because it likely only works on those. If it didn't I imagine they would have said "all potions"
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • murmur
    murmur
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    Weberda wrote: »
    murmur wrote: »
    Weberda wrote: »
    Preyfar wrote: »
    Can you expand on this and how it would apply to Vet level food/drink?
    It seems to be that VR10 food, for example, would be VR10-14 food. And the food works a lil' better depending on your actual level. So, if you're VR10 with VR10 food you get the basic boost. At VR11, the food jumps up one level to scale with you.

    So all food has a small range it will scale with you.

    Don't think so.

    "Scaling will occur across level ranges, and is determined by the base level of the item up to the next viable level of a crafted item."

    Key phrase here is "viable level". The way I read it is that the purple VR5 food/drinks will not scale above their current numbers because there is no higher version that can be made/bought/stolen whatever. Same thing with potions.

    Highest level food and drinks are vr10 atm. Potions are vr5 max level.

    No. The VR10 versions only affect 2 stats (and they are blue). The purple VR5 versions affect 3. Therefore the way it is worded is there will be no scaled version higher than the current V5 purple or V10 blue.

    Well then you are just missing recipes as I can make three different purple (3 stats) vr10 foods (ultimate riverhold beef pasty, the emperor's venison fricassee & potentante's supreme cioppino) and two different purple vr10 drinks (ysgramor's harbinger lager & rislav's righteous red kvass)
  • dlepi24
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    I'm very excited for this!
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