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https://forums.elderscrollsonline.com/en/discussion/668861

Am I missing something ?

SugaComa
SugaComa
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I seem to be struggling with levelling up past 6 ... Its a slow process I get it but I'm looking to hit 10 sooner than later then start a slower incline, I've heard to begin I should explore some islands but so far I've not ventured out much past the first two towns (shrines) I have a lot of missions here to do but the xp is not really getting me where I want to be.

Truth betold a few friends and I are starting a ps4 guild for older gamers so the push to 10 is my main goal.

Any tips

Also if you are interested in helping me with my guild tips hints or even joining ... PSN is same as my user name.

EU server, playing UK time between 8pm and 4am depending on shift patterns with work.

Cheers guys
  • Nestor
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    Did you go to the Starter Islands? The quest giver is right outside the building you are dropped off in the first zone. If you go there and do the quests, you will be L6 to L8 by the time you get back.

    Also, don't be in a hurry to level. Just doing the quests in the game will level you as you need as you go along. In fact, the bigger issue is out-leveling the content.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    If you think getting to level 10 is a struggle, you are in for a long uphill journey. The leveling in ESO is deliberately slow and heavy on quests, and the leveling process is the game. There is no particuarly amazing content at "endgame" that you want to hurry to reach. Take your time and try to enjoy the ride, and you will level up nicely as you go along.
  • TheSunAlsoRises
    TheSunAlsoRises
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    as nestor said, did you make sure you cleared all quests in the start zone? you usually have to take a boat to get to that zone after you create your character and get to your faction's zone.

    it might take 2-3 hours for level 10 if you are taking your time. might not help if you don't have a mount. but at 10, i started doing dungeons and you get tons of exp from those. plus they are lots of fun.
    No man is an Iland, intire of it selfe
  • SugaComa
    SugaComa
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    Hi all, I'm about 10 hours in and only just level 8, I know ES is a long uphill climb to 50, I've over 300 hours sank into Skyrim ... 10 to 50 can take me the next two years for all I care, its just getting to rank 10 seems so hard, especially as people starting behind me are caught up or passing me, and I have multiple buffs for xp gain.

    I'm obviously spending more time doing mundane quests that don't really offer me the xp I require.

    By lslands do you mean where you go for the fighters guild ... If so I only have one mission on that island and I've not seen anymore available to me. .
  • UrQuan
    UrQuan
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    SugaComa wrote: »
    By lslands do you mean where you go for the fighters guild ... If so I only have one mission on that island and I've not seen anymore available to me. .
    No, the alliances have starter islands that you're supposed to go to and complete before you start questing in the first full zone of your alliance. There will be a quest giver just a little outside the door of where you first woke up after completing the tutorial/intro in Coldharbour.

    That quest will lead you to a boat or ship (depending on your alliance) at the docks, and that boat/ship will take you to the starter island.

    If you're Daggerfall Covenant you'll have 2 small starter zones - you'll start off with Stros M'Kai, and when you've completed the main questline for that zone, it will then take you to the second small starter zone: Betnikh. Completing the questline there will take you back to Daggerfall in Glenumbra.

    If you're Ebonheart Pact you'll also have 2 small starter zones - you'll start off with Bleakrock Isle, and when you've completed the main questline for that zone, it will then take you to the second small starter zone: Bal Foyen. Completing the questline there will take you back to Davon's Watch in Stonefalls.

    If you're Aldmeri Dominion you'll only have 1 starter zone (but it's bigger than the smaller zones of the other alliances) - you'll go to Khenarthii's Roost, and when you've completed the main questline for that zone, it will take you back to Vulkhel Guard in Auridon.

    If you don't do these starter islands you'll miss out on the beginning of the main storyline for your faction, you'll miss out on a bunch of XP, you'll miss out on some achievements, you'll miss out on quests designed to teach you several common questing mechanics (like the use of disguises), and you'll miss out on a couple of skill points worth of sky shards.

    If you were to do these starter zones immediately after going through the tutorial, and if you do everything there is to do in them, by the time you get back to the starting city in your alliance's first full zone, you should be level 7 or 8. In other words, you'd be about the level that you're at now, but you'd still have every quest and everything else in your first full zone still available to do.
    Edited by UrQuan on June 10, 2015 11:20PM
    Caius Drusus Imperial DK (DC)
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    Someone stole my sweetroll
  • SugaComa
    SugaComa
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    This is what I need, I've totally mussed them, this seems to be a major flaw in the game as I know many have missed this

    Can I go back at level 7/8 to do them or am I wasting my time now ?
  • Elephant42
    Elephant42
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    SugaComa wrote: »
    This is what I need, I've totally mussed them, this seems to be a major flaw in the game as I know many have missed this

    Can I go back at level 7/8 to do them or am I wasting my time now ?

    You won't get any experience from enemies less than L2 or L3, but you'll still get all the quest experience plus 6 skyshards so I'd say it is most definitely not a waste of time.
  • UrQuan
    UrQuan
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    SugaComa wrote: »
    This is what I need, I've totally mussed them, this seems to be a major flaw in the game as I know many have missed this

    Can I go back at level 7/8 to do them or am I wasting my time now ?
    I agree wholeheartedly that it's a major flaw in the game. I feel like all I've been doing on the forums over the last few days is telling new players about the starter islands, and that's because it's entirely non-intuitive that the first place you're supposed to be questing is not the place you start after the tutorial - you're not dumb for not realizing that you were supposed to go to the starter islands!

    During the PC Beta well over a year ago you actually did start out on the starter islands (and some of the dialogue from NPCs on the starter islands still reflects that), but unfortunately there were a bunch of idiots during the Meet the Press weekend who complained loudly about it, and ZOS made the huge mistake of listening to them and changing it. So basically those 'industry experts' screwed over just about everyone who has started playing the game since PC launch.

    Anyway, you're definitely not wasting your time going back and doing them at level 7/8. You won't get XP or loot from enemies who are more than 5 levels below you, but the lowest level mob you'll possibly find on the starter islands is level 3 (actually, it might be level 4 - I don't remember for sure), and even if you do out-level the mobs you'll still get quest and exploration XP, and you'll still have sky shards to grab for skill points.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • SugaComa
    SugaComa
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    Thanks so much for this, I've been pushing all my friends who start towards thus now.

    Much appreciated
  • Ranique
    Ranique
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    UrQuan wrote: »
    SugaComa wrote: »
    This is what I need, I've totally mussed them, this seems to be a major flaw in the game as I know many have missed this

    Can I go back at level 7/8 to do them or am I wasting my time now ?
    I agree wholeheartedly that it's a major flaw in the game. I feel like all I've been doing on the forums over the last few days is telling new players about the starter islands, and that's because it's entirely non-intuitive that the first place you're supposed to be questing is not the place you start after the tutorial - you're not dumb for not realizing that you were supposed to go to the starter islands!

    I know where your coming from, but had to make the remark that the quest itself is litterally slapped in your face when you first arrive in the town.

    The biggest issue however is that people are new at that point.
    I agree that they should revert to the situation before beta, but then with some important changes.

    1: move the crafting introduction to the islands as well as signs for doing writs (but keep the first drop off point in the first town).
    2: get quests to join the mages guild and fightersguilds there, but only to join them (and give a small reward for joining). As soon as reach the mainland and read your first mages guild book, the mage will find you to go to the mages guildhall to start the real introduction quest. Same happens as soon as you kill a daedra for the fightersguild.
    3: give the quest to go to the mainland as soon as you arrive on the island, but when you try to leave before doing the island quests, you should get a very clear warning from the npc

    Through me you pass into the city of woe:
    Through me you pass into eternal pain:
    Through me among the people lost for aye.

    PC player - EU
  • UrQuan
    UrQuan
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    Ranique wrote: »
    UrQuan wrote: »
    SugaComa wrote: »
    This is what I need, I've totally mussed them, this seems to be a major flaw in the game as I know many have missed this

    Can I go back at level 7/8 to do them or am I wasting my time now ?
    I agree wholeheartedly that it's a major flaw in the game. I feel like all I've been doing on the forums over the last few days is telling new players about the starter islands, and that's because it's entirely non-intuitive that the first place you're supposed to be questing is not the place you start after the tutorial - you're not dumb for not realizing that you were supposed to go to the starter islands!

    I know where your coming from, but had to make the remark that the quest itself is litterally slapped in your face when you first arrive in the town.
    Even if you have the quest, though, it's not intuitive at all that you're supposed to go and do it before doing the quests in town and nearby. I mean in most games the place where you start is the place where you're supposed to have your first bits of real gameplay experience. In Skyrim, for example, it's pretty clear that you're supposed to start off with doing stuff in Riverwood (which is right close to where you start the game) rather than immediately run off to Solitude or some other place far away from where you start.
    Ranique wrote: »
    The biggest issue however is that people are new at that point.
    I agree that they should revert to the situation before beta, but then with some important changes.

    1: move the crafting introduction to the islands as well as signs for doing writs (but keep the first drop off point in the first town).
    You can't be certified or do writs until you're at least level 6 though, so this may not work well.
    Ranique wrote: »
    2: get quests to join the mages guild and fightersguilds there, but only to join them (and give a small reward for joining). As soon as reach the mainland and read your first mages guild book, the mage will find you to go to the mages guildhall to start the real introduction quest. Same happens as soon as you kill a daedra for the fightersguild.
    3: give the quest to go to the mainland as soon as you arrive on the island, but when you try to leave before doing the island quests, you should get a very clear warning from the npc
    I like those suggestions a lot. They would be a big improvement IMO.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
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