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Can We Expect Buff Tracker/Ability Timers On Console?

  • patrykplawskib16_ESO
    BuggeX wrote: »
    Paradox wrote: »
    I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.

    I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.

    Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
    I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
    me my dots or buffs run out.

    Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
    Its like riding a Auto, you feel when to Change the gear.

    Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.
    Dunmer Master Race
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
    ✭✭✭✭✭
    BuggeX wrote: »
    Paradox wrote: »
    I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.

    I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.

    Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
    I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
    me my dots or buffs run out.

    Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
    Its like riding a Auto, you feel when to Change the gear.

    Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.

    If you need buff/debuff timers to get through ANY trial then...here it comes....

    L2P
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    There are certain things, like igneous weapons that cannot reasonably be used effectively without an addon. I have no explanation for why they would release a skill with no internal method in which to use it effectively.

    Edited by Armitas on June 10, 2015 9:29PM
    Retired.
    Nord mDK
  • StaticWax
    StaticWax
    ✭✭✭✭

    TL;DR: Console and PC needs built in buff/debuff tracking. It's a standard feature in modern MMOs. Turn it off if you don't want it. End of story.

    It will never be added to consoles because amazingly enough, the majority don't care about it. It's unnecessary. In fact it's trivial.

    Deal with it. End of story.
    I wish nothing but joy for everyone.
  • patrykplawskib16_ESO
    BuggeX wrote: »
    Paradox wrote: »
    I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.

    I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.

    Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
    I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
    me my dots or buffs run out.

    Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
    Its like riding a Auto, you feel when to Change the gear.

    Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.

    If you need buff/debuff timers to get through ANY trial then...here it comes....

    L2P

    You must be trash your self at the game if you think a buff tracker is not important cause you need it to learn to master the rotation.

    L2P coryevans_3b14_ESO
    Dunmer Master Race
  • Milktray
    Milktray
    ✭✭✭
    Alcast wrote: »
    Paradox wrote: »
    As the title asks, should we get our hopes up for buff trackers on console? They're pretty important for some builds, like DK Firemages and stuff. It would be an amazing addition to both PC and console.

    PC has addons to compensate for the lack of integrated timers, but console is a different story. We can't rely on visual cues for all of our abilities, and watching the boss, avoiding red, adhering to mechanics, and having to count out my DoT timers is a bit much.

    No, because it would hurt the immersion man


    The developers have said it has been their vision that we would get our information from the environment (not UI/add-ons). Of course they need to learn how to program a game properly so the emvironmental effects are useful and reliable for that to be the slightest bit reliable.

    Enjoy the game.


    And it didnt came to their mind that it could be awful difficult to track 10 identical Effects on 1 Boss. /zoslogic

    The thought process the devs have used has lacked much thought. They often do knee jerk reactions to the forums. Even during real beta they failed to listen to their testers.

    In beta they listened to the ppl moaning on the various forums and caved in to them :-(
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • ahampelb14_ESO
    Some timers are pretty obvious, like molten weapons. I cannot see any visual however for Defensive Posture. Yea, we get white stink lines when you use it but then, nothing. If they don't want buff timers for stuff like this, at least make my shield glow or something.
  • Pman85
    Pman85
    ✭✭✭✭
    a timer would be a nice addition, but as of now, i usually just have to keep track of my visual ques for the buff/debuff that is on me. A lot of times I do just take the chance of refreshing my buff way before or way after it ends, but that just seems like the way she goes atm.
    Guildmaster - Order of Stendarr [XB1] - Apply today!

    Brought to you by Fishy Joe's....Ride the walrus!


  • Cr4p0w3
    Cr4p0w3
    ✭✭
    I hope they give us something with the new expansion!

    At least some way to see your buffs, debuffs and hability procs.
  • Mighty_oakk
    Mighty_oakk
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    BuggeX wrote: »
    Paradox wrote: »
    I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.

    I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.

    Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
    I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
    me my dots or buffs run out.

    Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
    Its like riding a Auto, you feel when to Change the gear.

    Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.

    If you need buff/debuff timers to get through ANY trial then...here it comes....

    L2P

    Says the guy using 12 add ons

    Oops was a necro
    Edited by Mighty_oakk on August 20, 2015 5:21PM
  • Akavir_Sentinel
    Akavir_Sentinel
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    They haven't given us this feature on PC for almost 2 years. Why would they add it to console now?
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • MrGrimey
    MrGrimey
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    Didn't they say on ESO live that they are adding combat text and buff trackers soon?

    For those wondering... Some of like to see how much damage were doing and healing. It's part of the fun of a mmo, it would be great if console had this
  • Paradox
    Paradox
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    They haven't given us this feature on PC for almost 2 years. Why would they add it to console now?

    I'd imagine because add-ons can bridge the gaps in their incompetence. Them being ZoS.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • Kammakazi
    Kammakazi
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    So basically Console was just dumbed down to the maximum.
  • MikeB
    MikeB
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    Rely on visual effects u say? What if you're color blind and literally can't see the visual queues? Or what about all the broken "visual clues" that don't even work half the time?
  • bodidharma99
    bodidharma99
    ✭✭
    rely on visual? then remove the skills bar and health bar stam and magicka...you can put health bar on top of every npc and player why couldnt i get a buff timer bottom right of my screen?
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    MCMancub wrote: »
    PBpsy wrote: »
    Paradox wrote: »
    As the title asks, should we get our hopes up for buff trackers on console? They're pretty important for some builds, like DK Firemages and stuff. It would be an amazing addition to both PC and console.

    PC has addons to compensate for the lack of integrated timers, but console is a different story. We can't rely on visual cues for all of our abilities, and watching the boss, avoiding red, adhering to mechanics, and having to count out my DoT timers is a bit much.

    I really don't think the game was ever meant to be min/maxed like other games which is why it isn't included. ZOS can be pretty stubborn about stuff like that, not that it is a bad thing.

    I doubt you will ever see that for console. But I definitely could be wrong. Maybe Soon(tm)?

    They have a pretty interesting way of actually making a game the way that (you assume) they meant it to be. It wasn't supposed to be min/maxed yet it has a speed based endgame pve leaderboard and pvp. It also contains a system where you make decisions between increasing 15% of your damage outcome by 0.2% or some other 25% of your damage by 0.1%. Yeah really this is the type of decision you have to make at some point. If you have the tools you can even see even more subtle choices in your builds equipment , skill and passive synergies, and CPs. Of course in the stock UI these decisions are very much hidden. There are quite a bit of things that are quite unclear if you only look at the CP descriptions for example. They work in quite mysterious ways that can revealed only with addons and testing.
    The game can be as much a math problem as you want to be and much more so than some games I played before.If they didn't intended this it doesn't really matter much now. The game is what it is.

    Just because you can min/max doesn't make it a necessity.

    If all you care about is completing end-game PvE and PvP, then knowing the encounters and how to play your character is a much, much bigger issue than how much damage/healing you do. All the rotations in the world aren't going to help you kill the boss if you screw up the mechanics, and if you understand the mechanics then you don't need buff trackers.

    If you want to place on the leaderboards, then you may want to think about min/maxing, but before then it is entirely unnecessary.

    TL;DR: They didn't develop a buff tracker because for 99.99% of players it is unnecessary.

    No im sorry all of that is in every MMO and is essential. and your 99.99% there are probably more Endgame players and pvpers than there is anything else in this game just saying.
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    BuggeX wrote: »
    Paradox wrote: »
    I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.

    I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.

    Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
    I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
    me my dots or buffs run out.

    Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
    Its like riding a Auto, you feel when to Change the gear.

    Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.

    If you need buff/debuff timers to get through ANY trial then...here it comes....

    L2P

    Lol not everyone can keep track of the seconds on dots they are throwing up. just stop
  • dday3six
    dday3six
    ✭✭✭✭✭
    StaticWax wrote: »

    TL;DR: Console and PC needs built in buff/debuff tracking. It's a standard feature in modern MMOs. Turn it off if you don't want it. End of story.

    It will never be added to consoles because amazingly enough, the majority don't care about it. It's unnecessary. In fact it's trivial.

    Deal with it. End of story.

    You know ZOS are updating the UI right?
  • RooBeeO
    RooBeeO
    ✭✭
    PS4

    Timers on skills would be nice however not as important as;

    Damage numbers both incoming and out going, crits, xp on kill, etc.Basic stuff really.

    The Character screen, why is PC different to console? Why do PCers have a break down on there resists to spell damage, ie fire, ice etc? Where as console don't. PC gets the info, console don't. Why?

    These are minor problems, however add them all up as well as no text chat, of any kind, then building you're character to a style you want becomes harder and harder. Needing to rely on out dated info on the net isn't ideal. Access to a console test server would be nice.

    I'm an ex hardcore PC gamer started in the late 90's until last year I bought a PS4 for MMO's because I wanted a change. However without basic info that change is a nightmare and yes challenging for I've always had access to the info.

    Don't get confused with basic in game info and info via addons.

    Maybe i'm a numbers man, and should just play this on PC. Will I get a transfer to PC tho? Haha hell no.
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