I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.
I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.
Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
me my dots or buffs run out.
Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
Its like riding a Auto, you feel when to Change the gear.
patrykplawskib16_ESO wrote: »I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.
I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.
Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
me my dots or buffs run out.
Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
Its like riding a Auto, you feel when to Change the gear.
Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.
Yolokin_Swagonborn wrote: »
TL;DR: Console and PC needs built in buff/debuff tracking. It's a standard feature in modern MMOs. Turn it off if you don't want it. End of story.
coryevans_3b14_ESO wrote: »patrykplawskib16_ESO wrote: »I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.
I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.
Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
me my dots or buffs run out.
Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
Its like riding a Auto, you feel when to Change the gear.
Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.
If you need buff/debuff timers to get through ANY trial then...here it comes....
L2P
Giles.floydub17_ESO wrote: »As the title asks, should we get our hopes up for buff trackers on console? They're pretty important for some builds, like DK Firemages and stuff. It would be an amazing addition to both PC and console.
PC has addons to compensate for the lack of integrated timers, but console is a different story. We can't rely on visual cues for all of our abilities, and watching the boss, avoiding red, adhering to mechanics, and having to count out my DoT timers is a bit much.
No, because it would hurt the immersion manGiles.floydub17_ESO wrote: »The developers have said it has been their vision that we would get our information from the environment (not UI/add-ons). Of course they need to learn how to program a game properly so the emvironmental effects are useful and reliable for that to be the slightest bit reliable.
Enjoy the game.
And it didnt came to their mind that it could be awful difficult to track 10 identical Effects on 1 Boss. /zoslogic
The thought process the devs have used has lacked much thought. They often do knee jerk reactions to the forums. Even during real beta they failed to listen to their testers.
coryevans_3b14_ESO wrote: »patrykplawskib16_ESO wrote: »I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.
I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.
Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
me my dots or buffs run out.
Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
Its like riding a Auto, you feel when to Change the gear.
Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.
If you need buff/debuff timers to get through ANY trial then...here it comes....
L2P
Akavir_Sentinel wrote: »They haven't given us this feature on PC for almost 2 years. Why would they add it to console now?
coryevans_3b14_ESO wrote: »As the title asks, should we get our hopes up for buff trackers on console? They're pretty important for some builds, like DK Firemages and stuff. It would be an amazing addition to both PC and console.
PC has addons to compensate for the lack of integrated timers, but console is a different story. We can't rely on visual cues for all of our abilities, and watching the boss, avoiding red, adhering to mechanics, and having to count out my DoT timers is a bit much.
I really don't think the game was ever meant to be min/maxed like other games which is why it isn't included. ZOS can be pretty stubborn about stuff like that, not that it is a bad thing.
I doubt you will ever see that for console. But I definitely could be wrong. Maybe Soon(tm)?
They have a pretty interesting way of actually making a game the way that (you assume) they meant it to be. It wasn't supposed to be min/maxed yet it has a speed based endgame pve leaderboard and pvp. It also contains a system where you make decisions between increasing 15% of your damage outcome by 0.2% or some other 25% of your damage by 0.1%. Yeah really this is the type of decision you have to make at some point. If you have the tools you can even see even more subtle choices in your builds equipment , skill and passive synergies, and CPs. Of course in the stock UI these decisions are very much hidden. There are quite a bit of things that are quite unclear if you only look at the CP descriptions for example. They work in quite mysterious ways that can revealed only with addons and testing.
The game can be as much a math problem as you want to be and much more so than some games I played before.If they didn't intended this it doesn't really matter much now. The game is what it is.
Just because you can min/max doesn't make it a necessity.
If all you care about is completing end-game PvE and PvP, then knowing the encounters and how to play your character is a much, much bigger issue than how much damage/healing you do. All the rotations in the world aren't going to help you kill the boss if you screw up the mechanics, and if you understand the mechanics then you don't need buff trackers.
If you want to place on the leaderboards, then you may want to think about min/maxing, but before then it is entirely unnecessary.
TL;DR: They didn't develop a buff tracker because for 99.99% of players it is unnecessary.
coryevans_3b14_ESO wrote: »patrykplawskib16_ESO wrote: »I get that the game wasn't meant to be, as you put it, a min/max type of game, but if there's endgame content, then it's necessary to maximize what you can where you can. People really just won't know when to recast stuff at all, just kind of a YOLO rotation where things are HOPEFULLY there and your DPS is HOPEFULLY enough.
I just don't like leaving that stuff up to guesswork... Even if I'm going to primarily play PC, I think that Trials/DSA would be fun to run on console every now and again.
Max your skill, i Play without Bufftracker etc, and still i kick ass in pvp.
I dont Need Mods witch tell me when to doge, i dont Need Mods witch tell me when to execute, i dont Need mods witch tell
me my dots or buffs run out.
Also in PVE, after some Training without Mods you know when you skills runs out, even without counting to 10.
Its like riding a Auto, you feel when to Change the gear.
Your talkign about PVP, and its a whole new storie for pve. When doing trials like SO you need to do optimized dps or your just gonna die and die and die. How ? simple you probably don't play pve so youl learn something today, trial bosses have enraged times meaning after an amount of time bosses get 2-3x more stronger and deadly meaning a wipe.
If you need buff/debuff timers to get through ANY trial then...here it comes....
L2P
Yolokin_Swagonborn wrote: »
TL;DR: Console and PC needs built in buff/debuff tracking. It's a standard feature in modern MMOs. Turn it off if you don't want it. End of story.
It will never be added to consoles because amazingly enough, the majority don't care about it. It's unnecessary. In fact it's trivial.
Deal with it. End of story.