PVP is broken...
-Zergs stacking @ casting aoe is how you win. This isn't necessarily a bad thing as more organized and "higher skilled" players can defeat overwhelming numbers. -The problem is when you have 2 or more of the balls of death clashing and crashing a server. Blame game starts.
How do you break the balls?
-You simply can't change skills or tweek them for AvA without breaking Pve
-Current siege is useless against purge spamming zergs
-Solution is to change some siege
change siege how so?
-All siege attacks Health and some add a status effects. Health is the most buffed, most buffered, and easiest resource to replenish this is an issue. Let's change some of these siege work.
-Ice siege will now attack Stamina, a little health and speed.
-lightning will now attack Magicka, a little health and silences enemies for 3 sec
Ok what does that change to siege really do?
-I good pvp player doesn't die in pvp because he runs out of health (though obviously has to in order to die), a good player dies in pvp because he runs out of utility resources, and with CP, cost reduction, tri-pot using characters draining these resources has become nearly impossible.
- we now have a way to really hurt a lot of people with a little siege if they are all stacking Zerg style.
Share your thoughts and discuss!
@ZOS_PaulSage @ZOS_GinaBruno
@iseko
The best thing about OP builds is that all sides can use them to bring balance to the war... I'm ok with being out skilled ,out flanked, out played. But when skills break to lag, and when strategy can't be used. There is where we all no longer have fun.
I do agree that aoe causes lag, but if you recall when siege was buffed to a point where it was ridiculous zergballs were shrinking.
I do not think buffing seige damage is the solution. I do think that attacking valuable resource that fuel OP builds is where we can change the game for the better.
If you look at blackwater, is there usually is less lag. Yes. Are there fewer players on the screen? No. Do they have access to aoe? Yes. Do they have the sustain to keep attacking in zero ball form? No.
This change would give us a way to attack sustain... This is what we need!
Hypertionb14_ESO wrote: »@iseko
The best thing about OP builds is that all sides can use them to bring balance to the war... I'm ok with being out skilled ,out flanked, out played. But when skills break to lag, and when strategy can't be used. There is where we all no longer have fun.
I do agree that aoe causes lag, but if you recall when siege was buffed to a point where it was ridiculous zergballs were shrinking.
I do not think buffing seige damage is the solution. I do think that attacking valuable resource that fuel OP builds is where we can change the game for the better.
If you look at blackwater, is there usually is less lag. Yes. Are there fewer players on the screen? No. Do they have access to aoe? Yes. Do they have the sustain to keep attacking in zero ball form? No.
This change would give us a way to attack sustain... This is what we need!
this was a major change and it did brielfy cause groups to spread out... but then Purge was figured out and groups went right back to stacking...
its sad its reached this point... but im going to go ahead and just flat out say it...
We need to nerf purge.
even if it didnt effect seige it will be useful on a push to clear out stuns....
Hypertionb14_ESO wrote: »@iseko
The best thing about OP builds is that all sides can use them to bring balance to the war... I'm ok with being out skilled ,out flanked, out played. But when skills break to lag, and when strategy can't be used. There is where we all no longer have fun.
I do agree that aoe causes lag, but if you recall when siege was buffed to a point where it was ridiculous zergballs were shrinking.
I do not think buffing seige damage is the solution. I do think that attacking valuable resource that fuel OP builds is where we can change the game for the better.
If you look at blackwater, is there usually is less lag. Yes. Are there fewer players on the screen? No. Do they have access to aoe? Yes. Do they have the sustain to keep attacking in zero ball form? No.
This change would give us a way to attack sustain... This is what we need!
this was a major change and it did brielfy cause groups to spread out... but then Purge was figured out and groups went right back to stacking...
its sad its reached this point... but im going to go ahead and just flat out say it...
We need to nerf purge.
even if it didnt effect seige it will be useful on a push to clear out stuns....
Purge is part of the issue. I think that a individual synergy is the key... including a cool down much like templar's spears may help.
Where adding a seige that can silence enemies/ destroy a magica pool could really shake things up for a blob
If siege impacts would stun those caught in it...and if purge was interruptable...those two things could make a difference.
I like it, I think we should also have attacks in game that attack resource pools directly. It's kinda needed at this point.