I can see the plushie being an issue, shipping costs etc. How would you feel about possibly in getting the in game pet codes from the plushies as a SUPER rare drop?
SeptimusDova wrote: »Well the Item code get you the Plushie and shipping would be your responsibility. My idea is for it to be a super rare drop. One per account, And a tangible item. Not another in game pet.
SeptimusDova wrote: »Hero I see your point on the cost of the Plushies. As for storage they have plenty of space in their offices and hallways. Wayy more than they need. I did say super rare right like 1/15000 chance type rare. Not like 1/100 or 1/1000 but this could be the rarest of all trophies for a dungeon run!! I mean have you ever seen this done by any other company??
SeptimusDova wrote: »Miss Bizz thank you for your vote!!
I can see cost being an issue, Storage not so much an issue. An ingame pet or mini boss is a cut and paste solution done by other games. I am thinking of a Tangible thing. Something that when others see it brings positive attention to the game example below.
Gamer A. Wow where did you get that Plushie? Gamer B. I won it from Zenimax while playing Elder Scrolls Online/TU in a DSA trial.
Gamer A. Nice Im going to have to get that game.
Win Win for ZOS
Best advertisement evah. And cheaper than a commercial
SeptimusDova wrote: »Hero It passes Gidoricks chart.. Nothing is free in R/L or anywhere else. It is a tangible item it drops in addition to any other loot If they dont want it then they can delete the code. If they decide that yes they want it " its a Plushie" then they can pay for shipping. Let the Individual decide if they want it or not. As it is an Individual decision . Not group think. I do not presume to think for others or decide for others or direct others what to think or do.
SeptimusDova wrote: »Miss Bizz thank you for your vote!!
I can see cost being an issue, Storage not so much an issue. An ingame pet or mini boss is a cut and paste solution done by other games. I am thinking of a Tangible thing. Something that when others see it brings positive attention to the game example below.
Gamer A. Wow where did you get that Plushie? Gamer B. I won it from Zenimax while playing Elder Scrolls Online/TU in a DSA trial.
Gamer A. Nice Im going to have to get that game.
Win Win for ZOS
Best advertisement evah. And cheaper than a commercial
Well @Gidorick has a chart when making a concept for ESO TU and i use it as well when making an episode of Improving On ESO.
You may find it useful:
1: Does it make sense in the context of The Elder Scrolls?
-YES: Continue
-NO: Scrap Idea
2: Can it work for an MMO?
-YES: Continue
-NO: Scrap Idea
3: Would it remove or restrict current player functionality?
-YES: Scrap Idea
-NO: Continue
4: Would it add additional features for players?
-YES: Continue
-NO: Scrap Idea
5: Are those features optional?
-YES: Continue
-NO: Reconsider Concept....
6: Can it be monetized in the Crown ?
-YES: POST IT! POST IT NOW!
-NO: Reconsider Concept....
If we can show ZOS they can make money, then bingo! The problem is players resent other players suggesting that we have to pay for something.
SeptimusDova wrote: »Miss Bizz thank you for your vote!!
I can see cost being an issue, Storage not so much an issue. An ingame pet or mini boss is a cut and paste solution done by other games. I am thinking of a Tangible thing. Something that when others see it brings positive attention to the game example below.
Gamer A. Wow where did you get that Plushie? Gamer B. I won it from Zenimax while playing Elder Scrolls Online/TU in a DSA trial.
Gamer A. Nice Im going to have to get that game.
Win Win for ZOS
Best advertisement evah. And cheaper than a commercial
Well @Gidorick has a chart when making a concept for ESO TU and i use it as well when making an episode of Improving On ESO.
You may find it useful:
1: Does it make sense in the context of The Elder Scrolls?
-YES: Continue
-NO: Scrap Idea
2: Can it work for an MMO?
-YES: Continue
-NO: Scrap Idea
3: Would it remove or restrict current player functionality?
-YES: Scrap Idea
-NO: Continue
4: Would it add additional features for players?
-YES: Continue
-NO: Scrap Idea
5: Are those features optional?
-YES: Continue
-NO: Reconsider Concept....
6: Can it be monetized in the Crown ?
-YES: POST IT! POST IT NOW!
-NO: Reconsider Concept....
If we can show ZOS they can make money, then bingo! The problem is players resent other players suggesting that we have to pay for something.
MY SECRET FORMULA!!!!
SeptimusDova wrote: »Miss Bizz thank you for your vote!!
I can see cost being an issue, Storage not so much an issue. An ingame pet or mini boss is a cut and paste solution done by other games. I am thinking of a Tangible thing. Something that when others see it brings positive attention to the game example below.
Gamer A. Wow where did you get that Plushie? Gamer B. I won it from Zenimax while playing Elder Scrolls Online/TU in a DSA trial.
Gamer A. Nice Im going to have to get that game.
Win Win for ZOS
Best advertisement evah. And cheaper than a commercial
SeptimusDova wrote: »Tangible items for super rare drops